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Recommended Items
Spells:
Flash
Heal
Items
Ability Order

Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Caitlyn
Cait's range is huge compared to yours and i would not recommend picking Kalista into Cait because you will get poked out of lane and have a very hard time cs'ing.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
x9 ~ Personnally i feel like Kalista benifits more off of
x9 ~ This one is a no brainer, but for those of you who are new to runes, if you take Scaling Health or Flat Health Seals you are still way to squishy in lane, and your enemy laner will be able to deal substantial amounts of damage to you without reduction. Even the support will have hard harass on you with their auto attacks.
x9 ~ This one is a very personal choice, and i would say that you should definitely take either
x3 ~ I Highly recommend taking these quints as you scale insanely with attack speed early, you get bonus damage from the stacks on the E and you get increased mobility.
Offense: 21
Double-Edged Sword
This is a must, to put it in perspective you are going to deal an extra 20 damage on a 1000 damage crit for one point. It's worth it.
Butcher
It's sole purpose is to make farming a little bit easier.
Fury
This helps Kalista trigger her passive faster and get more stacks on her E.
Brute Force
More AD, what every ADC wants!
Martial Mastery
Once again more AD.
Warlord
One more time just so we're clear, ADCs need all the bonus AD they can get.
Executioner
This one will give you a bonus 5 damage on every 100 damage hit when they are below half health, it's a pretty good mastery.
Devastating Strikes
This bonus armor pen increases your damage output alot onto tanks.
Frenzy
I take this on all autoattack based ADCs because who doesn't want bonus AS just for critting?
Havoc
This is an amazing mastery, you get a bonus 3% damage on everything. It's one point for tons of damage.
Defense: 9
Block
Great mastery in a lane against someone who is autoattack based.
Unyielding
Reduces all sources of damage, why not?!
Recovery
Great mastery for staying in lane longer and csing.
Veteran Scars
Cause you can never have too much HP.
Juggernaut
Say you end up with 2000 health at level 18 with Kalista, that's 60 hp for one point.
Defense: 9
~ These boots are the only way to go; there is no use in buying
~ Rush this no questions asked, it gives you tons of stacks on e and you get insane mobility.
~ Infinity Edge is better late game for Kalista as she doesn't scale that well with it early.
~ I would usually buy this item second if i am ahead as the
~ I think that this item is a viable choice if you are ahead, as it gives you more attack speed and more crit, but this item gives you a passive that you don't really need, because your passive is a leap and it ignores minions.
~ I will always buy this when i am behind. This item can give lots of extra gold if you buy the
~ Must have. This item will help you tear through tanks and the sooner you can purchase this item the sooner you will stop crying about
~ This is almost always my last item on all ADC's. Think about it, it's a second life and you are extra tanky. Who doesn't want that?
~ Sometimes I will build this item in a scenario where I need more sustain then the
~ I personally love buying this item because you can press 2 and get out of an
~ This item is something to be picked up if you are looking to snowball hard and play hyper aggressive. I personnally do not like to pick this up early game, I will tend to grab it if i have an extra 400 gold laying around after a big purchase such as
~ Try to always be placing these on the map, always buying one or two when you go back (lets be real, no one remembers). Try to always keep vision of key areas such as baron or surrounding buffs.
~ Always have on of these on the map, try to buy one on first back if you can. Try to always keep that vision ward cap at 1/1 because these things can be life savers in cases such as a ganking invisible
~ Lets talk about this amazing passive. This passive scales with the tier of boots that you have, so if you have
~ This ability has amazing scaling and awesome base damage, plus you can use your
~ The strength of the passive of this skill depends on whether or not your support is ranged and your synergy with your support. Your support can cs for you and do ridiculous amounts of damage if you both autoattack an enemy within 1.5 seconds. The active part is basically a free moving ward that can last over a minute and a half, however it is on a very long cooldown and it can be easily sneaked up on from behind as it only gives vision in front of it. My choice would be to max this ability last as it only gives a little more damage on the passive portion of this skill.
~ This ability has endless possibilities (not really). This is an amazing execute for when you are fighting in lane and it's always close but you rip those spears out and catch them by surprise. I often find myself using
~ Finally we are here my favourite ult in League of Legends, it can be used in multiple ways, some examples of ways i have used it: My squishy
Ok now to talk about Summoner Spells.
~ This is mandatory, no matter what you say this is a must. This helps secure kills and it helps get out of those sticky situations where you've overextended without wards.
~ I would strongly recommend taking heal as your second Summoner spell, not only does it heal two people instead of only one which barrier would, it also gives a pretty significant movespeed buff.
~ Unless you know everyone on the enemy team is taking
Ignite i would strongly recommend that you do not take this Summoner Spell.
~ Sure, i get it, you wanna break the meta, take
Teleport so you can use
Fate's Call and take your support top with you. Yes this could work, but i don't recommend it.
~ I do not recommend taking this as late game it will be useless to you. You will be dealing that much damage in one autoattack, and you already have a kill secure with your
Rend.
~ Why would you ever need two exhausts? If you are saying that you only have one exhaust, then why does your support not have exhaust? This is a big no-no.
~ It's not season 2 anymore.
~ This is mandatory, no matter what you say this is a must. This helps secure kills and it helps get out of those sticky situations where you've overextended without wards.
~ I would strongly recommend taking heal as your second Summoner spell, not only does it heal two people instead of only one which barrier would, it also gives a pretty significant movespeed buff.
~ Unless you know everyone on the enemy team is taking
~ Sure, i get it, you wanna break the meta, take
~ I do not recommend taking this as late game it will be useless to you. You will be dealing that much damage in one autoattack, and you already have a kill secure with your
~ Why would you ever need two exhausts? If you are saying that you only have one exhaust, then why does your support not have exhaust? This is a big no-no.
~ It's not season 2 anymore.





















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