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Spells:
Ignite
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction

Sup Guys.

NOTE - my first guide so yeah..

Kayle's passive, this is a GR8 passive and stacks with malady which makes it really, really nice.

Great nuke. Scales off 100% of your ability power PLUS 100% of your bonus attack damage. It EVEN slows the enemy by 35% AND (yes, this skill does more) it gives Kayle a damage increase to the target. OHH SO PAINFUL.

Great heal with a huge range, even gives a movement speed boost which is great for chasing/escaping.

This is your bread and butter skill. This gives your auto-attacks a massive range boost and adds a flat amount of damage and 20% of your ability power plus a nice splashy effect similar to


Kayle's Ultimate, not much to say really. ONLY gives you or your allies a 3 second invulnerability to damage. Yeah. Not much. Low cooldown. Works well in 1v1s. Can be the deciding factor in teamfights if used correctly. "It's a great ultimate"




The Runes are standard really.
Magic penetration reds. With your core items, YOU deal a ****load of magic damage. Magic penetration will help you late game and works great with the magic resist shred that

Mana regen yellows. Kayle's abilities use a good amount of mana, so you'll want to be able to keep your mana up for that extra heal or use of ultimate that will save your life or your allies. You may also want to use attack speed yellows which will increase your overall attack speed if you think that mana regen will be no problem.
Ability power blues. All of Kayle's abilities (except 1) scale with ability power. You'll need at least some ability power to give your heals that extra boost.
Ability Power quints. Same with your blues. You'll want the extra power that little bit of AP it gives to your abilities.
21 in offence. Getting that magic penetration and all that AP.
9 in utility. The extra mana is nice + the improved recall. Extra movement speed because everyone loves that and increased buff duration which is nice if you want to get red buff.
STARTING ITEMS -
Your starting items should either be a



CORE ITEMS -
Your CORE ITEMS focus on building up a lot of attack speed and dealing a load of magic damage every attack which increases the more hits you are able to land on your target, so having a high attack speed works great. The CORE ITEMS also give you that little bit of resistance that you'll need in the game in order to not instantly die from being far too squishy. Your CORE ITEMS are as follows:





SITUATIONAL ITEMS -
These items are for when you have finished buying your CORE ITEMS, although, sometimes you may deem them necessary to buy earlier in the game, such as






















Teamfights should be starting to occur, make sure to be behind the tanks and focus on the enemy carry and their squishies. Kayle needs to stay and get a few hits in before being able to deal the most damage she can. The correct use of



Hextech Gunblade for that increase in damage output. Trinity Force if you feel that you don't get enough awesomeness from Madred's Bloodrazor. If the other team is build magic resist, go for the void staff, and for that extra survivability go for a Frozen Mallet or Guardian Angel.
Make sure in teamfights to always let your tank initiate and stay behind them and swat (or spank) the enemy. Always remember that your E deals splash damage, so if the enemy team are all hiding in that bush near baron, make sure to get as many hits as you can. Use your ultimate on either yourself or the other carry depending on who is being focused. In fights like this great positioning is the key to winning.
DESTROY THE SQUISHIES! (sorry teemo ilys)

First of all, DO NOT USE it right before your about to die. YES that's right.
You should actually use it to soak the most damage that your enemy throws at you.
Scenario 1
The enemy champion is

She is level 6 and you are level 6. She has her stun up. She has her ultimate up. You should use your ultimate when annie is about offload her combo in your face. This can be difficult but it really helps if you can try and predict when the enemy will try to use there nukes on you.
Scenario 2
You're in a team fight. You should use your ultimate on the ally that will deal the most damage, which should be the carry. Sometimes you (Kayle) will deal the most damage, so use your ultimate on yourself and no-one but yourself :P.
Scenario 3
Someone gets ganked and is running away at low health blahblahblah use your ultimate on them and also heal them so that they can run faster and slow the enemy champion with your Q.
Scenario 4


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