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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Introduction To Katarina Du Couteau- The Sinister Blade







I'm just a 12 year old kid and I hope you won't mind my childish humor that you would find in this guide. This is also my very first guide and I hope you will upvote my guide. If you don't wanna, just leave constructive criticisms in the comments section below.
I have an aggressive play style and usually I would put offense first, rather than defense. So before giving criticisms, just take note.


PROS & CONS
PROS + High Burst AOE Damage + High Mobility with ![]() ![]() + Has an escape ability ![]() + NO MANA! + Amazing farmer + French And Is sexy. Notice how ![]() assassin has two ***es in it? *Licks Lips* |
CONS - Squishy - Melee - Ultimate, which is her main source of damage, is interruptible. - Considered as a threat and will get focused -Extremely weak early game, thus you will have to play safely, making early game frustrating. |



Voracity
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This passive skill is beastly and it really synergies well with ![]() ![]() ![]() ![]() ![]() |
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Bouncing Blade
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![]() ![]() COOLDOWN: 10 sec RANGE: 675 Because it can bounce to different enemies, it is a good harassing and farming tool. When you want to harass, make sure that the enemy is near a minion and throw your ![]() Max this first since it has a cast range of 675 and you can throw ![]() ![]() You should also max this first because of the marks that it applies to enemies hit by ![]() |
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Sinister Steel
sinister steel |
Sinister Steel- ![]() COOLDOWN: 4 sec RANGE: 375 You should max this spell second rather than max it first as ![]() Into the mid-game, you will need this damage as sinister steel provides you with the most damage among your basic spells. It has a relatively low cooldown of 4 SECONDS! What a bawss spell. Sinister Steel also allows you to chase enemy champions well as you gain a movement speed boost upon hitting an enemy with sinister steel, allowing your to catch up. This can be used the other way round if you are running away from enemies |
sinister steel |

Shunpo
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![]() ![]() COOLDOWN: 12 sec RANGE: 700 Take this at level 2 to escape from early-game ganks, if there are any,I prefer to be on the safe side. This is a utility spell and it should not be relied on for damage. It is used as a gap-closer or an escape skill. If you're being chased by enemies, ![]() ![]() ![]() ![]() ![]() |
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Death Lotus
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![]() COOLDOWN:45 sec RANGE(AOE):550 ![]() ![]() ![]() ![]() This ability also applies grievous wounds to reduce health regeneration of struck enemies by 50%! Combined with ![]() However, you have to remember if you are not fed, you are an assassin, ![]() ![]() Oh yes, if you wanna d*** around, you could just harass the enemy with ![]() |
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Basically, the skill order is like this
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sinister steel |
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Offense













Defense






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This starting item build provides more movement speed and gives you more sustain in lane with 4 ![]() |
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I used to like this build in Season 3, but this season there are trinkets. The ![]() |
Items
Offense

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This is friggin' powerful. gives you an incredible steroid of 120 AP. It's active is awesome too. It deals 15% of the enemies MAXIMUM HP. I say it again, MAXIMUM HP. Not those ****py current hp damage s***. Its passive gives you 10% cooldown reduction. That's pretty neat.You can use ![]() |
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This is more powerful than ![]() ![]() |
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Hohoho. You're gonna put a "Kill me!" sign above your head once you get this item. Get this if you are stomping the game. You probably won't in ranked games but in public games, you might. Once you kill 10 enemies with ![]() |
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I have thought of getting this many times before. But nah. Even though it provides you with an okay amount of AP(80 AP), it's usually for AP champions that don't rely heavily on spells such as ![]() ![]() ![]() |
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Provides you with a pathetic amount of 50 AP and 20% spell vamp. Don't take this. It's not worth it the money. Spell vamp is countered by ignite, so I don't like it. |
Defence

