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Lets play: Evelynn - Expanded!






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I must applaud you for your bravery, and if you wish to further deepen your knowledge about one of the most sadistic and dangerous summons the world of Runeterra has ever seen, please step forward. Please consider this choice cautiously, because once you step into

The concept that separates this guide from the others, is the fact that I will add general information about how to win games, and then put


Useful - pfft, Evelynn?
She is a great assassin, but is a rather unusual pick in Ranked Games, because people tend to dispose of her as a threat once they feel safe behind their



Before the V1.0.0.120 patch, she was a much more usual pick, as her stealth ability

I think she is still mighty strong with her slowing ability, because people tend to underestimate her without her stun, which is an advantage. And lets face it; that stun was way too good on her!

Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.
The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.
''There is little mystery about her to me - she is the ultimate predator.'' - Jax
Adaption is the ability to foresee scenarios, and prepare for them in the best possible way.
In League of Legends, there are six ground pillars of adaption;
- Rune build
- Meta (Non-game adaption)
- Mastery setup
- Item purchases
- Strategy
- Teamwork
If you have any additional suggestions or questions about the six ground pillars of adaption, there's this awesome thing below called a comment box :D Make sure to use it :)
Rune build

Rune build is the first adaption you will take. It's hard to adapt to an enemy you don't know who is; when you get to champion selection, you must already have finished your rune build.
The best way to adapt your rune build, is asking yourself these questions:
- What type of game will I play? (You need more defensive options if it's Ranked than if it's Normal, for instance. And you probably need more mobility if you're in Dominion than in Classic).
- What level of opponents can I expect to meet? (It's obvious though, that if you play a custom game against Team Solomid, you're in for a harder match than a Ranked match against a random other in-experienced team. A good rule is to adapt your rune build more defensively the harder it is, and rather build offensively with masteries).
- What is my role? (Use the meta to figure out what your role is. If you're the DPS Carry, build Offense, if you're the tank, build Defense. You can also balance your Rune build with your Masteries, if for instance you're an Off-tank).
Meta (Non-game adaption)

Meta is basically everything you do to win that is not part of gameplay. It can be calming your mind, change the graphics or sound, work out (it actually helps to exercise physique in real life to win LoL games!). In LoL terminology, it is referred to as team composition, or the team setup of roles.
The current public meta is:
- A tank, usually solo top.
- A caster DPS, usually mid.
- An AD jungler, uhm..in the jungle. :P
- A ranged DPS carry in bot lane (or any AD carry).
- A support with the AD carry in bot lane.
You can adapt your non-game meta by asking yourself these questions:
- Should I take a break before my next game? (There's scientific evidence that in terms of performance, you always do it worse the second time around in a row without a break.
Source: http://www.productivity501.com/taking-a-break/538/) - Copy and paste
- Does my muscles ache? (If they do, stretch out, and make your eyes focus on a place far away, preferably in the far-away corner of your room).
- Is the sound too high, or the graphics too blurry? (If you don't have a fast network, it's usually best to play without sound, and with the lowest graphical setting).
And on to team composition:
These are the best ways to make a team meta in all queues;
- If you pick champion last (drafted), you should take what the team needs. You can request to play a role, but don't argue if someone takes it. That's why you should learn to play every role in the meta.
- As the team captain, you have the highest elo, or you made the team. It is however your responsibility to make sure your team follows the meta you want to play, preferably the public meta.
- You do not get a medal for locking in first. Neither does your team. Make sure you're all ready before you lock in. Take your time in Champion Selection, because those seconds will be valuable to you when choosing your meta.
Mastery Setup
Okay, Mastery Setup is a tad easier to adapt, especially in Drafted pick mode. (If you're in Blind pick mode, adapt the same way as with runes). You can adapt then by following these questions to yourself:
- Who is the bigger threat to you? Is there a counter-champion especially capable of destroying you? Can you choose to defend against these, or are they less of a threat than you think they are?
- Do they have a jungler? How can I build my masteries to counter this particular jungler?
- Do we have enough damage? Should I buy more offence? Do we lack a tank? Should I buy defence?
Item purchases

