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Bard Build Guide by Mr buckets

Support challenger

Lathyrus' [10.16] EUW Challenger Guide: How To Carry In Solo

By Mr buckets | Updated on August 6, 2020
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Runes: Guardian - Best for higher elos

1 2 3 4
Resolve
Guardian
Font of Life
Bone Plating
Revitalize

Inspiration
Future's Market
Cosmic Insight
Bonus:

+10% Attack Speed
+6 Armor
+8 Magic Resist

Spells:

Main summoner spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #6 in
Support Role
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Lathyrus' [10.16] EUW Challenger Guide: How To Carry In Solo

By Mr buckets
Updating
This guide is finished, but will always be updated and made better. But updates can sometimes take time, so we appreciate some patience so we can do testing whenever a new patch goes live.
Introduction - Lathyrus Back to Top
THIS GUIDE IS MADE BY Flayless (Aka. Hail Of Bard) & Lathyrus! Flayless is the mod of Lathyrus' stream and is the one doing the entire writing on the guide. But this guide is about the challenger and expert player, Lathyrus so let's get going...

I'm Lathyrus, but you might know me as Bardlymissed.
You might have seen me from other high elo streamers.

I started playing League Of Legends in summer 2017 (Season 7). I started off as a jungler to gain experience, but later on, swapped to support where I began maining Bard. After picking up Bard, I started climbing and ended up in challenger in March 2018 (Season 8).

At the moment I have around 3 million mastery points on Bard so I would say I have a lot of experience on him.

The reason why I main Bard is because I love his unique kit and playstyle that he offers.

My op.gg's:
Main: https://euw.op.gg/summoner/userName=lathyrus

Smurfs:
EUW: https://euw.op.gg/multi/query=twitchlathyrus%2Ctwctvlathyrustv%2Ctwtchlathyrustv

KR: https://www.op.gg/summoner/userName=Lathyrus

NA: https://na.op.gg/summoner/userName=Lathyrustv
Media TWITCH CHANNELS Back to Top
Before the guide starts we would like to invite everyone to come watch both Lathyrustv and Flayless when they are live at:

https://www.twitch.tv/lathyrustv

AND

https://www.twitch.tv/flayiess
Introduction - Bard Back to Top
Why Bard you ask? You should play Bard if you want to be a playmaker in the supportive role, you're the one doing a lot of the shot-calling, you can engage disengage and you can decide whether you win a fight or lose a fight if you use Tempered Fate well/not well. You should play Bard if you like to roam and love to impact and tilt the enemy midlaner.
Bard is a great utility support, but there is one thing you have to keep in mind, the worst time in the game for Bard is during the landing phase he loses nearly every matchup in the current meta but wins every mid-game vs the same champs. So you have to be patient.

Bard brings a lot of crowd control and quite a lot of AoE (Area Of Effect) damage if you position yourself correctly.
You want to pick Bard into team comps that either has no real escapes so they can't dodge your ultimate, or versus heavy engage team comps. Tempered Fate can really slow their engage and save your teammates and turn the fight completely.

Bard benefits a lot from ADC's (Or bot lane mages) that can follow up on the crowd control he offers with his Cosmic Binding or Tempered Fate
Pros and Cons Back to Top
PROS

+ Easy to adapt with
+ Can be played both from behind and ahead
+ Very strong roams
+ Strong rotations
+ Setting up ganks
+ Getting people caught

Bard is a good all around support because of the scaling, sustain, roaming potential and crowd control that he offers to the team. Bard can use his Cosmic Binding followed up by Tempered Fate which again is followed up by Cosmic Binding to have a crowd control lasting for 6 seconds. His Cosmic Binding also provides a potential double stun which can mean a lot in every teamfight. His Caretaker's Shrine offers a good heal and can also be used to provide vision for a second on the spot that it is placed down. His Magical Journey gives you the potential to roam around the map very fast and rotate with your team for objectives. You can use Tempered Fate in multiple ways, saving teammates from a bad situation, shutting down an important person in a teamfight, engaging, disengaging and saving towers from Rift herald 's dash onto the towers.
CONS

