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Choose Champion Build:
-
Jungle
-
Top
Introduction
Lee Sin is a very fun champion and the champion I've played the most with in ranked (used to have around 75% wins with him) The kind of plays you can make with Lee Sin are just so awesome and in the future I'll perhaps upload some videos of plays I've done with Lee Sin in both ranked solo queue and in normal games.

But hey, lets talk a little bit about
I will focus mostly at Jungle Lee Sin in this guide, but maybe there will be a more detailed guide for solotop Lee Sin in the future.
Pros
- Very mobile
- Good ganks
- Passive is very good in jungle
- You can make sick plays
- He never gets boring
Cons
- High skill cap
- Falls off late game
- Hard to recover if behind
- Recently got a nerf (regenerated energy if
Safeguard breaks was taken away aswell his armor on
Iron Will, and the movement and attack speed slow on
Cripple got lowered.
- Very mobile
- Good ganks
- Passive is very good in jungle
- You can make sick plays
- He never gets boring
Cons
- High skill cap
- Falls off late game
- Hard to recover if behind
- Recently got a nerf (regenerated energy if
When jungling I go these runes
x9
Greater Mark of Attack Damage
x9
Greater Seal of Armor
x9
Greater Glyph of Scaling Magic Resist
x3
Greater Quintessence of Attack Damage
But in lane you can chose greater mark of armor penetration and
Glyph of Magic Resist depending on your opponent.
x9
x9
x9
x3
But in lane you can chose greater mark of armor penetration and
Lee Sin's abilites (except his ulti) has two stages.
After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.
Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Lee Sin shields himself, or dashes towards a target ally unit, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds.
For the next 5 seconds, Lee Sin gains bonus lifesteal and spell vamp.
Cost: 30 energy
Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.
After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.
Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Lee Sin shields himself, or dashes towards a target ally unit, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds.
For the next 5 seconds, Lee Sin gains bonus lifesteal and spell vamp.
Cost: 30 energy
Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.
Jungle
Dragon's Rage>
Sonic Wave>
Safeguard>
Tempest
For jungle I always max
Sonic Wave for lower CD and maximum damage. You can also max
Tempest in jungle for faster clearings and more movement speed slow in ganks.
Start with E at your first buff, or Q for invades.
Lane
Dragon's Rage>
Tempest>
Safeguard>
Sonic Wave
or
Dragon's Rage>
Safeguard>
Tempest>
Sonic Wave
I think
Tempest
Cripple is better to max against melee champions and especially attack speed reliant champions like for example Irelia, and
Safeguard
Iron Will is better if you're getting harassed much and for better sustain.
For jungle I always max
Start with E at your first buff, or Q for invades.
Lane
or
I think
The best starting items if you're jungling
You need these
If you really need the lifesteal and the free ward go
Otherwise go
and upgrade to this whenever you feel like
For boots the only choices are
/
/
This is the best item in the game, you have to buy it, no exceptions
If you need more damage
If you need more defense
If against high magic damage and high cc
Good starting items if laning
sight ward
Core against an AD
Core against an AP
(1 or 2)
You need these
If you really need the lifesteal and the free ward go
Otherwise go
and upgrade to this whenever you feel like
For boots the only choices are
/
/
This is the best item in the game, you have to buy it, no exceptions
If you need more damage
If you need more defense
If against high magic damage and high cc
Good starting items if laning
sight wardCore against an AD
Core against an AP
(1 or 2)






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