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Wukong Build Guide by Twinrage70

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Twinrage70

King Kong

Twinrage70 Last updated on January 8, 2014
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Top Lane
Ranked #33 in
Top Lane
Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Legendary Guardian

Defense: 21


Utility: 0

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Wukong the Tank

One of my Favorite Characters to play cause he is well rounded with decent damage, natural Defense ability versus Enemy Champions, and his innate escape ability to survive. With this collection of Items you stay in lane longer with Less trips to the Shop cause you have plenty of Mana from Manamune/Muramana since it starts building mana up for you at Tear stage for the Passive Awe which is 2% AD boost from how much mana you have. Heavy Health Regen from Masteries and Spirit Visage gives great sustain. Gold flows with this build. Blue Buff early if no Jungler so you can keep casting spells to Fatten the Tear with a Kill everything mentality. The Jungle offers up more Creeps to score. Golems are Great to Feed on on Top.

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Early Game

Early Game should be concentrated on getting tear built up for Manamune and starting to build up your mana pool up to the 750 Max. The Money maker of this build is getting Tiamat up for Laning. Cleave ability is a gold making machine. Most Would Go for Boots at this point but with Decoy Wukong has great escape ability, so I go for Glacial Shroud for Armor, Mana and cooldown redux. Now its time to go for Speed and Magic resist with Mercury Treads.

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Mid Game

Since we are a Tank next option is more armor with Warden's Mail which give the bonus of attack speed redux of enemies. Next to Get to open up slots on the Bar is Frozen Heart for Armor, Mana, and Cooldown Redux. Next I get the Spectral Cowl for Magic Resist, Health and more sustain against Champions with the Health Regen Boost of the item. Next is KindleGem to get the Spirit Visage ready to max out Cooldown redux and get the passives from it. This aids the Masteries with Great Sustain.

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Late Game

At this point we are on the Hunt For Armor Penetration from Last Whisper passive ability. By this time in the Match your Manamune should of Converted to Muramana. Last item for Completion Ravenous Hydra this should boost AD up over 300 when you get both Items.

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Spell rotation is simple you Lead with (E) Nimbus Strike so you get the burst of Attack speed and hitting up to 3 enemies. Then Use (Q) Crushing Blow for Escaping Champions since it has range. Use (W)Decoy when you need to retreat. (R) Cyclone is great in Packs of Enemies since it knocks them up. Late Game (E) Nimbus and (R) Cyclone can be brutal on enemy Champions and finish off any escaping with (Q) Crushing Blow and then (W) Decoy to escape safely.

Summoner Spells:
I go with (D)Exhaust to slow and Ignite to burn. Exhaust keeps those fast champions in (E) Nimbus Strike Range to finish them off. (F) Ignite is great to Slow possible Health Regen and the extra damage needed to kill escaping champions especially by turrets.

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Pros / Cons

Work In Progress need more Game data for Item Set.

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Ranked Play

Work In Progress Need more Game Data.