Vayne Build Guide by LostFishEU
<Grandmaster> S11 LostFish - Vayne: On Wings of NightBy LostFishEU | Updated on January 27, 2021
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Runes: Vayne With Red
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Vayne Silver Bolts Tree
Threats & Synergies
Draven is the king of botlane early game. Draven always wins long trades and almost always wins all-ins. Even though Draven is strong he does come with a few weaknesses. Draven is short range and has no escapes, making him an easy target to hook and gank. Draven falls off mid game, and that's when you become the strongest with Ruined King and Rageblade, use this as an advantage.
If Draven is the king of botlane, then Caitlyn is the queen. Caitlyn has one of the longest range in the game (650 vs Vayne's 550) combine with a long range poke and headshot passive crit on her poke.
Lucian's early game outmatch Vayne's early game by quite the amount. Lucian has one of the strongest short trades in the game with his combos. Lucian can dash from the wall when you use your Condemn. The only chance you will have vs Lucian is a longer fight and when you get a stun on him with Condemn. Why I put him at Major and not Extreme is because you can dodge Lucian's Q if you time your Tumble well, making the fight more even.
Tristana can deal huge amount of damage in a short period of time. If she jumps on you with her Explosive Charge and manage to get 4 autos and ult off you will die. You can however use Condemn just as Tristana uses her jump to cancel it.
Ezreal is a tiny threat because of this build you will be running. With this build you will get life steal from Vampiric Scepter and also get healing from your runes. Ezreal can't all in you and burst you down within a short period of time, and you will win almost every 1v1 if played correctly
Sivir has a lot of poke with her Q and her W, but you out sustain her by utilizing your life steal. She doesn't have any all in ability's that deal a lot of damage. The only thing she can do against you is to use her Spell Shield against your Condemn.
Jhin is an even threat. He doesn't bring any real threat towards Vayne, just a lot of auto attack damage. As Vayne, you can dodge a lot of Jhin's skill shots with Tumble and utilize your passive movement speed.
Twitch doesnt bring a lot of threat towards Vayne. He gets a big boost in attack speed once he comes out of stealth, but other than that he doesn't have any direct counters towards Vayne.
Ashe's only threat is her ultimate stun. Other then that, she doesn't bring a lot against Vayne. She has a lot of poke but that will be out sustained by your life steal. It really depends on what her support is and if they can follow up after caster her ultimate.
Kai'sa could become a major threat if you let her. Kai'sa's Q deals massive amount of damage if you are isolated. She has a pretty good all in with her ultimate and depending on her build she could deal a massive amount of burst damage which you as a Vayne player should be afraid of. I would put her between even and major threat
Yasuo is mostly annoying than a threat. If Yasuo goes for your support and put up windwall it is not a lot things you can do to save him/her. After Yasuo gets his Ultimate combined with a knockup support they become a major or extreme threat. You have to win early game and use your ranged attack to poke when Yasuo goes for CS. If you create a big lead early game you can go into level 6+ with a lead and scale from there.
Kog'Maw doesn't really have any threat against Vayne. You win vs him by sustain and 1v1. Kog'Maw doesn't have any kind of all in and rely on his support to make the plays.
Xayah can pull out some insane burst with her feathers E. As a Vayne player, you need to make sure to use your passive movement speed bonus and tumble out of the feathers range. As long as you are away from the feathers you should not have a big issue, but Xayah can indeed make your health bar go from 60% to 0% with her feathers.
Why I put Varus as a major is simply the ultimate. His ultimate makes it really easy for his support to follow up with a bind / root / hook. Varus ultimate also roots you as Vayne from using tumble and using you ultimate invisibility, which makes it that you will lose out on a lot of damage. Pre-Level 6 Varus doesn't have too much. Varus has his Q and E that could chunk you low but you also have your tumble to dodge them.
Miss Fortune is nothing special but not really weak either. Pre-level 6 Miss Fortune relies on hitting low health minions with her Q to poke you, make sure to never stand behind one while you are laning against her. Once she has her ultimate she can deal massive amount of damage on you. Vayne has a lot of movement speed from her Ultimate and combined with Tumble to get you out of there, but could still be an issue if their support has you rooted. Other then that, you will always win 1v1 against Miss Fortune.
