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Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
In this Fizz build, I will be explaining Fizz's skill order and what they do, as well as when and how to use them. Also i will show you the items that you should get for Fizz, the Masteries you should take, the Summoner Spells, and the Runes.
AP- Ability Power
Marks
Seals
Glyphs
Quintessences
I take 3
Greater Mark of Scaling Magic Resist

REASONS
- Magic Resist per level, gives more Magic Resist than flat Magic Resist.
- Magic Resist will increase with each level.
- Most games have Ability Power champions.
I also take 6
Greater Mark of Magic Penetration

REASONS
- Smart players on the enemy team might stack Magic Resist.
- Fizz is an AP character, you will need Magic Penetration for enemy base Magic Resist.
- It will increase your damage output with your abilities.
Seals
I take 5 Greater Seal of Vitality
REASONS
- Smart enemy players might target you first because of the damage Fizz deals.
- It will give you more chances of surviving in team fights.
- At higher levels you will be able to turret dive more often.
- You will stay longer in your lanes.
I also take 4
Greater Seal of Scaling Ability Power

REASONS
- Like I have mentioned before, Fizz is an AP champion. The more AP, the stronger you get.
- Ap keeps increasing with each level.
Glyphs
REASONS
- Same reason as AP Seals, the more AP the stronger Fizz gets.
- Even more Ap.
Also I take 4 Greater Glyph of Vitality
REASONS
- Tanky Fizz is tanky, Fizz can be a big threat if he has a lot of Health.
- You will have more chances of winning in 1v1 battles.
Quintessences
For my Quintessences, I take defensive ones. To help me stay in battle.
I take
Here is what everything should look like when you are finished.
Precision
Press the Attack
Electrocute
Predator
Fleet Footwork
- 1 Greater Quintessence of Defense
- 1
Greater Quintessence of Scaling Magic Resist
- 1 Greater Quintessence of Vitality
Here is what everything should look like when you are finished.
Runes






For my Items, I like to start off with
Boots will make you more mobile, and potions will help you with First Blood, or staying in your Lane longer.
After you save up money, you need to get
The reason is, Fizz is AP, so he needs Magic Penetration to eat through those Tanks.
When you get some last hits or kills, go for
This will make you more Tanky and give you some Ability Power.
After that, buy
For me, this item is VERY helpfull for mages. It gives you durable Health and impressive Ability Power.
When you bought the
Rylai's Crystal Scepter, you must go for
Once you got at least 2 of those items, buy
This item, is one of the best for Fizz. It gives you nice Movement Speed, Ability Power and Magic Resist. Lich Bane for Fizz, is just like
Phantom Dancer for
Master Yi.
Now, speaking of Phantom Dancers, Fizz could use some Attack Speed. You might say `but that will take up a slot, and you need ability power``. That is correct, and that is exactly why you have to get the
That takes up 2 slots,
Stinger gives you Attack Speed, and
Fiendish Codex gives you important Mana Regen, and a bit of Ability Power. Once you got those, magically turn those two items into
What can i say? Attack speed of the
Stinger, and Mana Regen along with Ability Power in one item! Also, you know what? 25% Cooldown Reduction! If you don't want to get this item, then you can also buy
After this, you have to go for your Must Have Item, which is the
You should already know what this item does. If you don't, it gives you quite a lot of Ability Power, Plus 30% of your current Ability Power.
Now, for your final item. It mostly depends on the game. If people are getting Magic Resist, then i suggest the
If enemies kill you too fast, or after you kill them your Health is too low, which makes you die to minions. Then get the
After you save up money, you need to get
The reason is, Fizz is AP, so he needs Magic Penetration to eat through those Tanks.
When you get some last hits or kills, go for
This will make you more Tanky and give you some Ability Power.
After that, buy
For me, this item is VERY helpfull for mages. It gives you durable Health and impressive Ability Power.
When you bought the

Once you got at least 2 of those items, buy
This item, is one of the best for Fizz. It gives you nice Movement Speed, Ability Power and Magic Resist. Lich Bane for Fizz, is just like


Now, speaking of Phantom Dancers, Fizz could use some Attack Speed. You might say `but that will take up a slot, and you need ability power``. That is correct, and that is exactly why you have to get the
That takes up 2 slots,


What can i say? Attack speed of the

After this, you have to go for your Must Have Item, which is the
You should already know what this item does. If you don't, it gives you quite a lot of Ability Power, Plus 30% of your current Ability Power.
Now, for your final item. It mostly depends on the game. If people are getting Magic Resist, then i suggest the
If enemies kill you too fast, or after you kill them your Health is too low, which makes you die to minions. Then get the
Fizz's Abilities
Q

This is Fizz's first skill. Fizz dashes a fixed distance to the targeted enemy. This skill applies on-hit effects.
W

This skill acts as a passive and an active skill.
- Passive- Fizz's basic attacks mark a target enemy, which deals Magic Damage based on the enemy's missing health over time.
- Active- Fizz's basic attacks cause grievous wounds to his enemies which reduce healing. Fizz also empowers his trident making his basic attacks deal more magic damage.
E

Upon activating this ability, Fizz jumps towards your cursor, also becoming untargetable for 0.75 seconds. After a short delay, Fizz slams the ground, dealing magic damage to surrounding enemies, and slowing them.
After using
, Fizz can activate the ability again.
Upon activation Fizz jumps toward the cursor again, dealing magic damage instantly to a smaller area, but not slowing.


R

Fizz throws a fish to the targeted area. Upon hitting an enemy champion, the fish will stick to them. After a brief delay, Fizz's shark will emerge, and chomp the enemy champion, dealing great damage to the champion and his surrounding units. If it misses, it stays in the area. If a champion walks into the area, the fish will stick to them.
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