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Spells:
Smite
Flash
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction


What I've seen people do is go a lot of damage items but they fall behind or just die instantly in teamfights. But I don't think that's right. His skillset does not suit being a burst assassin, but a duelist assassin a little like a fighter.
My build-guide focuses on dealing heavy damage, while being able to survive and bringing utility to your team.
Also I've personally not tried him top lane a lot (Tried it once and failed miserably. I'm bad at laning like that.) He can be strong there, though I feel his jungle ganks are more of a threat because it is easier to apply isolation damage from your

Also, while CDR is in his recommended build, I don't recommend building much CDR at all. Theoretically it helps you do more damage, but it's more useful to simply build damage instead because the chance if you being in range to use all your skills immediately when they are off cooldown isn't that great unless you are permanently in range of your enemy with a


I use standard AD jungle runes (3x


For seals I always go

Glyphs, I always use


My core items are
Mercury's Treads,
Bloodthirster, Randuins's Omen, and
Last Whisper.



Mercury's Treads - Allows you to jump in and take less CC and damage from mages, which always helps in ganks and teamfights. Also the best boots available in the store.
Bloodthirster - It's your core damage item. 100 AD is too much to miss out on when building him.
Randuin's Omen - It help you chase down targets especially AD carries. They can't kill you fast if you have this. You can also use this and then use
Leap to just escape out of many situations.
Last Whisper - It's a lategame item, but having this combined with runes and masteries, you basically halve the opponent's armor for easier slicing up.
Ionian Boots of Lucidity - I guess you could build it if you really like CDR...
Ninja Tabi - Get this when the opposing team is very AD heavy with little CC.
Aegis of the Legion - I build this all the time for the early tankiness for ganks and skirmishes, and the aura helps your team not die.
Hextech Gunblade - It's a really cheesey item but the spellvamp works wonders with
Taste Their Fear. Also extra lifesteal and good AD and AP, plus an extra slow. It's a great item if you can afford it.
Hexdrinker - It's a good item if you think you're going to deal with a lot of AP damage. It has good damage and a shield for low cost. Get it if you think it's useful in the game you're having
Maw of Malmortius - It's an upgrade for
Hexdrinker. 1900 gold is really expensive for a little mres and AD, but when it's late and you have money might as well, right?
- Brutaliser - I don't recommend it but I've seen people do well with it. It has good early damage along with armor pen, but it's an item more for laning than jungling.
Phage - More slows sound good? But it really doesn't work that well. What your passive provides is a guaranteed slow. That you can apply 3 times. Phage may help in an extended fight, but you should kill them within 3 hits of your passive anyways.
Trinity Force - Same as phage with good all around stats and extra damage, but look at it again. The slow doesn't help much, attack speed does too little, crits are unreliable damage and the extra damage proc isn't needed. While I am a fan of this item on other characters, it just isn't as strong on Kha'Zix.
Frozen Mallet - Permaslow? Sounds great but you don't need it. It's a good item if you really need the health to get tankier, but that's it.
Warmog's Armor - Health? MORE HEALTH? Get this.
Atma's Impaler - If you're getting lots and LOTS of health. I find it usually just easier to build damage though, since you don't rely on crits at all. Building this also simply forces you to build health. My build focuses on not getting burst down and gaining health back through
Hextech Gunblade.
Guardian Angel - It gives really good stats and a crazy passive. Buy it if you think you get focused too hard in teamfights it will save you and give your team a lot of free damage if the opponents stand on your reviving corpse.
Quicksilver Sash - Any chance you'll get CC'd and caught out? This item is the best in that situation. Get rid of pesky
Skarner's
Impale,
Warwick's
Infinite Duress or
Malzahar's
Nether Grasp with this item.
Pretty simple. When you're in the jungle always take
Smite, even if you can jungle without it.
Smite allows you to secure buffs and objectives for your team (or yourself, if you don't think your midlane is good enough for blue buff)
And then you take
Flash because, lets be honest. How many times has it saved your life from so many situations? Or secured kills that get away?
Other summoners you could use are
Ghost,
Exhaust and
Ignite.
Ghost allows you to run really quickly to gank or in teamfights, and it can work if used right. But
Flash is simply more straightforward and allows you to make more plays
Exhaust gives you an additional slow and defensive stat reduction if you take the mastery for it.
Ignite gives you more killing power to snowball. Simple as that.