Item purchases is a very adaptable option, but it's hard to think adaption in the middle of an intense game. So to more effectively adapt, you can use guides like this one, so you need to Alt+Tab to see the next item in your build. (In this guide, I have already added two different builds, and I will build more on demand. But the best thing would be to free yourself from the script, and know which items to get when.
To adapt to different game situations is important, so ask yourself these questions;
- What do I have trouble with? (not if they have more AD or AP, but what you need to watch out for. It can often be the same though).
- Is there any point for me to get more offense/defense? (Eventually, you will get to a point where your damage is so great, that you can start thinking about defense. You will also get to a point where your defense is so great, you might want to think damage-wise). Look for those situations, you will know them on the "kill-in-one-second"-situations, and the "I-can-afk-for-20-seconds-in-the-middle-of-a-teamfight-and-survive" situations, or similar. At this point, start balancing your items!
Strategy

Adapting strategy has two sides; the first is to plan a strategy, the other is to execute it.
To plan a good strategy, you need to adapt to the situation in the game. Ask yourself these questions:
- Can we win teamfights? (Use the teamfight strategy).
- Are we sustainable enough to split-push? (If you're not, a 4-1 push might still work!).
- How much time would it take for him/her to get over to target location to execute that strategy? Does the enemy team got any counter during that time?
And the ah-so-sweet execution of a plan is just as important. Ask yourself these questions:
- Does that plan make any sense at all? (If it does, and you do not have anything better, do it!)
- Can I trust the planner? (If the planner is a troll, obviously you shouldn't execute without thinking first).
- How long will it take for me to execute that plan? (Can the enemy counter? Same as the planner).
Known strategies:
- Teamfight strategy (basically, you try to gank one of their champions, and the rest of the team comes to help, or you catch them together. If you can kill them all, you can push and win!)
- Distraction strategy (4 champions push a side-lane. If the enemy thinks it is the whole team, they will send their whole team down too. But actually, one of your champions will push the opposite lane! If your team can sustain and distract them long enough, you will eventually win! Choose the strongest pusher, because they will probably send a champion as well to deal with this strategy).
- Push and escape strategy (You will hold your lanes, and if they leave to gank, you push like mad. The ones who will be ganked, backs a little off so that the gank is a failure also. Watch your back during this strategy!)
Teamwork

My favorite factor, and the reason I started playing League of Legends. Everyone knows it's not fun without a team who works together, but did you know it can actually win your team games if you adapt it in the right situations?
Teambuilding is perhaps the right word for this, as you will be building your teamwork the entire game in solo queue, and the entire time in pre-made teams!
To build your team, the first thing you need to do is communicate. If you can't understand each other, there's no point in teamwork. There is of course situations where all you need is a good ping and an "ss" (MIA for americans :P) and you're good, but in most situations, you get so much more out of understanding each others' words.
To communicate, use the easiest language for everyone to understand. The basic gaming language is English, and most people will use this, but if for some reason you don't speak English (in which case you googled-translated this guide) my best advice for you would be to make a pre-made team who speaks the same language as you do, or post a really good thread about language customization for team setup on the LoL forums :))
A pre-made team can work together on rune pages as well as masteries, so I always prefer pre-made teambuilding, but you can discuss your other factors, like masteries, meta (you know the stretching and stuff? ;)), your item build and strategy with your team.
If you meet your team in Champion Selection, the first thing you want to do is to greet them. Say "Hi there *smiley face*" or something similar to break the ice :)
Next you want to politely ask if you can play a certain role you had figured to have. If they are rude back, don't anger them further, but adapt to their attitude and give in to their demands. It will help the team :)
Next, you want to tell them exactly what you hope to do. Remind them of the meta, and that you should go there and there, most often Ranked games will agree with you when you do this. But don't despair if someone in a Normal game says "lol, who cares about Meta, it's normal omg". Adapt, and give in to their demands :)
When you're in-game, you can adapt your teamwork by for example watch the map, and if you see there should be an MIA, call it, and add a smiley face so that your team-mate in that lane who forgot to call, knows that you only want to help. :)
Things to avoid:
- Don't trash someone if they die in a very awkward way.
- Don't use many "!"'s or Caps Lock. This will encourage flaming, and no teamwork for you. :)
- Don't answer someone who does the things above, even on the enemy team. This will also ruin further teamwork.(Why? Because if you anger your opponent, chances are, you will also anger your team).
Instead you can:
- Say: "Bad luck" or "Better luck next time" if they die in a very awkward way. Also add a smiley face. Do I need to type exactly how important a smiley face can be? :D
- Exercise correct grammar and punctation. I know it is harder for some than others, but at least try :) It will help, I promise.
- Encourage people who are doing well, also on the enemy team :)
And that's it for the adaption section! :)
Basically, as a DPS Carry, you should go bottom lane with a support. I have found that Soraka

