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Introduction
Now here is the first blood tactic that has around a 80-90% success rate, depending on your opponent, the leash you get and your communication with your lanes. If the enemy Jungler starts at blue buff for example, you start typically at red and get a smiteless leash from your lanes. Make sure they leave without picking up any XP cause that can set you behind and makes the invade more difficult. Now that you've cleared Red camp, skin wraiths and wolves and head to blue buff. Lee Sin's early game damage and clear time stomps that of almost all junglers which makes for a good clear. At level 2 you should have gotten Q so you can Q through the wall of Blue and take it. Make sure that if you got a bad leash at red to smite the blue. If you got a good leash and you feel you're ahead of the enemy jungler or if the enemy has a slow clear time you don't need to smite. Now is where it gets interesting. Depending on which side of the map you are you should take the mid path to the enemy red. And by that I mean for the BLue side go through the baron bush and up the side bush near the purple red and for purple side you should go through dragon/river bush and do the same thing. Now wait in the red buff bush for the enemy jungler to appear and begin their clear of red. Wait in the bush until the jungler is low and then smite their red, Q to them and E for the kill. Should be easy gold. Only thing you need to watch out for is the lanes coming to intercept you on your way out of the jungle but with good communication you should be fine. From here you can look to lanes for a double buff gank or continue to clear the enemy jungle.
Pros
Very strong early game damage
Can destroy the enemy jungle
Good invades
High mobility
Impressive ganks if executed properly
Excellent late game tank
Versitile, incredibly hard to fall behind in the jungle
Cons
Damage falls off late game
In team fights usually only good for bursting one person down
Hard CC can ruin his mobile nature
Needs to get ahead in order to be a presence late game
Very strong early game damage
Can destroy the enemy jungle
Good invades
High mobility
Impressive ganks if executed properly
Excellent late game tank
Versitile, incredibly hard to fall behind in the jungle
Cons
Damage falls off late game
In team fights usually only good for bursting one person down
Hard CC can ruin his mobile nature
Needs to get ahead in order to be a presence late game
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