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This item is beast! It can save you from gigantic nukes and other s*** enemies throw at you by activating its passive, stasis.If you find yourself getting focused activate of stasis immediately. Take note that stasis, is like a stun to yourself that makes you invulnerable. It will cancel your ultimate, so make sure you use it carefully. To escape, you can activate stasis and wait for a minion or allied champion to come close to you so that you can ![]() |
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This item is kinda situational. I don't really like this item as it only provides you with a decent 70 AP. Only if you are facing a really annoying AP champion in your lane e.g. ![]() ![]() ![]() |
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Sometimes I like getting ![]() ![]() ![]() ![]() |
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I like this item a lot. Not only does it provide you with 50 Armor and 40 Magic Resistance, it has a passive which revives you after dying. This is pretty damn good, allowing you to live again. You can ![]() |
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![]() ![]() ![]() You should also get this if you are facing a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Again, this is situational. You should buy this when the enemy has heavy CC such as ![]() ![]() ![]() ![]() |
Other Items

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RUNES
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GREATER SEAL OF HEALTH You need the extra health to sustain better against your opponents who may poke you very frequently. |
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GREATER MARK OF MAGIC PENETRATION You'll need some magic penetration to get past some of the enemy's magic resistance, coupled with ![]() |
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GREATER GLYPH OF SCALING ABILITY POWER Scaling ability power runes give you a lot of AP, allowing you to be more powerful late game, benefiting you as a glass cannon ![]() |
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GREATER QUINTESSENCE OF ABILITY POWER You'll need the AP early game to win trades between you and your opponent and the extra damage for harass. |
Other Runes For Consideration

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GREATER SEAL OF ARMOR I would usually get this in Draft Picks if I know that I would be facing an AD champion that would would poke the hell out of you, such as ![]() ![]() |
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GREATER GLYPH OF MAGIC RESIST Again, I would usually choose this in draft pick matches when i know I'm against another AP Champion that hurts alot early game like ![]() ![]() ![]() |
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GREATER QUINTESSENCES OF MOVEMENT SPEED This rune gives you more movement speed, allowing you to dodge skillshots with more ease. Take this if you want to when you're facing a ![]() ![]() |

Best. Art. Ever. I know.
When laning as


If you are against strong counters such as



If you are against another champion that is also weak early game such as


When you get ganked, you usually want to place a ward down and

Just stay safe and farm till level 6 when you can get your ultimate


Here is a picture of the mid lane. Credits to silver_taurus on photobucket for the original image, but as you can see, the terrible coloring of the image is by me. When referencing to this image, imagine you're in the blue team.
Green - Safe Zone
-Hard to cs because of scumbag turret
-Super safe, you probably won't get ganked unless there are three enemies trying to dive you
You are very safe in this zone, since you are under protection of your turret, but the only drawback of having the minions in this zone is that they will go under turret aggro and it will be harder to cs with melee attacks(if

Yellow - Neutral Zone
-Easier to cs without enemy minions under turret aggro
-This is where most ganks from both teams happen and you have to play a little bit safer than when you are at the safe zone.
-Quite easy to escape from ganks when you are ganked in this zone.
This is the zone where the minions will meet and the zone where you will be farming at most of the time in the early game, so deal with it. As long as you keep your wards up, you'll be fine. Warding both bushes with wards is recommended for maximum vision so you can run away before the jungler manages to catch up with you.
Red - Danger Zone
-Extremely susceptible to ganks
-Hard to run away when ganked, it's a long stroll from the Danger Zone to the Safe Zone.
NEVER NEVER NEVER stay in this area for too long. I guarantee that the jungler would definitely come for you if you stay there and 90% of the time, you'll die from ganks, it's very hard to survive while running back to your turret. If your minions are pushed up to the Danger Zone, you should probably recall to base to shop or if you have killed your lane opponent, just tickle the enemy turret with a few hits before going back.
In teamfights, you should always stay at maximum range away from the enemies, preferably at the range your ADC is at. You must wait for your enemies to blow all their heavy CCs and damage spells before you go in.
While you wait, you can throw in a
Bouncing Blade to poke them. After they've blown all their cooldowns, you can clean up the fight. Make sure you have hit them with a
Bouncing Blade and then
Shunpo in, after doing so you have to activate your sinister steel before unleashing
Death Lotus to kill them.
While you wait, you can throw in a




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