You will replace the AD Carry's role, which means you will look on yourself as weak early game, and you have less damage than a normal AD carry. But that's all an illusion if your Soraka makes you strong enough to spam your skills.
You will need lots of farming, as 20 minions = 1 non-fed kill. But if the opportunity arises, always say hello to a free kill, if you can afford it. Remember, you are squishy early game, and heavily item dependent.
+ She can farm with autoattacks, less need for Q for farming than Caster DPS, so more mana conservation.
+ She can still dish out damage when she is out of mana.
+ She has the potential to carry, and carry hard.
+ The enemy will waste their money on


+ She finally gets a use for her passive; unlike AP Evelynn, she can gank when enemies are near minions.
Cons:
- Squishy all game
- A first focus in teamfights
- Champions often saves their ultimate just for you. (Wait, is this a con? :P)
- If not fed, or farmed, she will be pretty useless.




Alternatives:





This is simply the best Tier 1 mastery in offense you can get, as long as you have at least one of the offensive Summoner Spells. Since you have Exhaust or Ignite, this is a must. One more ability power point or 2 more damage against minions can't even compare to the 5 ability power and 5 attack damage you get from Ignite, or the 10 reduced armor and magic resist you get from Exhaust.

You will notice that Alacrity is better in synergy with Brute Force, if your basic attacks do not deal magic damage. Since


Alacrity is a must for any basic attack champion, like






This mastery grants you CD, which is already really strong on

The main reason you get this though, is so you can build the


I love one-point masteries, but this one takes the cake with Evelynn. It's really useful, since you will get much attack speed, and it will proc every time you hit a tower. I found it more useful than any other non-taken mastery, because as physical damage



This mastery may not seem like much, but because you don't have a high burst ability-kit like




This mastery, along with

- Flat penetration (from Greater Mark of Desolation,


- Percent penetration (from



I feel this needs some explaining, since we're going full AD in the first place. Why not get a point in





This mastery is simply wonderful, and in my opinion, very notable throughout the game. Have you ever known that



It's like this:







































Skill sequence is all about proper scaling and utility. In this chapter, I will justify why I chose to level the skills the way I did. If you disagree, tell me so in the comments below :)


This passive got even more useless since the minions was nerfed, but do not despair, it actually has a use if you go DPS Carry build, because then you would want to gank enemies inside their "safe" minion waves, and the minions wouldn't deal even the slightest of damage. It can also be useful if fighting super minions, who can actually deal some damage to any other champion than Evelynn.


Hate Spike is your bread and your butter ability, mainly because it proc's Trinity Force and before that Sheen. The best part of it is that you can spam it. You can also use this to farm, but only use it once per minion. With blue buff, you can spam this almost unlimited.


This is your signature ability. Your enemies will waste tons of money every game to counter this ability, and it helps greatly when setting up ganks. The slow component is why I max this skill second, and the ability to stand next to an enemy and laugh is just so funny it hurts my ribs :)


Evelynn: Want me to scrath your back?
Enemy: NO WAY!
Evelynn: RAVAGE!
*Enemy faints*
Yeah, this ability is very dangerous, and I level it first, because of the armor and magic reduction. It is a support ability, because it will lower their armor and magic resist for other teammates too! Besides, it gives you greater DPS than your Q will in mid-game.



