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Choose Champion Build:
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction

GUIDE IS STILL IN PROGRESS
Hello to all of you fellow



PS: This is also my first guide so any form of criticism is welcome!
What this guide will cover:
- Summoner spells and explanation
- Skill sequence and explanation
- Masteries and explanation
- How to jungle
Kha'Zix - Effective routing and ganking
- Detailed video guide*
Credits:
Big thanks to jhoijhoi for an awesome guide and for all the templates!
*This is for people that prefer to see the build work in action (though in a bot game) and hear my explanation of what I take/do instead of reading it!


Kha'Zix's Champion Spotlight:
Kha'Zix's official lore:
A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
"Kill. Consume. Adapt."
―Kha'Zix
NeeksNaman's quote:
"If you take the time to examine the many wonders of nature, you’ll find a fair number of animals that are remarkably well-adapted to their environment. It isn’t every day, however, that you run across a creature that can adapt to every environment.
Feast your eyes on this fine specimen here. Meet Kha’Zix, the Voidreaver – the most highly-evolved champion yet to grace the Fields of Justice. Maybe you’re marveling at the iridescent wings or the intimidating spike racks? Well, you’ll find that’s just one of many possible evolutionary paths your Voidreaver can take. Perhaps some adaptive camouflage and wicked, scythe-like claws might be more appropriate to your particular hunting ground. Whichever evolutions you choose to manifest, you’ll find Kha’Zix has just the tools you need to viciously slaughter unsuspecting prey.
If you’re the kind of assassin that’s always ready to adapt, evolve, and overcome, you’ll want to keep an eye on the latest addition to the Void lineup."


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Laning item sequence:
Item Sequence






B. F. Sword
1300

Berserker's Greaves
1100

Bloodthirster
3400

Maw of Malmortius
3100

Trinity Force
3333

Warmog's Armor
3100

Last Whisper
1450
When laning I usually go for



Afterwards I start building for my





I finish my build with making my




Jungling item sequnce:
Item Sequence






Madred's Razors
750

Wriggle's Lantern
1800

Bloodthirster
3400

Trinity Force
3333

Maw of Malmortius
3100

Warmog's Armor
3100

Last Whisper
1450
When jungling I find it necessary to get



After I have cleared my jungle (and hopefully gotten 1-2 ganks) I work on finishing the rest of the build in the order presented. Again the type of boots can wary but most of the time



Unseen Threat(passive)
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (50% of ability power) bonus magic damage and slows by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no cooldown.
Taste Their Fear
Passive: Marks isolated targets.
Active: Deals 70 / 100 / 130 / 160 / 190 (+1.6 per bonus attack damage) physical damage to a single target. Damage against isolated targets is significantly increased to 100 / 145 / 190 / 235 / 280 (+2.4 per bonus attack damage).
Evolving claws increases damage to isolated targets by 12% of their missing health. Kha'Zix also gains 50 increased range on both Taste Their Fear and his basic attacks.
Void Spike
Kha'Zix fires spikes that explode on contact, dealing 75 / 115 / 155 / 195 / 235 (+0.9 per bonus attack damage) physical damage to all nearby enemies. Kha'Zix is healed by 40 / 70 / 100 / 130 / 160 (+50% of ability power) if he is within the explosion radius.
Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
Leap
Kha'Zix leaps to an area, dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage) physical damage to enemies in the area he lands.
Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
Void Assault
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second and gains Unseen Threat, gaining 40% movement speed. Kha'Zix can cast Void Assault again within 10 seconds after activation. There is a 2 second cooldown between each cast of Void Assault.
Evolving active camouflage allows Kha'Zix to cast Void Assault three times within 10 seconds and reduces any damage by 40% he takes while in stealth.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (50% of ability power) bonus magic damage and slows by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no cooldown.
Taste Their Fear

Passive: Marks isolated targets.
Active: Deals 70 / 100 / 130 / 160 / 190 (+1.6 per bonus attack damage) physical damage to a single target. Damage against isolated targets is significantly increased to 100 / 145 / 190 / 235 / 280 (+2.4 per bonus attack damage).
Evolving claws increases damage to isolated targets by 12% of their missing health. Kha'Zix also gains 50 increased range on both Taste Their Fear and his basic attacks.
Void Spike

Kha'Zix fires spikes that explode on contact, dealing 75 / 115 / 155 / 195 / 235 (+0.9 per bonus attack damage) physical damage to all nearby enemies. Kha'Zix is healed by 40 / 70 / 100 / 130 / 160 (+50% of ability power) if he is within the explosion radius.
Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
Leap

Kha'Zix leaps to an area, dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage) physical damage to enemies in the area he lands.
Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
Void Assault

Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second and gains Unseen Threat, gaining 40% movement speed. Kha'Zix can cast Void Assault again within 10 seconds after activation. There is a 2 second cooldown between each cast of Void Assault.
Evolving active camouflage allows Kha'Zix to cast Void Assault three times within 10 seconds and reduces any damage by 40% he takes while in stealth.
*This is a copy paste from the mobafire skill explanations just added some color coding to it!


As




And as always take up in your ultimate

Laning skill sequence:




Jungle skill sequence:
As a jungler I focus on a more balanced sequence but still mainly focusing on


You might ask why? It's simple:



Prefered evolution for assasin/jungle build (also works for laning)
- Level 6 =
Taste Their Fear
- Level 11 =
Void Spike
- Level 16 =
Leap






I stay away from the evolved version of


The rumored 4th Evolution:
If you get a pentakill you get a 4th Evolution.
If enemy team has a

*I got to personaly test out one part of this rumored 4th evolution. I was playing as
Kha'Zix and enemy team had a
Rengar. We both reached level 16 but nothing happened. I managed to kill the enemy teams
Rengar but didn't receive a 4th evolution. But I won't say that this rumor is busted until I make some more tries on this!


Check the Video Guide to see how I jungle and how I recommend
Kha'Zix players should jungle




I find the most ideal route as

Always ask your team members to cover you for invades as they tend to happen.
When the timer hits 01:55 I ask for a leash on Blue Buff from our mid-laner and start off by killing the small adds, keep in mind that I by this point already have taken up on

If everything went as planned and nobody leeched on your experience you should be level 2 now and able to take up in

Since you have blue buff you can pretty much spam your abilities to fasten up your jungle speed. Remember to use

Here is a picture of my jungling route and my warding positions:

On my first route I usually stay in the jungle until I can afford my


There isn't really much more to say here,


And as always, keep on owning the jungle and ganking the enemy team!

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