Jinx doesn't do anything special early game. Jinx is similar to Kog'Maw in the way she scales. She can push the lane really quickly with her rockets and also out range you which could be a danger, but as soon as both are in range, Vayne should always come out on top in 1v1.
Lulu and Vayne works wonders together. Vayne's damage comes from Blade of the Ruined King and Vanye's passive Silver Bolts and Lulu can buff your attack speed with her spell combined with Ardent by a huge amount. Playing with the Rune Lethal Tempo might be a good idea here also to go pass the attack speed limit.
Yuumi is an excellent choice when it comes to Vayne. Vayne makes it easier for Yuumi to hit her skillshots by using Vayne's passive movement speed buff and also her Tumble. Yuumi has healing that makes Vayne sustain in lane and also buffs her attack speed once she has Ardent. Yuumi also turns invisible when Vayne has her ultimate active and tumbles. Late game Vayne with Yuumi makes an unstoppable duo
Champion Build Guide
I plan to make guides for other ADC's such as Draven Caitlyn Lucian and Twitch I will post the other champion guides below once they are done!
My Other Guides
Twitch!I stream almost everyday on Twitch.TV I try to commentate my decisions and why I do certain actions or plays so you can also learn from it.
Coaching!I also do coaching for ADC on Twitch and sometimes upload the VOD on my YouTube channel. If you are looking to get better on ADC I recommand checking them out!
Discord Server!We have a Discord server with 250+ members where we talk about League. If you are an active Discord user that loves talking about League I recommand joining and learn together with us Click Here!
Feel free to ask any questions you might have by DM to me on Twitter or write them in the comments. I also stream my games on Twitch.TV where you can get a live response!
If you are totally new to Vayne, I recommand going through the basic. If you have the basic knowledge of Vayne skip the basic by clicking Here
Night Hunter (Passive)
COST: 0 mana
Vayne gains 30 bonus movement speed when moving towards a nearby visible enemy champion
Gains a pulsing aura underneath her that indicate she has it active.
COST: 30 mana
COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2
|Vayne dashes forward, though not through terrian., and her next basic attack within 7 seconds deals Bonus Physical Damage|
Silver Bolts (Passive)
COST: No mana
Vayne's basic attacks and Condemn apply a Silver Bolts stack for 3.5 seconds, up to 3 times. Attack a new enemy removes all stack from the previous target.
COST: 90 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Vayne fires a heavy bolt at the target unit, dealing Physical Damage, knocking them back 475 units, and applying a Silver Bolts stack. If the target collides with a wall, they take bonus Physical Damage and are stunned for 1.5 seconds
Final Hour (Passive)
COST: 80 mana
COOLDOWN: 100 / 85 / 70
For a duration, Vayne gains bonus Attack Damage and triples Night Hunter's bonus. Additionally, Tumble gains cooldown reduction, and casting it grants invisbility for 1 second.
Vayne is reasonably weak early game. She can deal quite a lot of damage once she gets a few levels on her Silver Bolts (W) combine with her Rune Press the Attack, but she will struggle vs strong early game champions such as Draven and Lucian. It will also depend on your support how your playstyle should be. If you are playing with a champion such as Pyke, Blitzcrank, Thresh, they should make them do the first move, then you follow up on it. If you are playing with an Enchanter support such as Lulu, Janna, Yuumi, Soraka, you should be the one making the first move.
The early game depends on who you are against in lane. You will always want to build towards Blade of the Ruined King but the build path will change. If you are against a heavy poke lane such as Caitlyn, Ezreal, Varus, Lux, Vel'Koz you need to build Vampiric Scepter as soon as possible. This will gain access to regain your health. Your rune setup will have life steal also but it wont be enough vs a heavy poke lane. If you are vs a catcher such as Thresh, Blitzcrank, Pyke the best choice will be Berserker's Greaves to have a higher chance to dodge their core ability to setup a kill, otherwise start with Recurve Bow.
A lot of the games depends on which champion you are versus. If you are versus champion such as Draven or Tristana you will find that they push a lot more than the usual ADCs, so you have to adept your playstyle and auto attack the minions more to make sure they don't die by the tower once you are pushed in. Thanks to Vayne's Condemn you will have an easy time setting up ganks for your jungler or hooks for your support.