Exhaust is just great for any assassin, especially since Flash was nerfed. If a champion is alone, pop this on them and they won't be able to get away. If you want to know if your DPS is good enough, you should be able to kill them before this wears off.
It also has it's uses for defence, for those situations you are caught out of stealth. Just exhaust them, and then you can run into a bush and stealth.
Lastly, you can use it in teamfights to bring down that carry before you even get noticed. But be aware; Exhaust will break stealth!
I actually prefer Exhaust over



Flash is mainly an escape-mechanism, but it can also be used to gain ground on the enemies you are chasing. Basically, if you only need one more autohit to kill your enemy, flash in front of them, add a Q and that valuable autohit, then run away :)
Since Flash got nerfed, other options like


First of all, it's complete bull that Evelynn needs kills early game. Only AP Evelynn requires you to feed early game to be effective later in the game. With my build, you will only need to farm effectively, and you'll be fine. And yeah, be careful about dying too much, but that should be obvious.
Go to your lane, and adapt to two situations; the enemy is stronger than you, and pushes you to tower. In these cases, use tower to farm.
The other situation is that you're stronger than the opponent, in which case you should enjoy it to full extent and farm freely. Do not over-extend though, just because you got the advantage. It's better to stay back and just go in for that last hit, than stay inside their minion wave and take lots of harass. Stay on your toes for ganks, and use stealth to your advantage!

Evelynn is much harder to play in Ranked than in Normal games. In Ranked Games, you need to expect people to counter you, and almost render you useless. Just kidding, I will tell you how to counter the Ranked counters and make her a real beast, even in Ranked games.
What can I expect from people in Ranked games?
- They will most certainly have their *tank* or *support* buy an Oracle early, most likely their support, since according to meta, the tank is in the opposite lane.
- They will place Vision Wards mainly in two locations, dragon and baron. This will make the river a very dangerous place for you to stealth in. They will also sometimes place the wards in their lane.
- Area of effect abilities can be used to keep you away when you stealth. Most Ranked players can foresee you are near them, and use their area of effect abilities to both hurt you, and keep you at an arms length.
- Your worst nightmare is another stealth character with an Oracle's. They can see you when you feel safe, and you can't see them.
- Some teams will tend to pick Lee Sin as their AD carry if they see Evelynn get picked. He is a solid counter to Evelynn.
How to counter this:
- Oracle's on supports are great if they want to gank you, but almost useless elsewhere. If you are ganked, act like any other champion without stealth, and move inside a bush, in an attempt to juke them out. (Juking is faking going in a direction, and then use abilities or speed to quickly change it, throwing them off-guard. Your ultimate and flash can be used here, if they're up).
Remember, compared to Vision wards, Oracle's last until that champion dies. And they will most certainly watch out for that, if they're good. The thing is, if you can gank them from bush, you're still invisible, if they don't have a Vision Ward there. Use this to your advantage, and act like a normal AD carry when close to them. Even if your stealth is broken, your slow still works, so use stealth regardless.
- Vision wards are great in many situations, and the worst thing is that you can't see them. I mean, if you don't buy Oracle's. Oracle's are heavily underestimated on stealth characters, they can save you, and you can make back some gold from it, by destroying wards and gank enemy stealth characters. Destroying a ward yields 25 gold each, so you will have to destroy 16 wards to make back the money you used on Oracle's.
A great thing to know is that wards activate your Q if they're close. To reveal if a ward is nearby, make sure there are no minions or enemy champions nearby, and scan dragon and baron until your Q is able to be used. You cannot damage the wards though, but at least you know they're there, and can plan accordingly.
- Area of effect abilities can actually be countered. I would not recommend getting the



- The only ways to counter another stealth character with an Oracle's is for your team to take the first opportunity to bring them down, or if someone on your team buys an Oracle's or Vision Ward themselves. Stealth Characters are often more squishy though, which you should think about when you buy Oracle's yourself.
- Lee Sin is dangerous because he has two stealth-revealing abilities, one of them will also slow your attack speed. That is why, if you're not very much fed, you should ask your team to help you bring down Lee Sin, because he is going to be trouble for you if you try to beat him like with other champions.
Other than these factors, Ranked is not much of a problem compared to Normal Games for you. Just use the six adaption pillars to win the game!
IMPORTANT NOTE: These videos are outdated, I've tried his item build and runes, and they work great, except that my build works better :) Still, these videos are mainly for getting into the mindset of Evelynn, not show you how to build.
Roaming Evelynn [Beginner's guide]:
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Roaming Evelynn [Advanced tactics]:
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