- Mostly bad matchups
- Weak Laningphase
- Low range
- Needs to scale
- Risky ultimate

Because Bard has such a low range with his spells and autoattacks, it can be very difficult for him to trade in lane because he puts himself in danger of getting collapsed on. Because chimes gives Bard the most of his damage, Bard will need to pick up chimes around the map throughout the game. Tempered Fate can be really difficult to use as Bard as you can ruin the whole teamfight or get your teammates killed.
Team compositions (Synergies/Counters) Back to Top
Bard fits into nearly every team compositions, since he brings a lot with his kit, he peels quite well, he can engage and he can disengage. Bard's weakest point in the game is during his laning phase, but if you know this it's quite easy to play around, so it shouldn't be a problem at all.

There are a few comps you should try and not pick Bard into, dive comps is probably the worst, but its not impossible you just have to adjust to the game, and build an early Zhonya's Hourglass with this item you can survive those pesky dive/all-in comps that can be a pain in the A..

Bard does very well with champions that also brings crowd control. The reason to this is simple, when Bard engages with his Tempered Fate it's very easy to follow that up with a Caitlyn trap or Varus ult or Jinx traps and so on.

Look out for Thresh since his lantern can be a huge get out of jail card for all the people you might ult in the future, same goes with Morgana, her spell shield can ruin all your great ults. Other than that Bard have a rough time against ap supports doing the laning phase but as soon as we get to middle and late game it will get better for bard he can simply engage and disengage on those champs as he pleases as long as you have a somewhat good ward coverage.
Summoner Spells Back to Top
Since you want to go for roams and aggressive plays, you should go Flash and Ignite. Flash is the obvious go-to on most champions, and Ignite gives you a lot more kill pressure early, while giving a bit of grievous wounds for the late game healing.
Runes - Guardian Back to Top
Guardian
Bard with Guardian is pretty much the most well-known rune setups for him. The rune allows Bard to become better at protecting his team. His W Caretaker's Shrine is not the best heal in the game, so the bonus global shield from Guardian it can provide is always welcome. So even if you are roaming, just leaving a shrine somewhere will allow your team to not only get a heal, and some movement speed, but also a nice shield on top of it. The rune although nerfed a bit is still super reliable, however, it does work best in the higher elos where you can rely some more on your team to back up your amazing utility.
This rune alone is not just great, it also opens up the rest of the resolve tree for you, which is what we will go over now.
Font of Life
Bard impairs movement a lot! His meep empowered auto-attacks, his Q, and his ultimate, all impair the movement of an enemy. Which is exactly why enabling allies to heal from you impairing them is so amazing.
Bone Plating
Bone Plating gives you a nice bit of extra tankiness in the early game. Bard is not the strongest lane, so getting some extra help during the lane is a welcome addition. Since you won't be building many tank items Conditioning is not worth it, and although Second Wind is also really nice, I find that Bone Plating is still more consistent.
Revitalize
Revitalize is really core to this rune page and build. It will enhance your W, your Guardian shield, and also the heal you give with Font of Life.
Future's Market
You would like to take Future's Market here because this rune gives you the option to rush to your core items early and be able to roam. Biscuit Delivery isn't as good, as you usually want to get biscuits for mana regen and a bit of sustain. However Bard will get the mana back from his chimes, so he doesn't really have any mana issues. And Minion Dematerializer is just bad because you just don't want to take the minions from Your ADC, even in case you are running Relic Shield (which you should never) it is not good because you are ranged and will almost never need the Minion Dematerializer to farm relic stacks.
Cosmic Insight
Cosmic Insight is the most consistent rune of the bottom 3 runes in the inspiration tree for Bard, though cooldown reduction isn't a must, it's still pretty consistent and nice for your summoner spells.
Minor Runeshards
For your minor runeshards, you will be taking one attack speed shard, one armour shard, and one magic resist shard. The attack speed is the best out of the first 3 since you don't need raw ap, or cooldown reduction. The armour and magic resist runeshards will help you out becoming a lot tankier. Since the recent change in the build not having as much magic resistance, you can also consider taking 2 magic resist shards when facing an ap heavy team comp, over the armour shard.
Runes - Hail of Blades Back to Top
Hail of Blades
