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Kassadin - The way of the Void






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Spells:
Cleanse
Ignite
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction

The guide it a bit outdated. I'm planning on updating it within a moth.
I've come up with this build through playing, playing, playing and trying different things out. I'm pretty confident in this and can with over 500 matches worth of experience as Kassadin vouch for it's awesomeness.
This build is almost unstoppable in solo lanes. You'll be harder to face when you have

The thing that makes this build different from other builds is the fact that I use

I hope people are willing to try new things. Because this is a great way to build Kassadin.
I will not go through what the abilities do. It can easily be learned by reading the ability tooltip and simply using the spell.
Mouse-over any items or abilities to see their tooltip.
All capital letter words are abbrevations. Hold your mouse over the word to see it's meaning.
The first one is my personal favourite. The second one gives a little bit extra mana-reg for sacrificing a bit durability. Hp quints may be the superior choice with the second spec.
"Why not choose utility?" You may wonder. The answer is pretty simple; you can't get both








Lategame you'll run around with over 50hp-reg/5. Even at lvl 1 you'll get +6hp-reg/5 with a


The only things you might miss in utility is the CDR and the mana-reg. The rest are expendable. I get both of those things in my runes.
![]() I get the magic penetration marks because they clearly are the most useful marks available. ![]() These are almost needed to keep your mana up. Go 21utility instead if you don't have these, they're that important. They give same as flat runes as early as lvl4. You're a bit weak before lvl5 anyway so they're way better than flat ones. |
![]() CDR is important for any caster. In my opinion more so than ![]() ![]() They give a nice boost to your early lasthitting power and a little bit of spell damage. HP quints aren't bad either, but I consider the defense masteries to give enough durability for a while. |
![]() Cleanse Will save your life many times since one of your biggest weaknesses is getting disabled. Good enemies will focus loads of CC on you. ![]() Teleport Probably the best spell availible for beginners. Very viable for advanced players too. Great for quick heals/regs and item purchases. Can also be used for ward ganking and quick ganks. |
![]() Ignite Very useful becuase it will make many early kills much easier. Great against healers and reggers ( ![]() ![]() ![]() ![]() ![]() Exhaust Not my preferred spell, but it could save you from heavy dpsers and support your team. Don't forget ![]() |
The core item build:
![]() Doran's Ring Because the boost to hp-reg I get with a ![]() ![]() Banshee's Veil Suplements Kassadin's playstyle very well. Great against diablers. |
![]() Ionian Boots of Lucidity These boots are awesome, they're cheap and give good bonuses. You can get ![]() ![]() ![]() ![]() ![]() Void Staff It's very rare that no enemy stacks up on MR, so don't go skipping this important item. You can postpone the purchase a bit if your enemies hasn't bought much MR yet. ![]() ![]() |

Archangel's Staff
The single most important item for Kassadin since his biggest weakness is the amount of mana you need to keep mobile and deal dmg. This item will solve that problem magnificently. By the time you have this item it'll probably give you over 100ap and it will keep rising. Definetly the best item for all mana casters(maybe with some exeptions).
Recommended items for the last item slots:
![]() Guardian Angel It can literally save your life if you end up in a sticky situation without ![]() ![]() Zhonya's Hourglass Will fill that little hole you have in physical defense. Also gives some nice extra Ap and a good active. The active ability has saved me almost as many times as ![]() |
![]() Rabadon's Deathcap More firepower is always great :] ![]() Deathfire Grasp Lots of bulky targets on the enemy team? No worries, ![]() |

Lich Bane
Gives you a couple of useful bonuses, but to make use of it's passive you have to be in melee range. Which isn't a very good idea in many cases and let's face it; your target would have been dead anyway in most of those cases. Great item on Twisted Treeline since less players = smaller risk, but I would not use this on Summoners Rift. There's simply too much risk in getting too close to your enemy. It may be worth considering if there's much magical damage on the enemy team.
Buying order:
1: ![]() 2: 2x ![]() 3: ![]() |
4: ![]() 5: ![]() 6: ![]() |
7: ![]() 8: ![]() 9+:Recommended items |
You can throw in a

Important consumables:
Laning Phase:
Try to stay mostly defensive and focus on lasthitting below lvl5. Don't be afraid of using spells to lasthit minions, but make sure you don't use too much mana. When you reach lvl5 you should begin to weaken your lane opposition. Harass the target as much as you can, but try not to take any unnecessary dmg. Keep harassing until the opposition has fallen below 500hp. When you reach lvl6 you should try to kill them (if below 500 ofc). Try to catch them unaware by

A few tips for laning against someone with a spell shield:
(I.E:




Try to lure them into using it by using the attack command on them.
Spam your


Get close to them, they have less time to react then. But consider the risk too ofc..
As always; I'd like to express how important it is to only lasthit when you aren't pushing (or pushing back a big enemy wave). You're simply taking unnecessary risks by pushing into enemy territory when you aren't gunning for their tower. Especially important against junglers. You should also only lasthit when you're trying to keep the enemy away from exp and lasthits (it's called zoning).
Laning against:















Laning against



Don't try to kill her if you're low and she's got her

Once you have


I'm thinking that I should add a few more champs here so if you have trouble with anyone; tell me. I've pretty much faced everyone but a few new champs. The only champs Kassadin have trouble with are the ones that have longer range than you or can negate your harass.
Teamfights:
Stay on the outskirts. Don't join the fray. Jump around killing ppl while not giving your enemies a chance to kill you. You operate outside the battle, assassinate key targets and never expose yourself to more danger than you can handle. When playing right you're actually more of a "Flippin' Ninja" than the ninjas are :). Do not use melee attacks unless you've got a death wish. You can ofc use them in the aftermath though.Hold off using

Walk to up your target(s), scilence (disablers are prioritzed if they might focus you ofc), slow and then



Try to scilence key disablers, supporters or damage dealers at decisive moments. Make sure they haven't already used their spells. Though it's hard being picky when you can't take much damage. Just don't attack enemies with high amounts of MR.











