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Spells:
Ignite
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction

Hello everyone I've been seeing some questionable

Note: Also please remember this is a guide to




The Good:




The Scrubby:




Explanations:
Passive:







finales funkeln- Your ultimate and what an ultimate it is. This bad boy will line them up and knock them down ladies and gents. More about this one later. Refer to it's special section below.
Danger Wall Of Text Approaching! (Just hang in there it's good information I promise.)
So you decided to lock in as



Your first main goal is to farm like an absolute maniac. Yes not to kill the guy across from you and not to take the turret but to farm your way into that monsterously expensive build we've laid out for you. It is at this point that I feel the need to explain this mentality. Now why are we focusing primarily on farm? Because one kill = 11 creep kills in gold and as long as you can out farm the guys across from you it is going to be innevitable that he will go down to you and the tower will soon follow.
For the first 5 levels of the game focus your last hitting of the creeps. If you can catch your opponent in the AoE of your




First Blue Buff.
It's time we show this guy what you're made of. By now your jungler should be able to give you the second blue buff that's come up and with the regen you can begin to zone your opponent out of his creeps. Use your


Note: This same effect can be put into place without blue buff however it is considerably harder as you can just cast on nearly every cooldown you get. You should always be trying to gain zone control.
Lv6:
Disclaimer: Now before I proceed I should mention that if you see an opportunity to get a kill before this you should take it, especially if a jungler gank is involved but this is how we take people out as 1v1

Now most people who face







Also remember to be aware of the map, if someone goes m.i.a. I don't care whose job it was to call it out, if you get ganked by that person and die it is your fault for not having the proper level of awareness, not the guy who forgot to call it.
If bottom lane stomps out their opponents and can force a back or even a double back and your jungler is in the general area, throw the ping on dragon, push your lane, and go help your team take it. Global gold wins games and having more people there to take it out gives your team significantly better odds of getting the gold successfully.
Also I know your build is expensive as hell but if you find yourself with extra gold grab some sight wards. Nothing changes a game more than good map vision it allows you to counter the enemy so hard its not even funny.




Now the fight rotation outlined above is the best for taking out enemies without a proper blink ablility ready to go and a different rotation may be necessary to take out higher skilled opponents.
Higher skill opponents will most likely flash out of the way of your finales funkeln as they see it channeling so to kill them I would suggest the following:




This rotation will allow finales funkeln to land while the enemy is still within the snare of


And for the highest damaging sustained fight by maximizing the amount of damage done by your passive.(essentially they don't look like they're going to try to run):



As you can see



2







The semi-core:






The No Goes-
















I have found that most


finales funkeln is also an excellent execution move, as long as you know how to use it. Try to think about the map when you fire it, what is the most likely path someone is going to take to run from the fight. Is there anything you can do to influence them in such a way that your finales funkeln is a sure thing? Yes, yes you can. One trick to employ would be to lead them with



Super Counters-







Counters-







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