Since the buff to Hail of Blades it can now reset while attacking minions, this rune has started to become a much more viable rune to take. This rune allows you to unleash 3 auto attacks off in rapid succession. Allowing you to quickly burst people down with multiple meep empowered auto-attacks. Early game it helps you gain more gold by auto-attacking enemies more often to proc Spellthief's Edge. While later in the game, you will gain great burst damage from your passive.
Now to talk a bit about the other runes you will be taking.
Taste of Blood
With our current build we are going for a more bruiserish style of Bard, for which Taste of Blood just helps us sustain through a lot more fights. So even though Cheap Shot gives some amazing damage, we are instead taking the bit of extra tankiness. Furthermore, with more enchanter supports coming into the meta, it just helps you sustain a lot.
Eyeball Collection
Although a weird choice, we are taking Eyeball Collection over Ghost Poro and Zombie Ward because we want the most damage as fast as we can, so that we can snowball the game a lot harder. Eyeball Collection is for that reason the best choice since it is the fastest stacking of the three.
Relentless Hunter
Relentless Hunter grants you a lot of extra movespeed out of combat. With the recent nerf to Boots of Mobility You need all the mobility you can get, so this rune will help you with that. Remember more speed = more chimes = more roams = more LP.
Perfect Timing
Perfect Timing will give you the item called Stopwatch which will give you a free Zhonya's Hourglass pretty much to outplay the opponent. It will save you in a lot of clutch situations, and will also allow you to go for some more risky plays, eg. dives a lot easier.
Future's Market
Future's Market's power is often underappreciated, just the fact that you are able to get your items just a little bit faster is a very worthy investment. Yes you pay a little bit more, but since you are a lot stronger because of it you will also gain more gold out of it. Since you will be able to get more kills, assists, objectives, or even support item stacks when you are stronger. And yes even for just a simple control ward it is worth it to go into debt, vision is extremely important in all stages of the game, so having that edge is always amazing.
Minor Runeshards
For your minor runeshards you will be taking one attack speed shard, one armour shard, and one magic resist shard. The attack speed is the best out of the first 3 since you don't need raw ap, or cooldown reduction. The armour and magic resist shards will help you out becoming a lot tankier.
Runes - Phase Rush Back to Top
Phase Rush
Ever thought that Bard was not that fast? Well with this Phase Rush build you will not only roam fast, you will also be super fast in combat while being incredibly hard to kill. This runepage might not give you as much as Guardian or Hail of Blades do but it is incredibly fun to play. So let's get going on the rune explanations.
Nimbus Cloak
Welcome to league of Nimbus Cloak, no one can deny the sheer power of Nimbus right now. The movement speed it gives you is insanely good and will help you catch and escape a lot more often than you probably should.
Celerity
Since we are running so many movement speed enhancing runes and items, Celerity can not be missed out on. Giving you a little extra boost in movespeed passively, but also increasing all other movement speed enhancers by 7%, which adds up to a hell of a lot of movement speed in the endd.
Waterwalking
Waterwalking helps you roam a lot more during the early game, giving you that great early movement speed through the river, plus of course also gaining some adaptive stats while there, which can help you when fighting with the jungler in the river.
Taste of Blood
With our current build we are going for a more bruiserish style of Bard, for which Taste of Blood just helps us sustain through a lot more fights. So even though Cheap Shot gives some amazing damage, we are instead taking the bit of extra tankiness. Furthermore, with more enchanter supports coming into the meta, it just helps you sustain a lot.
Relentless Hunter
Relentless Hunter grants you a lot of extra movespeed out of combat. This entire build is filled with great movement speed, and of course the speed this will give you is too good to pass up. Remember more speed = more chimes = more roams = more LP.
Minor Runeshards
For your minor runeshards you will be taking one attack speed shard, one armour shard, and one magic resist shard. The attack speed is the best out of the first 3 since you don't need raw ap, or cooldown reduction. The armour and magic resist shards will help you out becoming a lot tankier.
Runes - Electrocute Back to Top
Electrocute
This rune will help your early game and helps you to deal a surprising amount of poke damage. Electrocute is also incredibly easy to proc since your meep-empowered auto attacks count as two hits, so a meep-auto + Q combo will deal 200 damage – this level of damage isn’t normally expected by ADCs and they can be quickly forced out of lane with just a few bad trades. In addition, your Ignite (we're getting to summoner spells, patience young padawan) also counts as a hit so in an all-in a meep-auto plus Ignite can help kill secure that all-important First Blood.
