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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
INTRODUCTION!!!


Let's start off with some Pro's and Cons of Fiddle:
Pro's
* Excellent CC (I can't count the times where the enemy Master Yi with 50HP left raged at me for using my

* PRONZ amount of damage regeneration, and crowd control (



* Great damage in team fights (Let your team walk in and distract the enemy... 2 seconds later, a





* INSANELY FAST AND EFFICIENT JUNGLE!
Cons (Because we all know a killing spree will end sometime later...)
* Prone to CC (Crowd Control) (If you don't get your



* Fairly Squishy
* Not good goin' Solo against a pair of enemies unless your ulti is up. In other words, unless you are PRONZ, DO NOT solo top. Please.
One last thing, I've been playing Fid for a long time. This is how I think you should play him. Don't go hating me if you play him differently/think this build needs some changes PLOX. Just leave a helpful comment and I'll see if I should change something or not.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
SUMMARY: Guy did some magic skeelz, magic skeels did guy,



A fairly useful passive. It helps from Early game all the way to late game. Works great in synergy with



This is one Fid's most useful spells. The 3 seconds of fear is more useful than it sounds. You have 3 free seconds of DRAIN or 3 free seconds to escape. This is my second skill when initiating my combo. I max out this skill second.

Lasts up to 5 seconds. Cost: 80/90/100/110/120 Mana Range: 475 Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Yes, they nerfed this skill quite a bit. Yes, Fid will still PWN. This skill gives you insane sustainability as well as insane damage (when coupled with a few items) and a free



An often underestimated skill, this skill has earned me many kills when that

A) You get the full silence effect at it's first level.
B)







"A murder of crows"... Gotta love that collective noun, don't you? Because, it indeed is correct. You will murder with this skill. I've gotten 2 QUADRAKEELS and 1 PENTAKEEL with the aid of this trusty skill. HOWEVER. Some things you should keep in mind when using it:
1) This ulti CAN and WILL get canceled if some


2) Even if you have 40% cooldown reduction, you still have a 52 second cooldown on this ability. This means: DO NOT use it on a single person. If your



3) You are not Superman. Do not act like one. Only use the ulti when you are SURE you can kill the opponent/s or it's a teamfight.
FIGHTING WITH FID:
Your first step: Get JUST into range to use your

Second step: Use Dark wind while moving closer
Third step: Use

Fourth step: Use

Fifth step: WIN.
IF YOU DON'T KILL THE CHAMP AFTER THIS, RINSE AND REPEAT.
FIDDLESTICKS ITEMS AND ALTERNATIVES:
THE USUAL:







THE LIFESTEAL:







THE "NO SNOWBALL"







THE DEFENSIVE:






THE TROLL:

























Morelo's evil tome: If you don't like the




A) Not much people have 10,000+ IP
B) 10,000+IP could be spent on another champion.
But if you're that dedicated about runes, then:
You might be questioning my motive for getting a full flat AP set:
MY REASONING ON THE PROS OF GETTING A FLAT AP SET:
* Helps with jungle
* Helps with early game
You could also go for:
A) Cool-down reduction runes
B) AP per level runes
C) Mana and Mana regen runes
D) Magic Penetration runes
Overall, it's up to you and what you think you need.
A. Firstly, FU RIOT FOR PUTTING IMPROVED SMITE IN DEFENSE TREE... Now, to answer your question: Because putting points into other masteries is more beneficial. Yes, Improved smite does give you 10 gold every use, which is quite a bit (10 Smites=100 bonus gold). Problem is, you would have to sacrifice either




Q. Is

A.

Q.

A. The faster you level, the better. Also, as Fid, you're expected to snag a few kills or assists often.
Q. Are the spells


A. No.
Go with




JUNGLEFID:
Go with the CRUCIAL



You could also consider:





DO NOT GET:













As for mid lane, No. Fiddlesticks doesn't have enough range or finesse (agility/speed) to be considered viable in mid in my opinion. If you want an AP guy mid, Pick


MOVING ON, here are a few tips for lane Fid:
* Never use your skills to kill minions unless you're low on HP and you need to drain a minion for HEALTH and HEALTH ONLY. You don't have much mana without your

* Always work with your lane partner. Use chat to talk to him and plan ganks/kills together. Remember guys, LoL is a game where you win with TEAMWORK.
* Yes, you should buy some Dorans rings. They help you with Regen, AP and some extra health too.
* Until level your RoA, play defensively. Don't risk a kill if one of your team mates might die. You can attack, but don't just rush in every time a champ gets into your lane.
* WARD YOUR LANE. Make sure you don't get ganked.
*GANK! Seriously. Fiddlesticks can gank very well with his




JUNGLE PATH 1
Start off at Blue. Use





1. Counter Jungle, stealing the enemy Blue and wolves.
2. Go for a gank.
3. Kill Wolves and Wraiths when they respawn, then go back and buy your Mejas and stuff.
At level 9, you should get blue buff then solo the dragon. Place a ward in nearby bushes, stand in the corner, and DRAIN DRAIN DRAIN. (You could use smite too)
JUNGLE PATH 2:
(Runes needed)Start off at wraiths. Smite the big wraith, then drain two of the smaller wraiths and auto attack the rest down. After the wraiths, go to the wolves. ONLY KILL THE BIG WOLF. Take your health potion and head to blue buff. Kill the blue buff, then go and finish off the smaller wolves. Kill the golems, then wraiths again, then get red buff. Then Gank, counter jungle, or do whatever you think is the most useful. REMEMBER TO STEAL DRAGON AT LEVEL 9 AND BUY WARDS.
JUNGLE PATH 3:
(Full rune set needed) (Must start with Amp tone+HP pots)Start off at wolves. Kill a big one and a small one. DO NOT ATTACK THE OTHER SMALL WOLF! Move to blue buff, and kill blue with a



Tips for jungling:
* Watch out for your lanes. If someone needs to go back, take over their lane and Defend+Farm.
* Every time your ult comes up, GANK.
* Wards are essential to your jungle. Ward Blue Buff and Red Buff as much as you can.
* Be careful for counter junglers!
* Practice your jungle in Custom mode (replacing



TIPS FOR TROLLING:
* Unless you want to get your team raging at you/reporting you, do it with a group of friends.
*

I hoped you liked it.
Oh, and PLEASE TRY OUT THE BUILD before you rate it. If there are any mistakes/errors/Ifailatlols. then please leave a comment showing what I did wrong and I'll do my best to correct it.
THANKS FOR READING!
Nerdsinc
17/11/2011: Modified the items page, added a Masteries page and patched up the build a little.
18/11/2011: Modified items page again.http://www.mobafire.com/league-of-legends/edit-build?edit=110580#
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