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Spells:
Exhaust
Ghost
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction



Tower Thief Items


*


Catalyst the Protector Survivability.
Late Game Items
After Catalyst, there are only 2 item slots left. Time to get some AP.
Recommended items:





Alternatives

Situationals


Do not dedicate yourself to stealing towers. Ain't the title misleading : p
At the spawn, ask your allies to cast spells to charge up your Force Pulse. During the first team fight at the Windmill, try to use Force Pulse as often as possible. There are many champions casting spells, so it could recharge many times.
Usually teams start with the 4 top 1 bot strategy. Kassadin should NOT be the solo. Silence, aoe slow, and exhaust are too good to be missing from the battle at Windmill.
Fight with your team untill Priscilla's blessing. Now watch out for open towers and attempt to neutralize if possible. Neutralizing and capturing each gives 100 bonus gold, so this really helps build into your late game.
If you manage to capture the other mid tower, stay around and defend it, especially after you got catalyst. You can safely delay 1 person from capturing, so delay as long as possible. Watch out for enemy reinforcement. When in doubt, run!
A good time to steal tower is when your team tries to capture a tower, but there are too many defending champions (stalemate). Time to abandon your allies and steal a tower! Sometimes you can even get back in time for the fight.
During late game (when enemy nexus HP is less than 100), captures and champion kills no longer lowers nexus hp. It's time to finish off the other team.
Kassadin should use hit and run tactic. Start with riftwalk > dfg > force pulse > null sphere, and if kill seems unlikely, rift away. Try to do Force before Null because it gives another charge to Force (Force Pulse casting is instant anyway). During Null Sphere cooldown, charge up your Force pulse to 4 charges with Nether blade and riftwalk if required, then do rift > null > forcepulse for the kill!
It is better to just hold 3 towers instead of trying to capture more. Patrol the middle of the map to provide intel on enemy movements (and maybe get some kills) and support tower under attack. You can also fake tower steals by moving through areas with shared vision with halfhearted capture attempts, which might cause enemy to split up.
Capture towers
Early to Mid Game
At the spawn, ask your allies to cast spells to charge up your Force Pulse. During the first team fight at the Windmill, try to use Force Pulse as often as possible. There are many champions casting spells, so it could recharge many times.
Usually teams start with the 4 top 1 bot strategy. Kassadin should NOT be the solo. Silence, aoe slow, and exhaust are too good to be missing from the battle at Windmill.
Tower Stealing
Fight with your team untill Priscilla's blessing. Now watch out for open towers and attempt to neutralize if possible. Neutralizing and capturing each gives 100 bonus gold, so this really helps build into your late game.
If you manage to capture the other mid tower, stay around and defend it, especially after you got catalyst. You can safely delay 1 person from capturing, so delay as long as possible. Watch out for enemy reinforcement. When in doubt, run!
A good time to steal tower is when your team tries to capture a tower, but there are too many defending champions (stalemate). Time to abandon your allies and steal a tower! Sometimes you can even get back in time for the fight.
Late Game
During late game (when enemy nexus HP is less than 100), captures and champion kills no longer lowers nexus hp. It's time to finish off the other team.
Kassadin should use hit and run tactic. Start with riftwalk > dfg > force pulse > null sphere, and if kill seems unlikely, rift away. Try to do Force before Null because it gives another charge to Force (Force Pulse casting is instant anyway). During Null Sphere cooldown, charge up your Force pulse to 4 charges with Nether blade and riftwalk if required, then do rift > null > forcepulse for the kill!
It is better to just hold 3 towers instead of trying to capture more. Patrol the middle of the map to provide intel on enemy movements (and maybe get some kills) and support tower under attack. You can also fake tower steals by moving through areas with shared vision with halfhearted capture attempts, which might cause enemy to split up.
Summary
Capture towers
Spam Nether blade, it charges up Tear and Force Pulse and only takes 25 mana.
Use Recall often. It only takes 4.5s in Dominion and you can move across the map fairly quickly so it's not a problem to go back often.
Try not to let riftwalk get over 3 stacks when rushing toward battles, it'll take too much mana when you need it for chasing or escaping
Escape by blinking over walls, into bushes, onto health and speed shrines.
Use Priscilla's blessing's speed boost.
Use summoner's spells often, you got utility mastery.
Use Recall often. It only takes 4.5s in Dominion and you can move across the map fairly quickly so it's not a problem to go back often.
Try not to let riftwalk get over 3 stacks when rushing toward battles, it'll take too much mana when you need it for chasing or escaping
Escape by blinking over walls, into bushes, onto health and speed shrines.
Use Priscilla's blessing's speed boost.
Use summoner's spells often, you got utility mastery.
In the beginning I tried this item build for 0 ap Kassadin which took less than 9k gold to finish:
catalyst the protector
http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=58-1-123-86-110-42-39-124
With this build, he is very hard to kill, but lacks damage late game. In the beginning, he still kills fine because the base damage from his spells are sufficient plus he chases well, but the damage totally falls off the cliff late game, making him virtually useless. The enemy team can just hold 3 towers and he can't steal when there is 1 champion defending because the lack of damage. In addition, captures no longer damages enemy nexus. This is why he still needs AP and should not be built tanky.
You can usually get close games though, because if you manage to neutralize and capture a tower, it's -5 nexus hp before late game!







http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=58-1-123-86-110-42-39-124
With this build, he is very hard to kill, but lacks damage late game. In the beginning, he still kills fine because the base damage from his spells are sufficient plus he chases well, but the damage totally falls off the cliff late game, making him virtually useless. The enemy team can just hold 3 towers and he can't steal when there is 1 champion defending because the lack of damage. In addition, captures no longer damages enemy nexus. This is why he still needs AP and should not be built tanky.
You can usually get close games though, because if you manage to neutralize and capture a tower, it's -5 nexus hp before late game!
Tower Thief Kassadin is most noticeable in the early game, during which he gives up damage for Priscilla's and Catalyst. His mobility enables him to distract the enemy team and get himself bonus gold! Throughout the game, try to capture as many towers as possible with Priscilla's. Please give it a try and leave comments or suggestions.
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