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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
Introduction
Hi, my name is Tattered_Circle (TatteredCircle at EUNE), and I have been playing League of Legends for a year now.



As you can probably guess this is not your typical RocksolidFulltankJungle/TopMalphite guide, but something a bit different.
If you think this guide is terrible, please tell me why so I can improve it.
Usually when you see




Pros:
+Often surprises enemies with his dmg output+Very good initiation +Good cc (especially against AD) + ![]() + ![]() + ![]() |
Cons:
-Not as sustaining as fulltank ![]() -Runs out of mana quickly at start -Easily countered by spammers like ![]() ![]() -Teammates might expect you to be more tanky which can lead to awkward situations |
Build that you should go for










Another item that you will need is

Build



Other items




at all. They are both very offensive choices and buying one of these would mean a loss in survivability. But on the other hand do you need MR if enemy team is full AD?
Then you could go for one of these instead of



If you don't like the














This is my general rune setup for tanks who deal magic damage.
Marks for that little extra magic penetration and flat armor and magic resist for maximum effectiveness at start.
There really is no reason to not go for scaling armor and magic resistance. It's just personal preference.
Two scaling HP Quints for that ~100 HP and percent HP Quint for further increase in max HP.
Feel free to suggest other runes in the comments section.


Ignite for top in this situation is like smite for jungle. You WILL need it don't lie to yourself. Flash helps you with engaging and disengaging through the entire game.
Trust me these two work best for you, of course you can try using



In general
I don't think that I can stress this enough, you are not fulltank. Still, your job is to go in to the frey with your ult, smash their squishies (




In lane
Your passive shields you well so you can last hit and harass quite safely, just remember to keep an eye out for your mana since it rus out really quickly.
After level 2 you can start to deal neat ammonts of damage to your opponent. You slow him/her down with your



Max your



When you get your ult you can start to dive your opponent. Poke your enemy until he/she has about 400 HP, then KABOOM!!!




Later, when you have taken points in


Teamfigths
Your ult is an amazing initiation ability, but can also be used in counterinitiation. Wait for your enemies to group up and then try to hit as many enemies as possible with your ult while keeping these in mind:
-
-Aim for their squishies and high damage champs
-Try to ult slightly behind the enemies, trapping them between you and your teammates. "Caught between a rock and a hard place."
-Activate your W ASAP.
Also remember that your ult is a dash so you can go through walls with it. Suprising the enemy can make a huge difference. Also if you are chasing someone and don't have enough range on you Q you can use it to enemy minions or neutral creeps to gain enough speed to catch up with him/her and use your Q again so your team can close up for a kill.
9/6/2013 Guide published!
11/6/2013 Added runes section.
27/6/2013 Updated items and Tips and Tricks section.
31/7/2013 Removed Runic Bulwark from guide (patch 3.10) and replaced it with Locket of the Iron Solari.
2/8/2013 Actually removed runic bulwark (I just can't do anything right :D).
6/8/2013 Added Sunfire Cape to the guide, after testing it a bit.
11/6/2013 Added runes section.
27/6/2013 Updated items and Tips and Tricks section.
31/7/2013 Removed Runic Bulwark from guide (patch 3.10) and replaced it with Locket of the Iron Solari.
2/8/2013 Actually removed runic bulwark (I just can't do anything right :D).
6/8/2013 Added Sunfire Cape to the guide, after testing it a bit.
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