Scilencing anyone when they're about to save or disable someone can make a big difference in the outcome of a fight. That applies to any fight.
Use passageways to your advantage. If you know they will pass through a small passage to go where they're heading; stand in one corner and try to hit as many as possible with

You'll usually get opportunities to attack the enemies through walls a few times a game. Always make use of that opportunity. This is especially important with Kassadin because he never gets positioning problems.
Try to refrain from initiating teamfights before you've got

Let me use an example of something I did one match:
Both teams were stuck at our tower, but noone dared to initiate. I don't blame em', their






Throughout the entire game:
There's one thing I really can't stress enough. That



The best example I have is NinjAChurch. He uses it for damage all the time and does really well. The only reason he doesn't die all the time is that his enemies are totally incompetent. He would have died a ****load of times if only his enemies knew how to play.. (in that vid atleast) The "Make your own luck" part made me want to cry.. Those were among the most stupid manouvers I've ever seen a Kassadin commit. (not all of them though)
As for why; the problem with using

It doesn't get any more ninja than that ^_^
The golem buff is a great asset. Try obtaining it whenever you can safely leave the lane so that no tower will be lost. Having a Sight Ward in the bush behind the wall behind golem or in the river path bush (when on the top team) greatly reduces the chance of a steal or gank.
Play like you don't have

Playing against a stunner or someone with a knocked airborne or stun spell is annoying. Be very careful and always be aware of their location. Knocked airborne can't be cleansed.





Your standard combo can vary. It's usually best to use





After getting




Obvious to some of you, but slowing or scilencing enemies chasing a teammate might save his ***. Always scilence the disabler before slowing, the other way around might get nasty. Never sacrifice yourself for others if you have a killing spree going. That's like donating gold to the enemy team..
Scilencing an enemy that is channeling a spell is very good for everyone. (except for them ofc xd)










Kassadin is great at baiting. With his insane mobility you can lure an entire team around in the forest indefinetly as long as you have mana left. Make them believe that they can get you, but always make sure that you have the situation under control. Never let a disabler catch you unaware. Coordinate your baiting efforts with your team and you could achieve awesome results. It's hard to bait smart enemies though >.>
Use

- When you've got a dot on you that will kill you. Make sure that you're a safe distance away from enemy champions though.
- When you're about to be hit by a disable in a tricky situation. (
Rocket Grab and
Cryptic Gaze among others)
- When you have
Riftwalk on cool down and is about to be hit by a ton of dmg.

- Charging your
Force Pulse and
Archangel's Staff.
- Increasing dmg with a
Lich Bane proc (and making a proc ofc).
- To deal more dmg to minions and monsters.



Try to keep close to walls whenever you can. It makes escaping much easier. Especially important when exploring brush. Remember to move away a bit when facing champs like


Ambushing enemies through walls can be great, but it's important to be aware of how many enemies there are at the other side.

Killing through walls is pretty nice when you get the hang of it. If you have vision of an enemy sticking close to a wall where he doesn't have vision of you, there is a golden opportunity to use your scilence+slow combo.
This is very useful when there are several enemy players(or a tower) in the vicinity and a

Two good spots to use this tactic are; the walls near the inhibitor turrets and the wraith spawns. Even though this is a rare opportunirty, I have gotten a few kills this way.
While there are champions that have abilities that are more suited for these kinds of things(

You can take this one step further. If you know you can go in over a wall and kill someone but there's lots of enemies on the other side. You can go in, kill and use



Stay defensive until lvl5,

Harass with

That results in one of 3 options:
- No mana = recall.
- They recall = quickly spam spells on minions to push yours against their tower then recall.
- They get low (below 500Hp) = try to kill. Don't get greedy though, it's better to stay and farm exp than to die from a tower.
All paths lead to either going to gank, keep farming mid or to get the golem buff.
If you're dominating the lane try to keep your enemy away from exp and gold by standing between him and the minions.
As always; I'd like to express how important it is to only lasthit when you aren't pushing (or pushing back a big enemy wave). You're simply taking unnecessary risks by pushing into enemy territory when you aren't gunning for their tower. Especially important against junglers.
The golem buff is a great asset. Try obtaining it whenever you can safely leave the lane so that you won't lose a tower for it. Having a Sight Ward in the bush behind the wall behind golem greatly reduces the chance of a steal or gank.
Focus on dealing damage and then


Try hitting many targets with


Charging your





Try to keep close to walls whenever you can. It makes escaping much easier.
Use


Try to scilence key casters on the enemy team. Don't sacrifice yourself doing it though, you're also a key caster :3
Baiting is a great tactic when you know how to. It is harder to make them take the bait when you're Kassadin though. Most ppl just give up the chase.
Lastly, if you have any questions, corrections(feel free to correct my spelling too) or suggestions; comment. I'll try to answer them whenever I get the time to.
Credit for the pic goes to SilverChaos for removing the logo on that chinese piece of art.
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