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Aatrox Build Guide by ShadowSlayerMain

Top KnocupTheHooked's Gold Aatrox Guide Season 13

Top KnocupTheHooked's Gold Aatrox Guide Season 13

Updated on December 13, 2023
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League of Legends Build Guide Author ShadowSlayerMain Build Guide By ShadowSlayerMain 56 7 239,369 Views 6 Comments
56 7 239,369 Views 6 Comments League of Legends Build Guide Author ShadowSlayerMain Aatrox Build Guide By ShadowSlayerMain Updated on December 13, 2023
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Choose Champion Build:

  • LoL Champion: Aatrox
    Summoner's Rift
  • LoL Champion: Aatrox
    ARAM 1v1


Legend: Tenacity
Last Stand

Bone Plating

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

KnocupTheHooked's Gold Aatrox Guide Season 13

By ShadowSlayerMain
Hello, guys. I am BarbarianDarkin, an Aatrox main who reached Gold 2 rank in Season 13. For those who don't know, Aatrox's difficulty is higher than you think as he needs a smart strategy to win Early Game easily, even if he has easy mechanics. On this guide I'll explain why. Be sure to read my chapters well because they have explanations about his insights and more. Good luck!
Pros And Cons

+ Strong Early Game
+ No struggle against CC
+ Team Synergies in Late Game
+ Feel the Omnivamp enough

Thanks to his Life Steal from Passive- Deathbringer Stance and his Omnivamp from E- Umbral Dash, Aatrox can Outplay strangely by hitting as many Q- The Darkin Blade Sweet Spots as possible.

- Long CDs in Early Game
- Vulnerable To Ganks
- Easily killed in Late Game
- Heavy Item Dependance

Aatrox's Q- The Darkin Blade has a long CD in the Early Game so make sure you don't use them pointless. You can go to Practice Tool and search for the walls you can pass with E- Umbral Dash. Building Tanky Items is the best option for Late Games.
Ability Order


















Runes and Items

Aatrox's most compatible keystone is Conqueror. Its Life Steal and Spell Vamp Passive is the most compatible part because it can stack along with his own from Passive- Deathbringer Stance and his E- Umbral Dash.
Triumph is the best part for Aatrox because it restores some of your missing HP after a takedown. It can also be useful in Teamfights to have the chance for being more aggressive and keep fighting.
Legend: Tenacity is the best part for Aatrox for more Tenacity.
Last Stand is the best part for Aatrox to have more Outplay Potential.

These are the most recommended secondary runes for Aatrox. They increase his Omnivamp but also protect him when he goes for trades.
This is your Starting Item. Compared to Doran's Blade this is more recommended for HP regen as Aatrox should never push his lane for avoiding enemy ganks.
One of them is bought along with Doran's Shield as soon as a game starts.
This is Aatrox's Mythic Item to increase his damage and HP and to be tougher in fights using its Active.
This is Aatrox's second Core Item as it reduces his cooldowns drastically.
These are the most common built Boots on Aatrox. You will build them usually on Top Lane.
This is recommended for third item as it helps surviving with its Passive.
This is another option for being tougher in fights.
Aatrox usually doesn't build Lethality Items but this is compatible with his Q- The Darkin Blade because it gives him an advantage after hitting a Sweet Spot.

You can upgrade Bramble Vest or get the whole item as your third or last one for grevious wounds and more Armor.
You can upgrade Spectre's Cowl as your third item or get the whole item as your last one for increased MR.
Laning Phase
As Aatrox you shouldn't push during the Laning Phase because you are vulnerable to ganks pre-level 6 right after using E- Umbral Dash and your Q- The Darkin Blade deals reduced damage against minions. At level 1 you'll be starting with it and you won't be as strong but you can still poke some champions who have a disadvantage at this level and many advantages at next levels (e.g. Renekton and Akali). Some others have a big advantage at that point but disadvantages at next levels (e.g. Darius and Urgot) so you shouldn't engage level 1 or 2.

There are 3 tricks Aatrox can do with E- Umbral Dash that you probably didn't know before:

-Change position with a dash while Q- The Darkin Blade is prepared
-Reset Auto Attack Timer
-Pass through walls (you can't pass through every wall)

At your 1st recall you should have 1100g so you can buy Ironspike Whip for more offense or Plated Steelcaps, Mercury's Treads or Spectre's Cowl. When you go for trades you should play around your enemy's mobility or else they will easily dodge your Q- The Darkin Blade's Sweet Spots or get out from your W- Infernal Chains after they get hit. The 2 next Q- The Darkin Blade casts need E- Umbral Dash or Flash more than the 1st one because the more Q- The Darkin Blade's you cast, the more CD, the shorter range and the more damage it will deal so they shouldn't be wasted until you have reached at least level 9. If your E- Umbral Dash is on CD after using Q1, you can use Q2's side to hit from longer range. When you get your R- World Ender at level 6, you 'll have increased Damage, Omnivamp, MS and you'll be less vulnerable to ganks as you can also 1v2. It forces your enemies to retreat because you usually have the upper hand in the Early Game.
Late Game
Aatrox's Q- The Darkin Blade's can knock up many enemies simultaneously and they also have a very short CD in Late Game but their animations are both a strength and a weakness that prevent him carrying a game alone as they make him not struggle against CC and are slow and telegraphed so Tanks and Healing Supports are ideal synergies either for killing an enemy quickly by CC-ing them or healing yourself multiple times. W- Infernal Chains should be used only against immobile champions, especially ADCs or Mages because their MS and position can easily get controlled. When your team starts a Teamfight you should prepare R- World Ender for increased Damage and Omnivamp and reset its duration by taking down as many enemies as you can.

For max Q range you should read E's dash and cast Flash right before Q ends
Any Q~E,

Double AA by using short E's

AA~Short E~AA

Double AA by using short E's

AA~ ~Short E~AA


Q2 trick for more range without E

Any Q~ ~Passive

Hitting a Q after catching W makes its pull almost guaranteed
E, W (W, E less preferable), Q1, Q2 during pull ~

Basic All-In

Q1, Q2~E, W, Q3 during pull~

Teamfight suppression (only for guaranteed takedowns)

W, R right before pull ~ Q (usually the 2nd/3rd one)

In Conclusion
That's it for my Aatrox Guide. I hope it helped you improve. If you want, feel free to ask me any questions by commenting and don't forget to vote!
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League of Legends Build Guide Author ShadowSlayerMain
ShadowSlayerMain Aatrox Guide
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KnocupTheHooked's Gold Aatrox Guide Season 13

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