In low elo, the games are more… snowball-y… then you’ll find once you begin to climb higher up. All it takes is a few good plays to tilt the enemy right into your hands. For that purpose, I choose to go with runes that will allow me to have more of a presence in the early game – after all, even if the game goes late, at high chime stacks you will have more than enough damage to hold your own.
Now let's go over all the other runes in this guide.
Cheap Shot
Who could say no to true damage? For those unfamiliar, Cheap Shot lets you do deal an additional 40 true damage to any target that has their movement impaired, and it just so happens that a meep-auto (at 5 chimes) will proc it. Remember those combos we discussed above? That’s right, now we’re piling some additional damage on top of all that poke! Without a doubt this is the strongest rune in the first tier if you’re committing to Domination.
Ghost Poro
Ghost Poro grants you both vision and Ability Power. In my opinion, there isn’t much more that an AP-scaling support could ask for. It’s rather simple to stack, since as a Support you’ll be loading the map up with wards anyway and you do get some scaling from the free AP. In addition, the free early-warning system poro is immune to control wards and can save you from even the most well-thought-out ganks.
Relentless Hunter
Relentless Hunter grants you a lot of extra movespeed out of combat. With the recent nerf to Boots of Mobility You need all the mobility you can get, so this rune will help you with that. Remember more speed = more chimes = more roams = more LP.
Celerity
Celerity will further enhance the movement speed you get from your boots, as well as the boost granted from collecting a chime and of course on the speed up on your W. Half of the roaming equation is about speed after all, so you really can’t go wrong by empowering your roams with this rune.
Scorch
Scorch gives a bit of burn damage that procs when you hit an enemy with a spell i.e. your Q, as well as your meep-autos. Basically just free damage that will give you an even stronger early game – not much more to say. Once more, the idea of this build is to present a strong Early Bard who can still scale into a monster later off of just chimes – so Gathering Storm doesn’t really give us as much as you might think.
Minor Runeshards
For your minor runeshards you will be taking one attack speed shard, one armour shard, and one magic resist shard. The attack speed is the best out of the first 3 since you don't need raw ap, or cooldown reduction. The armour and magic resist shards will help you out becoming a lot tankier.
Item page - Guardian Back to Top
Guardian
Spellthief's Edge
Easily the fastest stacking support item you can have on Bard if you're abusing your early poke like you should be doing. Once fully stacked it offers lots of (practically-free) Ability Power and some much-needed mana regen for those critical moments when you can’t top off your mana on chimes. It even comes with some HP, which is super nice for adding a little thickness to best Bard.
Berserker's Greaves
Since the changes to Boots of Mobility made them too expensive to make it worth it to buy, and Boots of Swiftness still being a bit too slow, neither of those are a real option for you. Normally the defensive boots would be my go-to, however, due to this build not containing any attack speed item, but since Bard really needs his attack speed, we are actually going for Berserker's Greaves weird as it may sound, but the attack speed it gives makes a hell of a difference.
Dead Man's Plate
Since we no longer go with the Boots of Mobility or Boots of Swiftness, and also do not have Relentless Hunter, we need to get some extra mobility and movement speed. Thus we are still building Dead Man's Plate as our first item. The health from it will also boost your guardian shield by a significant amount, so nothing goes to waste.
Athene's Unholy Grail
I buy Athene's Unholy Grail because of the insane healing from it's passive, as well as some very solid stats. Bard never struggles to output large amounts of damage, which makes him stack up the heal a lot faster than other supports. However in normal cases, Bard can only proc the heal by using his W Caretaker's Shrine, however, due to us picking up Font of Life in our runes, we can also proc it by having any teammate attack a target that we have CCed. The AP it gives from it's passive is also applied to the mana regen from the actual item. So in total, the item will give you a total of 50 AP, and to top it off it will also give you some much-needed magic resistance.
Redemption