And then you take

Other summoners you could use are







You usually want to take



On level 6, you want to upgrade


On level 11, I like to upgrade


On level 16, I upgrade





I personally don't like to evolve

Of course you can add all of them if there's a

Always, always, ALWAYS walk down to the brushes around the river to guard your buff. If you see them invading, GIVE UP ON THAT BUFF AND TELL YOUR TEAM TO GET OUT OF THERE. I don't know how many times the opposing team has done random invades, and we lose the game because people don't know what danger in the fog of war is.
You don't want to be first blooded.
Of course, if your team if good and you have something like a
Blitzcrank on your team, you can counter the invade if know where the opponent is. Netting your team first blood is always good whoever it is on.
Of course, in many games there are no invades, so just clear wolves and blue buff. Your top lane or bot lane should help damage it, or you will have to use your pots early. You don't want to do that because keeping yourself healthy helps your ganks a lot.
You don't want to be first blooded.
Of course, if your team if good and you have something like a

Of course, in many games there are no invades, so just clear wolves and blue buff. Your top lane or bot lane should help damage it, or you will have to use your pots early. You don't want to do that because keeping yourself healthy helps your ganks a lot.
As Kha'Zix, your early dueling power is almost unmatched. Your
Taste Their Fear is a 100 + 2.4 bonus AD damage nuke on a 3 second cooldown (with blue buff). With my runes I do about 120 damage with rank one
Taste Their Fear. What this allows you to do is hunt the other jungler down.
By adding
Leap at level 2, you can jump over the baron/dragon pit and walk into the bush beside the red buff. Assuming the other jungler is doing a standard clear, he starts with blue buff and goes to red buff. You can wait there for him to start it, and then attack him. I think just about all junglers are unable to fight you with red buff attacking them, so one of two things will happen.
Try not to use your
Flash or
Leap unless necessary (like to secure first blood) as those are valuable escapes if the other lanes come down to try to stop you. If they do, they will lose valuable early exp and gold, helping your lanes win the game.
Most importantly, do not die when they try to kill you because you would give your lanes a huge disadvantage by giving their laners buffs.
Of course, this doesn't work all the time, and I've only failed once because my top lane did not come to help in an extended fight, but it still turned out as a 2 for 2 trade with my team getting first blood, but the buff ended up on top lane so he had a hard time for not coming to help.


By adding

- He will run away instantly if he's smart. You can still chase them with
Leap. If he burns
Flash,
Exhaust or
Ghost for it, it's a huge advantage to your team. If you think he is too low to come back for red buff, steal it.
- They try to duel you and then realise they cannot win. You chase them with
Leap and get first blood, and then proceed to steal their red.
Try not to use your


Most importantly, do not die when they try to kill you because you would give your lanes a huge disadvantage by giving their laners buffs.
Of course, this doesn't work all the time, and I've only failed once because my top lane did not come to help in an extended fight, but it still turned out as a 2 for 2 trade with my team getting first blood, but the buff ended up on top lane so he had a hard time for not coming to help.
Other than the Super Cheese plan, take your buffs and try to find ganking opportunities. Your ganks aren't as strong as some junglers pre-6, but it is possible to gank. Try not to fall behind from trying failed ganks though.
You'll usually want to be in a brush and wait for a good time. A good time is when the lane is pushed, but it comes up to your own judgment of course. If possible, try not to use your gap closer first. An optimal gank involves you walking up to them, auto attack to proc
Unseen Threat and use
Taste Their Fear, preferable while they're not near any minions. When they use their escapes, you can then leap after them guaranteeing more damage if not a kill.
Once you reach 6, your ganking gets a lot stronger. By evolving
Void Spike, you can slow the opponent when they try to escape,
Leap after them, and then use
Void Assault to chase after them.
Try to get a
Heart of Gold as early as you can. It helps you survive while you are ganking and the gp/10 pays for all the potions and wards you need. If you do fall behind, or you just feel you need it, try going for
Doran's Blades. Don't forget to buy wards because you can't rely on your team to not die derpily.
You'll usually want to be in a brush and wait for a good time. A good time is when the lane is pushed, but it comes up to your own judgment of course. If possible, try not to use your gap closer first. An optimal gank involves you walking up to them, auto attack to proc


