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Going into the jungle. [Introduction]


Hi guys!My IGN is GeeMan and I play on the South East Asian server!This is my first time creating a guide,thus not having the knowledge to make this guide look fancy with all the images and stuff,apologies.Moving from my main lane(TOP)to jungle I've picked up Lee Sin and here I am,creating this guide.Lee Sin is a very aggressive champion yet equipped with very flexible movement.Lee Sin is best suited for TOP lane and JUNGLE,but going to Mid lane is not a bad option.Following this guide,I can say that you will be prepared to ace the enemy's team very soon.There are many builds to play Lee Sin,such as when you need to suit to the enemy's damage,but this guide provides a standard build for Lee Sin players to use.I do try other builds such as playing Lee Sin with full-on AD or Lee Sin as a TANK as they work well too,but let's stick to this guide as a semi-tank jungler.
MARK OF ATTACK DAMAGE
Mark of Attack Damage
Let's start with the

GLYPH OF MAGIC RESIST
Glyph of Magic Resist
This is great on building a semi-tank Lee Sin.It gives you good Magic Resist early game.And if you ask:"what happens late game?" Do not fret fellow summoners,as going into the mid/late game you probably already bought the






SEAL OF ARMOR
Seal of Armor
This is a must-use for Jungle Lee Sin.It makes you more durable in the jungle thus lasting longer.Armor is also used by all(or most)junglers.If you REALLY don't want armor,swapping this with Runes containing health might also do the job,but it is not wise to do so.
QUINT OF ARMOR PENETRATION Quintessence of Armor Penetration
This one is worth discussing.Most say that going with the







Why go with 21/9/0?
Why do I go 21/9/0 which emphasizes on the offence tree and not 9/21/0 which gives Lee Sin much more durability?That's because 9 in defense with a