Redemption is pretty much the first item anyone who thinks of a support item thinks off, okay I might be overexaggerating, but you get what I mean. This item brings you so much utility and a lot of great stats. Use it whenever your team is clumped up for maximum efficiency (do not, I repeat do not keep it till the end of the fight when most people are already dead). The extra heal and shield power helps your Guardian, Font of Life, and Revitalize shields and the healing from your Athene's Unholy Grail a lot.
Shurelya's Reverie
Really good item when it comes to synergies with runes and other items, besides being a good item with its active. This item, just like Redemption will give you more heal and shield power, increasing them even further. The active item helps your team to either engage, disengage, or reposition yourselves to get the upper hand of the fight. It has a fairly low cooldown, therefore I find it really good to round of the build.
Item page - Hail of Blades Back to Top
Hail of Blades
Spellthief's Edge
Easily the fastest stacking support item you can have on Bard if you're abusing your early poke like you should be doing. Once fully stacked it offers lots of (practically-free) Ability Power and some much-needed mana regen for those critical moments when you can’t top off your mana on chimes. It even comes with some HP, which is super nice for adding a little thickness to best Bard.
Mercury's Treads or Ninja Tabi?
Since the changes to Boots of Mobility made them too expensive to make it worth it to buy, and Boots of Swiftness still being a bit too slow, I'd recommend you to go for Mercury's Treads or Ninja Tabi as it's far more worth when it comes to the price. You want to go for Mercury's Treads when the enemy team has either full Ability Power based damage or mixed damage but with good amounts of CC. Ninja Tabi is the best option if they have no hard CC or if they are full Attack damage based team.
Dead Man's Plate
Dead Man's Plate brings great value when it comes to its raw stats and the passive helps out Bard really well with what he does best (roaming, catching people, and damage). Besides, with Bard's high amount of movement speed from picking up chimes and with your boots, it makes him stack up the passive from Dead Man's Plate really fast. The amount of armor and hp that it offers, is a good amount and will be a good help to survive through most of the laning phase, as many mage supports aren't meta anymore.
Death's Dance
Wait Death's Dance on Bard?? Yes! The item even post-nerf is still super strong, even for Bard. His kit just works great for a more bruiser style build, and this item will both give you some oompf, as well as getting a bit of healing, and a lot of survivability due to the passive and the armour and magic resistance. It is an expensive item, so it will take some time to complete, and a lot of the time games will end quite soon after completing the item (so don't worry if you can't get to full build), but Aegis of the Legion and Caulfield's Warhammer are both nice items to hold on to for a while, although I do recommend to get the Aegis of the Legion before the other components.
Wit's End
For the fifth item, I go Wit's End because it is the safest item you can get now for an attack speed item which is really good, because attack speed gives Bard so much more DPS (Damage per second) with him being able to fire multiple meeps in a shorter duration. Also, it gives movement speed and extra on-hit damage, so overall a really good item for Bard. In some games, you might not be against any magic damage dealing champions, when those games come up, I'd recommend you go for Rapid Firecannon, although keep in mind that even most AD champions still can have a lot of magic damage.
Black Cleaver
Another item that may sound a tad weird to build, but Black Cleaver does really help Bard a lot, the stats it gives and it's passive are actually really nice for his kit. It gives a lot of health, movement speed, cooldown reduction, and armour shred for the entire team. Allowing you to both be tankier, as well as being more mobile while fighting, and giving some good utility to the team's AD members.
Item page - Phase Rush Back to Top
Phase Rush
Spellthief's Edge
Easily the fastest stacking support item you can have on Bard if you're abusing your early poke like you should be doing. Once fully stacked it offers lots of (practically-free) Ability Power and some much-needed mana regen for those critical moments when you can’t top off your mana on chimes. It even comes with some HP, which is super nice for adding a little thickness to best Bard.
Boots of mobility
With the Phase Rush build we still choose to go Boots of Mobility even though they are a bit more expensive and even though we lose the movement speed during combat from Boots of Mobility, we have the incredible speed of Phase Rush to compensate for that drawback.
Dead Man's Plate
Dead Man's Plate brings great value when it comes to its raw stats and the passive helps out Bard really well with what he does best (roaming, catching people, and damage). Besides, with Bard's high amount of movement speed from picking up chimes and with your boots, it makes him stack up the passive from Dead Man's Plate really fast. The amount of armor and hp that it offers, is a good amount and will be a good help to survive through most of the laning phase, as many mage supports aren't meta anymore.
