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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
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Hey fellows, and welcome to my first ![]() Draven is an amazing adc in my oppinion, and strong too, if you play him well, you can and will dominate your lane. I love this champion and I still play with him, it's very fun and I hope you enjoy Draven and my guide as well. |
PROS![]() + High early game burst potential. + Easy to farm with his ![]() + Dominates lane with easy if played right. + Has two 'securing kills' abilities. ( ![]() ![]() + He's Draven. |
CONS![]() - Late game isn't that strong - Can easily be countered by a pro ![]() ![]() - His ![]() - Depends totally on positioning. |
Your role as Draven in a game, is the same role that a normal adc has in a normal/ranked game. In lane phase you need to prioritize your farm, try not to die, try to get 2 or 1 kill at least before going base (If you can't, no problems, just enjoy your free farm and be carefull with the enemy jungler), if you can, keep the enemy bot lane ocuppied with your bot lane, always remember, when your team destroys the first turret, try a quick dragon, call your jungler and mid to help you.
In teamfights, your role as Draven is to do all the damage that you can deal, stay out of the enemy team range if you're being hard focused and if possible, getting out alive.
Draven's critical strikes deal 30 + (4 × level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike.
This ability is very good, principally early on the game, it's a true damage skill over time, just like ignite, the diference is that ![]() ![]() Additional notes: ![]() |
Draven's next attack will deal an extra 45 / 55 / 65 / 75 / 85% of his attack damage as bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
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Draven gains 40 / 45 / 50 / 55 / 60% increased Movement Speed for 1.5 seconds and 20 / 25 / 30 / 35 / 40% Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Nice steroid for ![]() |
Draven throws his axes and deals 70 / 105 / 140 / 175 / 210 (+ .5 per bonus attack damage) physical damage by throwing his axes. Enemies hit are knocked aside and slowed by 20 / 25 / 30 / 35 / 40% for 2 seconds.
A heavy CC with a strong adc like ![]() ![]() |
Draven hurls two massive axes dealing 175 / 275 / 375 (+ 1.1 per bonus attack damage) physical damage to each unit struck. Deals 8% less damage per unit hit, down to a minimum of 40%. This resets when Whirling Death changes direction. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion, or upon reactivation, or upon reaching the boundaries of the map.
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You can use this spell if the enemy team has a lot of CC's that would normally kill you. TIP: Use it before supressions CC's like WW's ![]() |
Use this if you thrust your skills and want to play agressively, ![]() ![]() ![]() ![]() ![]() |
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Runes




This one above is a normal adc rune page that most part of the people use.


greater mark of armor penetration= This set of rune allows you to simply ignore a amount of your enemies's armor early on, combined with your masteries set, you'll probally be doing a nice damage with these marks on.



Normal ADC Draven Masteries
I'll quote down here the masteries that I think is needed.
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Starting Items
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This is a classic start for adc's, this item is so good early on that i can't even describe it. ![]() ![]() |
A ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Early game/first back items
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Fabulous ad item, if you get one of these early on the game, you'll have a huuuge damage output, and with draven, that damage is almost twice because of his ![]() ![]() ![]() ![]() |
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This item will give you enough sustain to keep on the lane farming, and it can be upgraded later into a ![]() |
I know that in season 3 they reduced the need of boots, but I highly recommend takin these because you need that movement, your mana isn't infinite to keep using your ![]() |
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Offense Items
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In my opinion this is a core item for any adc out there, but, this is a guide, so I'm listing all the viable options in my opinnion so you can make yours and make your own build.![]() ![]() |
Critical hits item, this is for those who like a critical hit sometimes to scary the hell out of your enemies(I do!). ![]() ![]() |
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Really good item, as I said before, this item syncronizes very well with ![]() |
This item is good for pushing lanes quickly, i honestly don't like this item that much, but if you like it, it's still a good and viable option for ![]() |
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An item with an late game focus because of it's Unique Passive that is % armor penetration, so, meaning you should take ![]() ![]() ![]() |
Good early game item, and good upgrade item from ![]() ![]() ![]() ![]() As mentioned before, don't take this item if you are going to use ![]() |
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Defense Items
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I don't see ![]() ![]() |
Get ![]() ![]() |
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If the opposing team has high CC's and you're not using ![]() ![]() ![]() |
One of the best defense items for any adc like draven, and if you're getting focused down everytime, this is your best option. I don't recommend building this item if nobody on your team can protect you after you revive, it would be waste of money. |
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I think



First of all I need to thanks jhoijhoi's awesome guide which can be found here. Another person I would like to thanks is SeekerOfJustice for his continuously feedback and oppinion ^^.
Thanks to everybody who read this guide til the end, I'll be looking to upgrade it as I can and according to your feedback, please comment and leave me your feedback so I can make this guide even better with your help!
Thanks.
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