Not every game will have the same cut and dry build that will lead you to victory, so you must know which items to build or prioritize in different situations.
Starting Items:
Relic Shield is the standard start to Thresh. It provides health and health regeneration which is wonderful for the laning phase. It's passive allows Thresh to last hit while still giving the gold to his carry. The problem however, is that Thresh doesn't proc the execution passive since that only applies to melee champions, while Thresh is ranged. If you are confident in your last hitting abilities, it is the best choice.
Ancient Coin is rather situational. It is best picked into lanes where you will be taking alot of harass, so you can't go last hit because you're afraid of death. The other situation would be rushing CDR so you can get them hooks up faster, since it starts off with a flat 5% CDR.
Vision Items:
Sightstone is a necessary buy on all supports. It grants your team well needed vision as well as the bonus health it gives.
Ruby Sightstone is an optional upgrade for sightstone. I would reccomend getting this upgrade later into the game, or whenever you have a spare 800g. It gives reduced cooldown on your active items, as well as an additional ward charge and health.
Stealth Ward should be the first trinket that you buy, the early wards can help prevent early jungle ganks, or if you are in lane for an extended period of time, you or your carry will always have an additional ward ready for placement.
Sweeping Lens should be gotten in the same back in which you buy your sightstone. With the sightstone in your inventory, you don't need to have the additional wards from the trinket, so you should instead get the sweeper to reveal enemy wards and traps. Essentially, this back will get your team vision and remove the vision from the other team.
Oracle Lens is the upgraded version of Sweeping Lens, which can be obtained at level 9. This item is a must have as soon as you turn level 9, as you can clear up to 4 wards by yourself with this.
Boot Options:
Mobility Boots is a wonderful choice for constant roaming throughout the game. The problem however is once Thresh enters combat, the additional movement speed bonus is cancelled, leaving you with the equivalent of a very expensive tier 1 boots.
Ionian Boots of Lucidity grants Thresh 10% CDR as well as 10% CDR on summoner spells, so his flash and other summoner spell can be off cooldown quicker.
Boots of Swiftness is a good choice into teams with a lot of slows, because it reduces their effectiveness, and also gives him more movespeed than standard tier two boots, but less than boots of mobility.
My Core Item Choices:
Face of the Mountain is the upgraded version of Relic shield that gives two shields. One to Thresh and one to an ally of your choosing. All in all its a great choice because of its health, health regeneration, CDR, and the shields.
Redemption is a key item on every support right now. It gives an AoE heal to all allies within a certain area after a 2.5 second delay, as well as damaging all enemies inside the area as well.
Locket of the Iron Solari gives everyone close to Thresh a massive shield that scales with the level of the person being shielded.
Knight's Vow: Are you tired of your Vayne running into the enemy team, trying to 1v5, and then instantly dying? Me too. Sadly, this item won't stop that, but it can keep yourr carries alive longer. It has so many useful effects. You select a "Partner", and you both get various bonuses. First, if the two partners are near each other, they both gain 20 armor and 15% bonus movement speed towards each other. Second, the owner of knight's vow will be healed for 12% of his partner's damage, and receive 12% of damage dealt to their partner. Sadly, this effect is halved for ranged champions, so its only 6% for Thresh, but still a good buy nonetheless.
Elixir of Iron: BIG DADDY THRESH INCOMING.
Other Items That Exist In The Game:
Talisman of Ascension is the upgraded version of Ancient Coin. It gives all allies nearby a short movement speed buff which can help them reposition themselves in a fight, or get you, your team, AND your minions to the enemy base faster.
Eye of the Oasis is the other option to upgrade to from Ancient Coin. It combines the sightstone and nomad's medallion into one item so you can have an additional slot instead of a sightstone. I usually don't take this item, because i prefer the active from the eye, and the item CDR from ruby sightstone.
Eye of the Equinox is the exact same as the Eye of the Oasis, but for Relic Shield.
Zeke's Harbinger has a similar functionality to Knight's Vow. You select an ally to become a "Conduit", and together you generate charges, and when activated, it increases the AP of both chapmions by 20%, and the Critical Strike Chance by 50% for 8 seconds.
Mikael's Blessing is basicallly a remote Quick Silver Sash. It removes all crowd control from an ally and if it does so successfuly, grants that ally a 40% movement speed buff.
Banner of Command is an extremely situational choice if you need to get a side wave pushing while you are grouped. It buffs an ally minion and makes it deal more damage, and be immune to magic damage. It is best used on a cannon minion, but a caster minion would be a good alternative.
Ohmwrecker: I have only built this item once, but it won us the game. We dove the enemy team under their nexus towers, and I used Ohmwrecker to disable one of the turrets so we would take less damage. I ended up being the last person surviving with only 80 hp without a minion wave and could take the nexus for the win. Pls don't build this any other time.
Turbo Chemtank is used to RUN THE ENEMY DOWN LIKE THE DOGS THAT THEY ARE. It grants you a massive speed boost, when running towards enemies and when activated or when the time runs out, it discharges an AoE slow to all enemies in its radius.
Zz'Rot Portal is to be used like Banner of Command. It creates a portal that releases Voidlings which go to the nearest lane killing minions and turrets.
Frozen Heart is a great chocie for going against auto attack based enemies, Mastery Yi, Vayne, and Kog'Maw for example. It reduces the attack speed of nearby enemies by 15%. Thats a whole Dagger.
Dead Man's Plate is used for the extra tankiness it provides. It also lets Thresh move faster with its passive.
Randuin's Omen is to be built against teams with 2 or more critical strike champions. Like Yasuo and most AD Carries. It also has an active that slows nearby enemies as well.
Spirit Visage allows Thresh to get 25% healing at all times. It also gives CDR and is a good Magic Resist Choice.
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