Death's Dance
Wait Death's Dance on Bard?? Yes! The item even post-nerf is still super strong, even for Bard. His kit just works great for a more bruiser style build, and this item will both give you some oompf, as well as getting a bit of healing, and a lot of survivability due to the passive and the armour and magic resistance. It is an expensive item, so it will take some time to complete, and a lot of the time games will end quite soon after completing the item (so don't worry if you can't get to full build), but Aegis of the Legion and Caulfield's Warhammer are both nice items to hold on to for a while, although I do recommend to get the Aegis of the Legion before the other components.
Wit's End
For the fifth item, I go Wit's End because it is the safest item you can get now for an attack speed item which is really good, because attack speed gives Bard so much more DPS (Damage per second) with him being able to fire multiple meeps in a shorter duration. Also, it gives movement speed and extra on-hit damage, so overall a really good item for Bard. In some games, you might not be against any magic damage dealing champions, when those games come up, I'd recommend you go for Rapid Firecannon, although keep in mind that even most AD champions still can have a lot of magic damage.
Black Cleaver
Another item that may sound a tad weird to build, but Black Cleaver does really help Bard a lot, the stats it gives and it's passive are actually really nice for his kit. It gives a lot of health, movement speed, cooldown reduction, and armour shred for the entire team. Allowing you to both be tankier, as well as being more mobile while fighting, and giving some good utility to the team's AD members.
Item page - Electrocute Back to Top
Electrocute
Spellthief's Edge
Easily the fastest stacking support item you can have on Bard if you're abusing your early poke like you should be doing. Once fully stacked it offers lots of (practically-free) Ability Power and some much needed mana regen for those critical moments when you can’t top off your mana on chimes. It even comes with some HP, which is super nice for adding a little thickness to best Bard.
Mercury's Treads or Ninja Tabi?
Since the changes to Boots of Mobility made them too expensive to make it worth it to buy, and Boots of Swiftness still being a bit too slow, i'd recommend you to go for Mercury's Treads or Ninja Tabi as it's far more worth when it comes to the price. You want to go for Mercury's Treads when the enemy team has either full Ability Power based damage or mixed damage but with good amounts of CC. Ninja Tabi is the best option if they have no hard CC or if they are full Attack damage based team.
Hextech Protobelt-01
A super cheap item that will put a little meat on Bard’s bones as well as provide a surprisingly high amount of burst when activated, letting you create short combos like Q-AA-PB. The Protobelt also has a built-in mini-dash that will allow you to outplay your enemies, like juking their skillshots - or even dodging your own point-blank Ultimate to make a clean get-away! As a bonus, the damage from the Hextech Revolver before you finish the item will provide yet more burst while you find yourself unable to finish it.
Wit's End
For the fourth item, I go Wit's End because it is the safest item you can get now for an attack speed item which is really good, because attack speed gives Bard so much more DPS (Damage per second) with him being able to fire multiple meeps in a shorter duration. Also, it gives movement speed and extra on-hit damage, so overall a really good item for Bard. In some games, you might not be against any magic damage dealing champions, when those games come up, I'd recommend you go for Rapid Firecannon, although keep in mind that even most AD champions still can have a lot of magic damage.
Athene´s Unholy Grail
Easily one of my favorite items for Bard. Once they added the mana regen back to the support items, building this item after fully stacking your Spellthief’s Edge will give you a total of 70 Ability Power, 30 Magic Resist, and 10% CDR for only 2.1k gold. As if that weren’t enough, the meep-autos make it incredible easy to charge this item for some clutch heals.
Liandry's Torment
Perfect synergy with your passive! If you’re buying this item, it means one of two things. Either you’ve somehow gotten yourself fed instead of your teammates (meeps 2stronk) or you’re now in the very late game. Either way, expect to do an absolutely disgusting amount of damage with the maximum health percentage damage, and don’t be too surprised if you find yourself topping the damage meters!
Laning phase/Early game Back to Top
As explained earlier Bard's weakest point in the game, is primarily his laningphase. He is too weak to walk up and trade with so many supports who are getting backup from their ADC. His range is too low to trade easily in lane, so it is easy for your opponent to punish you.

