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Introduction


PROS!
|
CONS! |
Ignite - This is a must on
Cho'Gath. He has really good early game kill potential with his
Vorpal Spikes and
Feast. Having that extra damage will help to secure kills or stop an enemy from healing back up during duels.
Teleport - As horrifying as the Terror of the Void is, he's not that fast, which makes getting to teamfights or even getting back to lane difficult. This give you the global presence you lack and gives your team the help they need. I take this over
Flash because, generally, if you feel threatened you can just
Rupture and back out.
Flash - I can understand taking this. It still has many uses and is one of the greatest summoner spells. Go ahead and take this spell if you're not yet comfortable or confidant in your abilities with
Cho'Gath.
All the Other Summoner Spells - No.








All the Other Summoner Spells - No.


Greater Mark of Hybrid Penetration - These are fantastic. All of






Offensive Mastery Tree
Fury
- This is the only mastery you get in the offense tree. It is very helpful when trading because most of your damage comes from
Vorpal Spikes
Defensive Mastery Tree
Block
- Very good for trading early and help against ranged harass if you top lane against a ranged opponent (i.e.
Teemo,
Lissandra)
Recovery
- The extra health regeneration helps sustain over time
Enchanted Armor
- The 2% bonus Magic Resist and Armor helps a ton mid to late game
Unyielding
- Helps out against ranged harass and syenrgizes well with
Block
Veteran Scars
- Extra 36 health could make the difference between life and death early game
Oppression
- With your
Rupture slowing enemies helps out when trading or fleeing with low health
Juggernaut
- 3% maximum health is really nice late game, especially if you just build him straight tank.
Hardiness
- 5 bonus armor is nice for durability in lane
Resistance
- Just more durability in game, still really helpful
Perseverance - Helps you stay in lane longer and just over sustain
Swiftness
- With
Cho'Gath's lack in mobility this is very helpful when you trying to escape or charge head first into the enemy lines
Second Wind - Probably one of my most favorite masteries for any tank who need sustain. With
Carnivore this makes you very hard to push out of lane. This mastery is also good on champions like
Shen,
Zac,
Dr. Mundo, and
Volibear
Legendary Guardian
- Basically your own mini tenacity. Very helpful due to
Cho'Gath's lack in mobility
Utility Mastery Tree
Meditation
-
Cho'Gath is quite mana hungry if his abilities are use to often. To often I've found myself just glad to have this little bit of mana regeneration to throw out that last
Rupture or
Feast.


Defensive Mastery Tree
























Utility Mastery Tree




Possible Item Starts
Preferred Start - I prefer to start out with
Crystalline Flask, 2
Health Potions, a
Mana Potion, and the
Stealth Ward. This gives you that much more sustain in lane and allows you to be extremely aggressive early on. You can use moves and trade with opponents more often. If you're not partial to being aggressive you can use the extra sustain to easily outlast your lane opponent.
When Against Ranged Opponents - Against top laners like
Teemo,
Vladimir, or
Lissandra I find it best to start
Doran's Shield. In combination with
Block
and
Unyielding
their auto-attacks hurt that much less. It gives you a lot more durability in lane.
When Against High AD Opponents - When against a high AD opponent like
Riven,
Tryndamere, or
Rengar I like to start
Cloth Armor and 5
Health Potions. When I find myself having to start this way I either toss the
Cloth Armor aside till later or I build into an early
Warden's Mail to later build into a
Frozen Heart.
Core Items
Sunfire Aegis - This is very good for
Cho'Gath. Since your not very mobile you'll want to stay in lane as long as possible. Being able to push quickly is very helpful. This also gives you a lot of DPS during a fight.
Wit's End - This is an extremely large source of damage for you. With most all of your damage coming from your
Vorpal Spikes this just increases your damage tenfold. I am a die-hard fan of
Wit's End, I use it whenever possible.
Sorcerer's Shoes - These gives all your moves a good kick (no pun intended). Other boots that are ok to use are
Ninja Tabi and
Mercury's Treads. I only get those if I'm falling behind though. You have enough tankieness to not need them in the long run.
Abyssal Mask - This is a great item. It gives you plenty of magic resist to tank more and it's passive is great during team fight when your
Sunfire Aegis is dealing all that AoE DoT. It's good to get this before
Wit's End only if (A) your planning on team fighting earlier or (B) there is a
Fiddlesticks on your team. The
Abyssal Mask's passive mixed with
Fiddlesticks' passive will shred your enemies magic resist during team fights.
Frozen Heart - This is great item. It gives you more tankieness and more mana to use your moves more often. You can sometimes build this before
Abyssal Mask if they have a fed AD champion causing mischief around the rift. It also gives a great passive just to impare the stats of the enemy team during teamfights.
Warmog's Armor - This late game item makes you pretty much unstoppable. It's not as important as your early to mid game AoE items but it is really good late game. Another final item you can't get is
Rylai's Crystal Scepter, but only get this is you are really far ahead.
Greater Vision Totem - People seem to forget that you can upgrade these things. I like this upgrade because it gives you a free
Vision Ward to hide in
Baron Nashor's pit.
Preferred Start - I prefer to start out with




When Against Ranged Opponents - Against top laners like






When Against High AD Opponents - When against a high AD opponent like








Core Items








































In Lane - During the laning phase of the game you key focuses should be: (1) Creep Score, I cannot express how important this is, it is very easy to execute creeps with
Vorpal Spikes so no excuses. (2) Not dying! You're not
Karthus, it's not ok if you die. You loose stacks if you die which can weaken you quite a bit. (3) Harassing. Let me be the first to say that kills are not all that important, but keeping up with damaging your lane opponent is. If you push them out of lane you can deny them a lot of gold and experience. If you do see an opportunity for a kill than take it, but don't go all #420YOLOBLAZIT mode on them and dive them under turret and get yourself killed.
In Teamfights - Peel the enemy team back like a banana! With your
Rupture and
Feral Scream you have a great amount of control during teamfights use it to your advantage. Also you are supposed to be absorbing damage for you team like a sponge in the ocean. You are a tank. You are strong.
When fighting for
Baron Nashor or the Dragon - Your
Feast does a flat 1000 damage to monsters and minions, mix that up with a
Smite and you got yourself a game turning advantage. IMPORTANT: Make sure, when you try to steal something, that you either
Feral Scream or
Rupture the enemy jungler so that they have no chance to
Smite.


In Teamfights - Peel the enemy team back like a banana! With your


When fighting for






I really hope you liked my guide on
Cho'Gath! I also hope that this contributes and improves, your play with the Terror of the Void. Well I'd love any constructive feed back or just all around comments on my build! Thanks for reading!

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