On Summoners Rift, there are two sides. Red and Blue, as you have probably figured out at this point. But they have actually advantages and disadvantages. The Red side has it a lot easier on the bot lane because of the big mountain that is blocking by the first tier tower. Therefore, you can freeze the wave right before the first tier tower to safely farm without worrying about ganks. You can also easier do a Flash Condemn play towards the mountain to set up a kill. They also have a easier time to get Dragon because of the paths that leads there.
If you are on the Blue side, you have to worry about the "Tri-Bush" and the river, but you will have access to red buff from the bot lane and Baron later into the game.
Early game you want to complete your first item as soon as possible, Blade of the Ruined King After finishing you Blade of the Ruined King you will build towards Kraken Slayer next. These 2 are a massive powerspike for Vayne this allows you to melt the enemy tanks without any issues. If you have an enchanter support ( Lulu, Nami, Janna) with Ardent Censer
Guinsoo's Rageblade will become even more powerful because of the pure attack speed gained from the enchanter.
Blade of the Ruined King allows you to take really good trades with your three auto attacks Press the Attack and Silver Bolts then disengage. Try to use that window once you see the enemy use their spells on your support or the minion wave.
You main goal as Vayne is to scale into the Late Game. You want to get as high CS and gold income as possible. Make sure to take tower plates, kills and even jungle farm DO NOT take the jungle farm if they are on that side of the map or about to be
Once you have acquired your Blade of the Ruined King and Kraken Slayer you will hit a massive spike in your damage, this is where you can start shining
It is time to release the monster inside you. Vayne is a monster late game, combine her Silver Bolts true damage with Tumble invisibly and ADC scaling items, you will become the main villian for the enemy team. You have self peel using your Condemn and Tumble to avoid them getting to you. Your main goal in a teamfight is to stay alive, even if it cost damage from you. Make sure to optimize your build according to enemy team. If you are versus heavy AD make sure to pick up your Guardian Angel or vs AP Maw of Malmortius/ Wit's End
Remember that Tumble grants Vayne 1 second invisibility while Final Hour is active. This doesn't seem like a long time but can save your life if you don't immediately auto attack after the Tumble and wait for backup. Vayne can actually survival longer time than most people think, I showcase this in one of my clips below Right Here!
In order to become a successful Vayne player, you need to master how to kite with Vanye during a teamfight with both Tumble and movement If you are not sure how to kite I recommand checking out the kiting section Here!
Make sure to stand next to your Enchanter support if you got one and then give them Hell...
Items - Offensive
Blade of the Ruined King Guinsoo's Rageblade Berserker's Greaves Infinity Edge Death's Dance
Mortal Reminder Lord Dominik's Regards
||Blade of the Ruined King is the core item for Vayne It grants Physical Damage and Attack Speed which are both great stats, but the important is the passive and life steal from Blade of the Ruined King The passive grants her a huge damage boost combined with Guinsoo's Rageblade and the life steal from Blade of the Ruined King makes Vayne laning much easier. The active is a crucial part of Blade of the Ruined King The active deals 100 Magic Damage to an enemy champion and steals 25% Movement Speed from the target for 3 seconds. The movement speed helps her in skirmishes and 1v1s vs melees by kiting and also grants her a higher chance to dodge certain abilities which gives an edge in the skirmish. The raw Magic Damage from the active is not too bad either, even when you are vs a range and nothing to dodge, it could still be useful as it is an instant cast.|
||Guinsoo's Rageblade has the most powerful item passives in the entire game for Vayne. Every third basic attack triggers on-hit effects an additional time. This means that the Silver Bolts from Vayne will activate twice on every third auto attack. Blade of the Ruined King's passive also procs twice every third auto attack which makes Vayne shred through tanks like butter. But not only that, she also activate her Press the Attack which makes them take even more damage. As you can see by the description, this item is a huge powerspike for Vayne|
