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Spells:
Teleport
Flash
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction

Welcome to my second MOBAFIRE guide, my dear reader. This guide details a rather unconventional way to play one of our newest (and cutest) champions,

I came across this idea a few days ago while perusing other



What you see before you today, dear reader, are the results of my ongoing experimentation. I suggest you remain patient and read the next few sections of my guide on the goals and viability of this build before jumping into queue to try it as things could end very badly for you indeed. Learn from my mistakes, dear reader, do not repeat them yourself.

Disclaimer: this build remains experimental and shall be updated often. I cannot guarantee its strength at the moment though it seems to work pretty well. Any and all feedback, particularly about specific top-lane match-ups is much appreciated. Expect this guide to change as I continue to use it and receive feedback.

There are THREE main ways in which you can build






My build, dear reader, is the part of the AD/AS/On-Hit series of


The goal of these builds is to capitalize on the extra damage granted by your passive and use it to shred the enemy team. Unfortunately, because it relies on auto-attacks, this leaves you very vulnerable to being burst down before you can make an impact late game as your auto-attack range is a mere 550, hence the drop-off. Besides, other champions have better suited kits for this type of build, especially champions like



So, dear reader, let me ask you a question. It is the same question I asked myself. How would you build

The conclusion I reached for viability was this: build high-damage items at the start of the game and survivability items at the end. This helps you to dominate during the early-mid game. As the enemy team takes notice of you and begins to focus you, you will have enough health to survive and become an end up becoming an off-tank.
This allows you to take the role of a Tanky DPS champion, the sort that is normally sent top-lane in the first place. Because of the damage items you built early, the enemy team has no choice but to focus you. Because of your health, armor, and MR you can take quite a bit of punishment while sewing chaos with your amazing crowd-control and granting your carries the time they need to shred the enemy team.
Be warned however, my dear reader, this build will not always work. I've had it crash and burn as often as I've had it rip through the enemy team. Read on if you wish to know when to pull out this build and when to simply leave it alone and use another one.

The main consideration you must take is your team's composition. The reason for this should be quite obvious, this build is expensive. If you cannot have a solo lane you cannot make this build work. It is possible for you to take the bottom lane with a support and gain sufficient farm in that way but that would be ill-advised.
Because of this we find ourselves an unfortunate situation where using the build in solo-queue can be rather difficult. With four random teammates, each with their own pre-conceived notion of how

Note: If you wish to skip the next section (inside the purple dividers) go ahead. It is a discussion of why you should take the top-lane over any others (though the mid-lane is also acceptable).

Remember what I talked about in the last section reader, remember our discussion about how to build

This leaves you with two lanes. The middle lane, and the top lane. I would advise that you let an AP carry take mid while you take top, but this is not as important as having an AD carry bottom. Should you find it necessary, you can take the middle lane and you can dominate it. In fact, you SHOULD dominate it. Only do this if you have a good AP damage dealer who is allowed to have a solo lane for farming. You want to keep the damage on your team balanced. There are some champions that can work just as well solo-top as they can mid, such as


If it becomes apparent during the pre-game chat that you will not be allowed either mid or solo top, please pick a different champion or build support


Since we are taking the role of Tanky DPS as








Congratulations my dear reader and thank you for making it this far. I know the previous sections contain a daunting amount of text, but with such an unusual and unconventional build such explanations were necessary. And now, on to the build!
Runes










Runes









Runes







Runes











Choose your favorite combination of runes from those I listed above and you should be set! Remember, your goal is early-game domination while laning followed by late-game durability for sustained damage.
With this build I go for a 21/9/0 focusing on maximizing my early-game damage and survivability. I put points into



Note that I do not put points into


I do, however, take
















Know that the bolts are homing and can be intercepted by minions or other champions before they hit their intended target. You can use this to last hit two low-health minions at the same time if you position yourself properly.
Pix can be temporarily granted to an ally with your shield,





You're going to want to max out


[+] Combine


[+] Remember that enemies will only be damaged by one bolt, hitting them with both will not double the damage (that would be quite broken).
[+] Finally this spell is also great for farming quickly and clearing minion waves. However be warned my reader, it also tends to push the lane very strongly leaving you open to ganks. Try to hit only a few minions (or just the low health ones that you will not be able to auto-attack in time) if you intend to use it for farming.



You're going to want to max out






[+] In teamfights you should target the enemy with the largest damage output. This will render them unable to do anything much for 2.5 seconds hopefully allowing your team to finish them off.
[+] Cast on yourself or the AP carry for a nice boost in damage and extra movement speed. With level 2 boots your speed will increase from 370 to 480.
[+] Cast on yourself or allies to help initiate, escape, gank, or chase. If ganking or being ganked you may want to cast it on the enemy champion instead.
[+] Cast on an enemy when engaging in a 1v1 as it grants you up to 2.5 seconds of FREE DAMAGE as they will be unable to do anything apart from looking adorable.




You're going to want to max

[+] Combine with

[+] Tag a low-health ally (or yourself) with the shield and help them escape, most helpful if they are out of harm's way but have a DoT (like





You're going to want to take points in

[+] Cast on an ally the enemy team is currently focusing. The extra health will help them live through the fight, or at least last a bit longer so they can deal more damage. It is especially important to cast on squishy carries (if you didn't cast it on the tank when he initiated).
[+] Cast on a low-health teammate to help them escape to safety. When cast on someone with under full health it acts like a heal (the extra health does not disappear when the duration runs out). Having a 300/450/600 (+0.5 AP) health heal can mean the difference between life and death in some cases. Note that because it is technically a buff, it cannot be reduced by heal de-buffs like

Item Sequence





















Item Sequence















Item Sequence





Item Sequence




















Farewell, my dear reader, I wish you the best of luck in your endeavors.
Credits to jhoijhoi for the template, which you can find here and to IceCreamy for help with some formatting problems.
4/28/2012: Guide published!
4/27/2012: Made the guide more colorful, added a short Dominion section
4/21/2012: Guide completed
4/20/2012: Build-order settled upon, guide begun
4/17/2012: Experimentation on creating an AS/On-Hit

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