In the laningphase, you want to stay as safe as possible and keep some Caretaker's Shrine on the floor for sustain and movespeed in case you get ganked or collapsed on. However, since you take Spellthief's Edge you do not want to play the lane completely passive, you want to be looking for opportunities to get your meep auto attacks off whenever you can since each meep empowered auto will grant you two stacks of your support item. You can use your Cosmic Binding for free poke when enemy ADC walks up to farm or defensively on the support to slow/stun them when they want to engage or poke you.

Levels one and two you will mostly be in lane and repeat the patterns above, you only really want to pick up the chimes that spawn close to the lane. Once you hit level three though you can look to gather chimes that are further away as well. On your first back, you are always looking to get your tier two boots when possible, after which you will be able to start roaming whenever you see an opportunity on the map for a successful gank.
Mid game Back to Top
This is where Bard is starting to shine. At 35+ chimes, is where Bard begins to be dangerous for the enemy team. With 3 chimes from your passive which applies 35% slow for 1 second each, Bard becomes a big threat for the enemy team because of the big cone that the meeps shoot out which also deals 145 bonus magic damage.

Bard is the type of support where you are the playmaker who sets up most of the plays for your team with Tempered Fate and Magical Journey. If you ever find yourself unable to be the playmaker for the team, warding is a big part of the set up for that. You are super mobile and are able to cover a lot of ground to place your wards and also clear the enemies' wards. Be sure that you always carry around 2 control wards at this stage of the game!

Use your ultimate Tempered Fate to catch out enemies, or disable turrets when your team is diving, another great use of your ult around the mid-game is using it to stop the rift herald (hereafter named Shelly) charging your turret, this will prevent the turret to take any damage from Shelly's true damage dash, which can save your team a turret, and slow down the momentum of the enemy team.
Late game Back to Top
After your strong phase of the game, you might still feel strong. But as the game progresses, most enemy supports outshines you when it comes to utility or tankyness (Depending on which support). Keep in mind, going to lategame can also be good, but it depends on both team's teamcompositions. Think about if your team is stronger past 35 minutes.

What you want to do to prevent your team from going to lategame, is usually try to siege as much as possible. Try to use Tempered Fate to zone away enemies from objectives. Your job in a fight in lategame, is to use Tempered Fate to keep important threats out of the fight for 2.5 seconds, use your utility kit on your carry and slow as many people as possible with your AOE slow from Traveler's Call
Reddit guide Back to Top
If you'd like another guide on Bard which might even help you more, please go to;
https://www.reddit.com/r/leagueoflegends/comments/f17xbv/lathyruss_challenger_bard_guide_for_irondiamond/

Remember to upvote this guide! And the reddit guide! Will help us a lot!