||Not too much to say about Berserker's Greaves It grants a huge amount of attack speed for 1100 gold, even more Attack Speed than Phantom Dancer for 2600 gold. They are the only damage increase for basic attack boots in the game, which makes them a go to item. You could also built Mercury's Treads or Ninja Tabi against heavy damage dealers (More info about them below)|
||Infinity Edge won't be used in this build because of Infinity Edge Unique passive that counter Guinsoo's Rageblade passive. However, there is a build path that goes Kraken Slayer, Phantom Dancer and Infinity Edge which works really well also for Vayne, giving her that big 3 item spike after completing Infinity Edge|
||Death's Dance could be a great item choice if you are versus a team with heavy Physical Damage burst Assassins. It gives a good amount of Armor and Attack Damage with a great unique Passive. Usually a 4th-6th item to pick up.|
||Mortal Reminder is a great item vs champions that rely on healing the 40% healing reduce up to 60% from Grievous Wounds make a world of difference. I recommand to buy this item only if they have fed champions on opposite team such as: Vladimir Darius Soraka Warwick Volibear and Dr. Mundo. Even though the armor penetration is a nice damage boost, as Vayne you already have the anti-tank kit built in already, therefore it is not needed for anti-tank|
||In most scenarios, Lord Dominik's Regards won't be needed. As Vayne you have enough anti-tank in your kit already. However, if their team is really heavy armor reliant, such as Ezreal Frostfire Gauntlet ADC, Tank support, tanky Jungler and tanky Top laner, Lord Dominik's Regards could grow to be useful. On top of that it grants a great 35 pure Attack Damage boost.|
Kraken Slayer is a real tank killer, even though Vayne melt tanks already with her Silver Bolts this adds the cherry on top. It also synergizes well with Vayne's Press the Attack and Silver Bolts making the target lose a massive amount of Health after that third auto attack. It also works well with an Ardent Censer support because you will get more Kraken Slayer hits out. Kraken Slayer also grants a tiny bit more Attack Speed than Galeforce in stats, but the biggest reason to pick Kraken Slayer over Galeforce is the Attack Speed Mythic Passive|
I recommand Kraken Slayer If you are versus heavy tanky team comp, or if you have an Ardent Censer support that grants you attack speed.
Galeforce is an interesting item for Vayne It offers a bit worse stats than Kraken Slayer but let you dash forward. At first sight this doesn't seem that special, but as Vayne, you can use Galeforce into a Condemn stun, this makes it a big outplay potential. The extra mobility could be used to dash into a safe distance and gives you a lot of movement speed to kite with thanks to the Mythic passive.|
I recommand Galeforce if you are versus a lot of melee champions you need to kite a lot. It could also be used if you are a high skilled Vayne player to outplay
||Spirit Visage is a great item because with this you will gain bonus healing from your Blade of the Ruined King and also your runes. Another thing to note is that the passive increases ALL healing. This means that the healing supports will also heal you more. I recommand this item vs heavy poke or AP heavy champions that kills you more slowly such as: Morgana Fiddlesticks Karthus Anivia and Teemo|
||Is a really good item vs AD assassins. Guardian Angel has pure AD that boost your damage and also gain a huge amount of armor. The unique passive is one of the most powerful item passive in the game. After the assassin used their ultimate on you they will need to kill you again but this time without it. By the time you get back to life their Assassin might be dead already. I recommand this item vs: Rengar Kha'Zix Kayn Vi and Nocturne|
||This item is great vs heavy Magic damage nukers while also gaining a lot of AD to your damage pool. One thing to note is that Immortal Shieldbow and Maw of Malmortius does not work together! They share an unique passive called "Lifeline" I recommand this item vs heavy AP nukers such as Lux, Syndra Zoe Veigar, Evelynn and Annie|
Ninja Tabi > ARMOR
This is the most powerful tank item in the game. It gives 20 flat armor resist and on top of that it gives a huge defensive passive "Blocks 12% of the damage from basic attacks." for 1100 gold, this is an insane vaule. If you are vs heavy Physical Damage in the enermy team, i highly recommand buying a pair of these.