WHY I CHOSE THIS!
-
Butcher It gives you a little more damage to deal with jungle camps.Even though it isn't a big deal,I choose it because it allows me to clear the camps faster(just a little faster).
SorceryWhy choose cooldown over attack speed?4% cooldown is much more useful than 4% attack speed,as I feel putting 4 mastery points in
Sorcery is much more efficient where you can use your skills much more with your
The Brutalizer(If you buy it) which gives you %10 cooldown.This will add up to %14(duh) cooldown which is much better than %4 attack speed.
-
Weapon Expertise +%8 armor penetration works well with your Quint of Armor Penetration and
Sunder .With so much armor penetration you will be able to do so much damage.(Not to mention if you get a
Black Cleaver)
-
Executioner This helps so much on a enemy that is low.With
Havoc combined,you will be able to do 7% more damage when your enemy is below 50% health.Ouch.
-
Hardiness I chose this over
Resistance because as a jungler generally needs more armor to survive longer in the jungle.5 more isn't alot,but it helps a bit too.
-
Veteran's Scars There's nothing else to add in the defense mastery,so this will do the job.30 more health isn't much,but there seems to be no other choice.(Unless you want more
Resistance )
Above this you can see the items I recommend and other viable items.
Why do I get this?
.Hunter's Machete makes jungling with Lee Sin all so faster.With extra damage dealth to jungle creeps,you will be able to gank faster and get buffs easier.The health potions are there to make sure you don't die.This starting build is more efficient than getting aHunter's Machete with
Health Potion
Madred's Razors which upgrades to
Wriggle's Lantern because you already have
Safeguard / Iron Will for sustainability.With that said,you could still go for the
Wriggle's Lantern unique active for convenient wards.
Basically,all of the boots are viable on Lee Sin exceptMobility Boots or
Mercury's Treads or
Ninja Tabi or
Ionian Boots of Lucidity?
Sorcerer's Shoes.It really depends on the enemy team,whether its magic resist and tenacity you need or armour.It also really depends on you,whether you wan to go with more attack speed or more cooldown.But in this guide,we are focusing on becoming a semi-tank,thus preferably
Mercury's Treads or
Ninja Tabi .You could also go
Mobility Boots for faster jungling,too.
Spirit of the Ancient Golem or
Spirit of the Elder Lizard?
Spirit of the Elder Lizard is preferred as the build above has
Warmog's Armor and
Frozen Mallet that has enough durability for Lee Sin already.
Spirit of the Elder Lizard gives Lee Sin everything he needs,more attack damage,more cooldown and a permanent red buff which burns over true damage.What more can you ask?As for the
Spirit of the Ancient Golem,it is also very good on Lee Sin.It makes him much more tanky with more health and armor.Both is awesome on Lee Sin,so it's up to you whether you want to become more tanky or to deal more damage.
Maw of Malmortius
TheMaw of Malmortius is an item that gives Lee Sin much much more survivability.Its passive grants him a magic sheild when he is low,giving him the chance to survive against AP burst damage output from champions like Veigar or LeBlanc etc.It also gives a decent amount of AD damage so overall it's a nice item to be bought for Lee Sin.
I personally love this item (Frozen Mallet itself) because it can be build onto almost every AD semi-tank/Tank.The slow effect is perfect for Lee Sin to gank or when you catch someone in your jungle.With the slow,it makes it so much easier for Lee Sin to slowly destroy his target.The health and AD damage is also magnificent on Lee Sin.Frozen Mallet
This is a must-buy item for Lee Sin.When its fully stacked,the damage you do is insanely scary.If you are fed early game,get aBloodthirster
B. F. Sword quick and upgrade it to the
Bloodthirster and you are on your way to dealing so much damage to the enemy team that they won't see it coming .Your
Dragon's Rage will probably do over 800+ damage late game.The life steal also works well with Lee Sin's
Safeguard / Iron Will.
Warmog's Armor
This makes the semi-tank Lee Sin semi tank.The insane health you get will allow you to take pokes like it's nothing.With your lifesteal fromSafeguard / Iron Will and Bloodthrister,your health will be up no time.The
Warmog's Armor is a impression item overall in S3.
Choose this armor-breaking item overBlack Cleaver
Frozen Mallet if you were to choose it.This item does so much damage even though it has been nerfed in S3.If you are doing well in your jungle,get this item early because buying the
The Brutalizer won't burn a hole in your wallet.With the
Black Cleaver,it enhances your 1v1 ability alot.200 health isn't much,but the main reason for getting black cleaver is for its unique passive.
PROS
- Deals alot of damage early game.
- Uses energy instead of mana,so mana problems would not effect you.
- His
Safeguard / Iron Will gives him more sustain in the jungle.You can plant a ward to a further distance and use
Safeguard / Iron Will to get away from nasty situations.(You probably know this)
- Very flexible and can fly around like a monkey.
- One of the best junglers all time.
CONS
- Will have energy problems when you spam all your skills.
Sonic Wave / Resonating Strike is a skillshot.
- CC like silence can mess up his combo.
Smite AND
Flash or
Ignite or
Exhaust?
Definitely need smite for jungling.So,do you take flash,ignite or exhaust?
Flash.Of course!The best of three,I might add.Flash allows you to start an engage,escape off when all your other skills are on cooldown,usingit to close a gap between you and your soon-to-be dead enemy or just flashing over and using
Dragon's Rage to kick a
Teemo to your team.This skill makes Lee Sin even more flexible and mobile,making him even harder to catch.If you overextend,Flash is here to save the day!It is also better to use Flash to get closer to the enemy than using
Exhaust to slow down your enemy.
IgniteThough not so useful in the jungle,ignite can be used to destroy that
Jayce when he tries to run away with 13 health.Even so
Exhaust would be a better choice,as you might get kills accidentally which was originally for your laner.As a jungler,your job is to gank the enemy team so that your laners get fed.I'm not saying that a jungler's job is to give every single kill your teammate and get nothing,what I'm trying to say is that the ADC and AP mid would be much better late game,increasing your chance of winning.
ExhaustNot a bad choice,but still viable.This will be very useful for ganks as removing 30% of movement speed is alot.With 30% movement speed removed on the enemy,your gank has a much higher chance of resulting the enenmy to die,giving you or the laner a kill.(Not to mention removing 50% attack speed,attack damage and ability power damage by 30%)







Basically Q>E>R
- TO GET KILLS:Firstly you need your
Sonic Wave / Resonating Strike to close up the gap between you and that annoying
Teemo.With a successful hit upon using
Sonic Wave / Resonating Strike,you will fly to your enemy.After that,use
Tempest / Cripple to slow down the enemy.If it's
Twitch or Evelyn,you might want to wait awhile for your cripple to expose them.Lastly use
Dragon's Rage to kick the enemy into a unfavorable place,such as your tower or your team etc.Use your
Safeguard / Iron Will to close up the gap if you miss your
Sonic Wave / Resonating Strike.
- THE Q>R>Q COMBO:You probably already know this,but I'll just explain it.Its a one-shot combo to deal massive damage.Basically you use your sonic wave on the enemy first,then use
Dragon's Rage and while already in mid air,use your resonating strike to complete it.Use your
Tempest / Cripple after or before the combo.
- RUNNING AWAY:
Sonic Wave / Resonating Strike>unto jungle creeps when trying to run away.
Safeguard / Iron Will unto a ward to take advantage of the distance and run away.
I did not include

This was solely written by me,GeeMan.I want to thank everyone that have seen or followed this guide,it means alot to me.This guide is currently unfinished and a work in progress,I will add jungle routes and finish up on the items soon.
Update Log
- Guide created.(19 June 2013)
- Fixed font on introduction,fixed quintessence code,added
Black Cleaver to core items.(20 June 2013)
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