This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Kindred Build Guide by Kohtupora67
Kindred Jungle 6.11
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
Wait for him to ult. Your ult is kind of useless in 1v1 situation against him.
Same as Lee. Wait for him to ult. Very hard 1v1, but wait for late game and try to carry.
Rengar is kind of easy in late game, teamfights when Rengar ults your job is to group up and ult when he jumps.
SO annoying passive, but if you have ult it's easy 1v1.
After lvl 6 you will be destroyed. Counter jungle her to death before he gets lvl 6 and you will be fine.
This jhin will uninstall right after you will rekt him. Dodge abilities and just make his life living hell.
W - Wolf's Frenzy, Kindred wolf enrages and attacks nearby enemies. Wolf deals more damage, to the marked enemy champion, and if you use Q inside of the circle it's cooldown is renfuded by 20%.
E - Mounting Dread, lamb fires a shot that slows enemy. If lamb attacks 3 times, wolf dashes to enemy and deals massive damage.
R - Lamb's Respite, Just if Kindred ults is it enemy kindred or you, stay inside the circle so you wont take damage. When ult ends you will be healed.
Passive - Mark of the Kindred, Kindred marks enemies to the hunt. Completing a hunt permanently empowers Kindred's basic attacks.