Mercury's Treads > TENACITY
These ones are not as powerful as Ninja Tabi but still very strong. It gives a great boost of flat Magic Resist by 25, and reduce the durations of Crowd Control by 30% This is great vs Champions such as Morgana and Leona etc.
||AKA Quicksilver Sash is great vs champions that rely heavy crowd control such as Ashe Enchanted Crystal Arrow, Morgana Dark Binding, Lux Light Binding , Sejuani Glacial Prison, Elise Cocoon, Skarner Impale, Malzahar Nether Grasp, Another thing to note is that quicksilver works against Mordekaiser Realm of Death It also has a decent Attack Damage, Life Steal and Magic Resistance.|
||Because of Vayne's high attack speed combined with Rageblade it might be a good idea to build Wit's End What makes Wit's End good is that it deals bonus magic damage which makes a huge difference. You might ask yourself why that is a big deal Guinsoo's Rageblade gains 3 unique passives, one is has "15% Magic Penetration" the other is "Deal an additional 15 magic damage on-hit" and the third is of course "Every third basic attack triggers on-hit effect an addtional time" this makes it so you will deal massive amount of Magic damage on their tanks that might build full armor towards you. And you will also have your Silver Bolts to melt their % HP and the extra Magic Resistance is always a bonus.|
+ Powerspikes with certain items
Blade of the Ruined King
+ One of the best 1v1 in the game
+ Great smurfing champion
+ Works really well with every
Ardent Censer champion
+ Hyper carry, can turn the game around in late game even from behind
+ Great outplay potential with her
Condemn and Tumble
+ Can use aggressive play as defensive (More info about it under Advanced catagory]
+ Vayne's damage is mostly true damage
+ Deals massive amount of damage towards tanks with Silver Bolts
(14% of the targets maximum health)
+ High mobility Clip Example Here!
- High skill cap
- Weak early game
- Short Range
- Have to be close to terrain for
- Bad wave clear
Vayne's Silver Bolts 2 basic attacks and one Tumble auto deals massive amount of damage and can lead them to half HP midgame. One common myth I hear all the time
from Vayne players is that Press the Attack is great because you get the bonus damage on Silver Bolts from the vulnerability, but this is actually not ture because the Silver Bolts are considered true damage and true damage can not be modified.
Lethal Tempo: This rune is an interesting one. Vayne benefit greatly from Attack Speed, which this runes gives tons of. But this is not the only thing Lethal Tempo does, it has a "Hidden" buff that allows you to temporarily exceed the attack speed limit. This is massive if you play with a Lulu support.
Combine Blade of the Ruined King Guinsoo's Rageblade
Ardent Censer Lulu Whimsy and Lethal Tempo makes you a living killing machine that can shred tanks like paper. I do not recommand Lethal Tempo if you play with a non- Ardent Censer support because the other runes are just too strong to miss out.
Fleet Footwork This is the best sustain rune for most ADCs, and as you might have guess, Vayne's early game can be rough. This rune makes laning against heavy poke much easier. Another thing to note is that Fleet Footwork also gives you a small movement speed buff that could either secure a kill or help you kite away from a melee champion. I recommand Fleet Footwork if you have a rough time vs heavy poke or want to increase your sustain in laning.
Overheal On paper this rune looks awesome to have on
Vayne. You get the healing from Blade of the Ruined King and the other healing runes. But the shield of this rune is way to weak to be used. And on top of that you will in most cases not full HP in the laning phase against all the poke and skirmishes. If you are running with a support that brings a lot of healing this rune could actually be played, because the overheal from the support could be useful against a heavy poke lane.
Blade of the Ruined King and Guinsoo's Rageblade These stacks increases everytime you takedown a Champion or simply kill minions, the more stacks you have, the more attack speed. One thing to note is that Legend: Alacrity is the easiest to stakc out of these 2.
Legend: Alacrity has a max stacks of 10 and starts with 3% Attack Speed even without any stacks!
Legend: Bloodline This used to be my go to rune.
As Vayne I really enjoy having a lot of life steal, it makes the laning so much easier in terms of sustain. The reason why I chose to go with Legend: Alacrity is simply because the Attack Speed is too big to miss out. But if you struggle in terms of sustain this rune is still really good, it is up to you which one fits your playstyle. Legend: Bloodline Also scales really well late game. It can stack up to 20 times, combine this with your life steal from items and the other runes and maybe even a Spirit Visage it creates massive life steal and can get you to full hp by a few auto attacks.
First will be the Offense shards
Diamond Axe and Time Because Vayne scales really well with Attack speed, the Axe rune will always be the superior choice.
