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Lux - A Detailed Guide to Luminosity






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Spells:
Teleport
Clarity
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Foreword
Sup guys,
I've been in and out of League of Legends recently because I feel with the amount of changes running through, the game almost feels unstable in its term of balance. While going through the Kiting Metagame to the Tanky-DPS Metagame, and its most recent switch, League of Legends has gone through tiers of champions that is ever changing through the weeks of new champions and patches. One character that has come out of the fray of new champs is Lux, a variety of assortments to the team that can carry a team, and make or break a team fight. The ability of this champion reaches far beyond the category of most of the newer season of champions released by Riot and holds a candle to some of the original Release Champions.
For Lux, she's one of the few champions that can hold Tier 1 items like
Doran's Ring and can benefit from the early to mid game advantage to sway the game quick and fast. Gaining the early game advantage around level 5-7 will give you the opportunity. This guide will teach you the coordination in terms with the
Doran's Ring stacking and set you on the right path in coordinating and leading your team to a swift and fruitful victory.
I'm putting a lot of faith and work into this Summoner's Rift 5v5 guide, so this will be the first guide I provide comments to vote. I would like to hear what people say in turns of this build and how it was made compared to my earlier, simpler builds. If you want to say "+1 Good" or "-1 Bad", I'm okay with this because it's your opinion and you want to share it with me and the others who will read this build. I'm happy that you took the time to read it through and take the time to vote, good or bad. It helps me in ways you wouldn't know, so help be a part of this guide and make it the best it can be. Add your words so I can make mine.
-Diesel





















If You're Prioritizing in Ganking/Defeating Enemy Champions:
Skill Prioritization:













If You're Prioritizing in Farming for Your High Tier Items:
Skill Prioritization:









I feel in playing a Farming Lux,







If You're Looking for a Rounded Game:
Skill Prioritization:




With a rounded game, you'll be coordinating the previous two game plans into one: keeping yourself as a strong force in your lane while using




The Main Two:





Other Summoner Spells:



For Lux, even with boots, she can be a slow champion. Adding






Early Game:
For the








Mid Game:
Remember when you want to get to your Tier 2 items, start selling off your





Late Game:
Take this rest of the game MAXing your character and getting ready to end the game.


Optional Items:
These are items that are situational items that if someone is stacking Magic Resist, or you need some extra defense yourself, these will help you be offensive and cover yourself in the process.







Consumable Items:
When you have some extra gold, particularly in the initial laning phase, grab these to help you and your team out.
Sight Ward

A Detailed Guide to Luminosity details specific ideas for Lux along with general, but this guide is around the concept of stacking
Doran's Rings for a strong and efficient early to mid game to get a head start towards your late game by having a distinct advantage against your opponents. Doran items are becoming cornerstones for early game domination for characters like
Ashe,
Tristana, and
Shen to name a few. For these items that were once under-used beginning items that were overshadowed by
Long Sword,
Ruby Crystal, and
Vampiric Scepter: they are finding their niche in builds and finding their ultimate effectiveness in powering a hard early game to gain advantages on characters that are item dependent or need a late start to start their dominance. For Lux, stacking
Doran's Ring will give you harder hits, longer lane times, and the ability to bang with early dominant characters in mid or in lane.




- +30 Ability Power
- +5.9 Mana/5sec
- +101 Mana
- +100 HP
Adding just one of the rings gives you a multitude of upgrades that will benefit in any of your categories. Not many characters start Level 1 with 30 Ability Power, and with Lux's Ability Power Ratios, your damage early game will look something according to this:
- Level 1
Light Binding - 70%APR [60 + (70% of 30AP = 21) = 81DMG]
- Level 1
Prismatic Barrier - 35%APR [50 + (35% of 30AP = 10.5) = 60.5 ShieldHP]
- Level 1
Lucent Singularity - 60%APR [60 + (60% of 30AP = 18) = 78DMG]






Continue to run a solid circle of one-two combos from






- +60 Ability Power
- +400 Health
- +16 Mana/5sec




When you receive enough gold, sell one or two of your


When Level 10-14 hit, most US-based teams will start to crowd together and march down a lane. Here you should have finished your first Tier 3 item,










Know that in this point of the match, mistakes mean much more than they did earlier, death timers are higher, and tensions are even higher, the best advice I can give during late game is to keep a cool head about the situation your team is in. Lux and this build are generally better during the early to mid game phase since you have a statistical advantage against your opponents, but now that the game has progressed, they can start getting to work against you like





Stay in the back, focus your targets, and you will be victorious.
I'll show you the combo, then explain how it works:






Start with catching an enemy champion with




















Thanks again for reading A Detailed Guide to Luminosity, this is easily the longest, most thought out guide I've ever even thought of making. I will continue to update this guide because I have put A LOT of time and effort into it, and this is my textual baby now. Like I said in the Foreword, if you want to comment with "+1 Good" or "-1 Bad", I'm happy for your comment and will embrace it. I would love constructive criticism from all of y'all and hopefully will get it. If not, it's all good.
Enjoy the guide and God Bless!
-Diesel
January 14, 2011
- A Detailed Guide to Luminosity is up and runnin'! Woo~
January 16, 2011
- Added DoctorLock's suggestion on
Clairvoyance in Summoner Spells.
- Added
Void Staff to Optional Items in Main, Optional, and Consumable Items. Thanks Nazera!
- Re-worded the Combo in Unique Skills. Thanks nand!
February 7th, 2011
Health Potion has been removed from Item Sequence due to
Doran's Ring price increase.
- Early Game: Stack Your Doran has been modified.
Ionian Boots of Lucidity has been added to Optional Items in Main, Optional, and Consumable Items.
February 25th, 2011
- Removed
Deathfire Grasp from Purchase Order.
- Added
Morello's Evil Tome to Purchase Order.
- Added
Deathfire Grasp to Optional Items.
- Added
Morello's Evil Tome to Late Game Items.
- Edited Late Game: Never Surrender.
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