Once you reach 6, your ganking gets a lot stronger. By evolving



Try to get a


What you can do as
Kha'Zix to dragon is just fun. All your Qs have isolation damage, meaning you will take it down quickly. Don't be afraid to spend gold on a
Vision Ward to ninja Dragon away. Or start it with your team when the enemy jungler is ganking top. Or after you have killed the opponent bot lane without much losses.
Try to stand near the wall when doing Dragon secretively, so that if, by chance, your opponents come to you, you can
Leap over the wall for a clean escape.
Dragon is a small advantage to your team but when you keep timers and getting it every time it spawns the gold gradually adds up into an advantage for your team.


Try to stand near the wall when doing Dragon secretively, so that if, by chance, your opponents come to you, you can

Dragon is a small advantage to your team but when you keep timers and getting it every time it spawns the gold gradually adds up into an advantage for your team.
During mid-game (when towers are down and people start roaming a lot), try to get a bloodthirster if you haven't already got it, and get wards because you can't trust your team to get any. You can constantly poke and clear minions well with evolved spikes to defend turrets. Be sure to run back behind your tower to refresh
Unseen Threat. You want to always be ready to use your slow if anyone gets out of position.
Also, Kha'Zix technically has 3 escape skills with your evolved
Void Spike. With your 3-way evolved
Void Spike (which works like
Ashe's
Volley),
Leap and
Void Assault that stealths you and grants bonud movement speed is reeally strong.
If you can, keep wards up to keep track of enemy buffs or when they separate from the team. It means it is a good time to engage with your team if they are nearby. Winning one fight can lead to multiple objectives for the winning team, so take care to not get caught.
During stand-off periods in front of a tower, you can use your evolved void spikes to constantly poke at the enemy. Your poke may not be as strong as
Jayce's, but you do decent damage and apply slows for any potential engage. Keep objective timers, and try to take them every time, or battle the other team for it. This is probably the most crucial factor in deciding the game.
Also, be sure to keep Baron Nashor warded at all times. Allowing the enemy team a free Baron can just destroy your whole team. (If you get Baron though, you are a hell lot stronger. 40AD from Baron buff means 100 more damage on
Taste Their Fear).

Also, Kha'Zix technically has 3 escape skills with your evolved






If you can, keep wards up to keep track of enemy buffs or when they separate from the team. It means it is a good time to engage with your team if they are nearby. Winning one fight can lead to multiple objectives for the winning team, so take care to not get caught.
During stand-off periods in front of a tower, you can use your evolved void spikes to constantly poke at the enemy. Your poke may not be as strong as

Also, be sure to keep Baron Nashor warded at all times. Allowing the enemy team a free Baron can just destroy your whole team. (If you get Baron though, you are a hell lot stronger. 40AD from Baron buff means 100 more damage on


Your skillset is not made for peeling the opponents off your carries. Instead, try to go for the enemy's carries instead.
If you have


Beware when enemies have

Run out of the fight when you get too low. Using


Don't be afraid to backdoor open inhibitors if the enemy team is trying to push some other lane. Even if you get called a noob for it (really, you aren't one though. It's their fault for not guarding it). Your strong escape skills allow you to not get caught if you play it right. Other than that, try catching people who are out of position. Of course, stay around your team so that they can back you up, or vice versa. Any fight at this moment could potentially be the last. Be EXTREMELY careful to not die for free at this point.
I haven't actually tried him in ranked games, but I don't see much of a difference between them. (Hurr, I'm a 1200 elo scrub.) But in my opinion he does not have any counters in the first place if you don't count
Malphite who builds armor all the time. I really enjoy playing this character and it's my first time writing a guide. I hope it's not too messy to read. Drop me comments and I'll do changes later. Thanks for reading!

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