In the middle we have the Flex shards
Diamond Shield Circle Because we are playing the ADC role, we want to put out as much damage as we can, and Diamond is the only damage choice on this row, therefore we will go with the Diamond
The last row is a bit more interesting, it will be the Defense shards
Heart Shield and Circle to choice between. In 70% of the scenarios I would recommand the Shield because the damage will be Physical Damage from the ADC in most of the cases. However! There are cases when the support actually deals more damage than the ADC in laning, therefore, going with Circle might not be a bad idea. Heart Could also benefit Vayne because it scales as you level, and as Vayne you become really powerful later into the game. Another thing to note is if you are vs heavy Physical Damage or Magic Damage team, you can swap to Shield or Circle depending on their team composition
Vayne's Condemn is the most crucial ability she has. There are many uses for Condemn, I will list the most important ones below. But before we begin, you need to know about Cast Times. Almost every single ability in League has a small cast time. You might have not thought about it, but there is a small cast bar everytime you cast an ability. Why this is important to know is because you can do certain actions while it is casting. One example is Condemn Flash. You use your Condemn first and then Flash afterwards. That way, you will instantly fire away your condemn as soon as you Flash. Why this is important is because then you can position yourself for the Condemn into a wall stun instantly. I recommand you to go into practice mode and practice this combo multiple times. You can also introduce this to your warm up rutine. I will show you an example of the trick below
Once you have mastered Condemn - Flash, then you can move to the next Condemn trick, I call it the
"Frontal-Condemn-Flash" It works the same way as Condemn- Flash, but instead you stand towards a wall and bait the enemy towards the wall. The enemy will avoid standing towards the wall and will stand on the side facing away from the wall. But if you have Flash, you can trick him and use your Flash to get in a position where you can stun him. I will show one example in practice mode you could practice on, and another one in a live game where that trick helped me get a double kill.
There are other ways to use Condemn outside Flash Here are a example on how.
If you are really good at timing your Tumble's you could cancel a lot of abilities from the game by Tumble in the right moment. Here are two examples from my stream when I cancel Mordekaiser and Darius Ultimates
You can use your Tumble with Final Hour before Flash in to make it more of a suprise attack, as you can see on the clip below
Don't forget that your stun works towards all terrain, even champions abilities! This can create an element of surprise by using their ability towards them. Here you see an example of me using my Flash to dodge Jarvan IV knockup and then using my Condemn to stun him under tower for an easy kill.
In this next clip you will see how good Vayne's passive Night Hunter combined with Final Hour really is. You gain a massive amount of movement speed which makes it a lot easier to dodge skills shots. In this clip I dodged Graves End of the Line and also his Collateral Damage I also dodge Nami's Aqua Prison and Tidal Wave making me barely come out on top
If you want to master the Vayne, you need to know how to kite. This goes for every single ADC. Always use one auto then move backwards one step then back to auto. I recommand using "A" (Attack move) and then move backwards. Here you can see a clip of kiting in action
You can also use attack move while moving forward. Simple auto the target then move towards them. The faster you are at it, the more chance you will have catching up to them and finishing them off.
If you are still confused, don't worry. I plan to upload a full guide on how to kite successfully as an ADC on my YouTube channel in the future
What are your thoughts on frozen mallet/gargoyle on vayne?
Tank Vayne is actually one of my "Secret projects" I have been working on. I think that Tank Vayne could be a legit build. I have played some games on her in Diamond elo but i have never tried to push with tank Vayne. I want to write a guide about it or mention it in the guide but atm I have to little experience with it. I think that Frozen mallet combined with Rageblade, Ruined king, Wits end, Spirit Visage with the domantion tree as secondary could work. I have never heard of gargoyle Vayne tho, so i cant comment on that, might be something i could try out
How do you feel about sudden impact? Using it with ravenous hunter lately and am loving it.
I used to run with Sudden impact before. I personally really like it, gives a small damage boost. But now I am so used to the Taste of Blood. A tip i can give you is to tumble auto while Taste of Blood is on cooldown, you will gain a pretty big heal that combined with Ravenous Hunter and Vampiric Scepter. It is almost impossible to lose short trades once you combine all those 3. For me the Lethality is not worth it from Sudden Impact, but I can see a use for it for sure. If you have a sustain support and already got the sustain needed, maybe could be worth picking up and snowball with it, but for the other 80% cases I recommand Taste of Blood :P Could depend on your playstyle
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