Talon Build Guide by Malmortious
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Talon vs AP
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Every ADC in general, but Ashe tends to be extremely squishy and has no escapes, unlike Kalista with her kiting or Ezreal with his blink.
This guy is really easy, but be careful when going for riskier kills, because he can kill you with his passive either by ulting or pre-6 with his Q.
He can be hard to play against in good hands because of his high skill cap and use of his W, but I have yet to meet a guy that wins his lane against me with Viktor.
Avoid his stun and be careful if you get to late game because he scales very well and if you get caught off you're pretty dead.
Depends on who bursts first to be honest. This lane can be a bit harder, but if you are having problems with her go camp other lanes to get kills.
Very squishy but can be quite hard if fed, and can easily insta you. Try to dodge her Q's.
Can be good or bad, no in between. In general a surprise attack over terrain with your E or just an all in on him will get you a kill, but he's pretty slippery.
You can kill him easily in lane, do not get him fed though and position carefully because of his prison as much as possible.
His ultimate is definitely annoying, otherwise he's a rather easy laner.
She can be very good or very bad, if you are not doing well against her go camp other lanes and farm. Dodging her charm is crucial to winning trades.
You outdamage her at almost every point of the game, your W range is also higher than her Q range so this should be a pretty easy lane. Her W has a lot of outplay potential though so play around that.
Deny her pressure as much as possible and try to get kills on her, if you can't do that alone get your jungler. You might have a hard time on this lane due to how safe and reliable she is.
A good Brand can make you regret your existence. Try to do surprise attacks on him with your E , burst him fast before he gets to do anything to you.
Her burst is slower and the damage is really delayed compared to yours. She also falls off harder than you do late game, but a general advice would be to dodge her chain. You can do some trades early but then wait for level 6 when you get your ultimate and kill her.
To be honest she isn't as hard as people make her to be, but good Katarina players can be a problem to you.
He is all sorts of annoying and counters you, I won't lie. Try to get him behind early; he'll surely farm a lot after that , so deny him even more when he starts farming or roaming.
Play defensively, get your jungle to help you with her if you can't 1v1. You should be able to though , you outdamage her early.
You can burst him very fast - the fact that he can negate your burst with his E can be frustrating , but you have favorable trades with him pre-6.
He can escape your combos easily. Because of this, you should wait for him to use his ultimate first then use yours, to deny his burst.Though this lane is favored towards Talon, you can tell your jungler to gank when Zed has used all of his escapes if you're having problems.
Camp other lanes, get your jungle to gank when her summoner spells are down,don't try to force stuff when her cc is up.
Her ultimate is annoying and she has a lot of peel. Try to kill her when she doesn't have her ultimate .
He will put some turrets down for pressure, try to play around them. Dodge his skillshots and burst him fast when you can, preferably by surprise attack with E. His turrets give him a lot of lane control so you will need to roam more to match his pressure and stay relevant if you can't get kills on him.
Her passive will cause you problems. You can E over her wall, dodge her stun, and burst her in short windows. Roam lane, if you can't get kills on her shove and roam.
She has a lot of survivability, escapes and CC. Irritating to match against. Poke her down and try to kill her when she's low and pay attention to her mana pool. This is kind of a roam lane so if you can't get kills on her just go help others.
Laning against him is rough. His passive is really strong and requires constant poking, he stacks armor and he does a lot of damage for a tank. Your best bet is to try to kill him early and then roam.
Poor soul. If you get inside his Stars (which you will) and burst him; he's dead, he'll maybe ult you out of range but that's it.
He does a lot damage, but you have the ability to burst him very fast early, and even late to be honest, just don't feed him or he will be able to 2-3 shot you or snipe you for half of your health.
This guy is a free kill. The only ability that can give you problems is his stun, and that's not enough to get you killed.
He is a pain. He has a lot of early pressure to match yours and can deny your Auto Attacks, therefore making you unable to proc your passive. Bait his passive and go in when it's down.
Welcome to my first guide. ^^
Talon is my main (one-trick) from pretty much when I started playing, so that would be more than 4 years ago, but I took long breaks in between.
I was rated as the 7th best Talon in EUNE and have over 1M mastery points on Talon, so I believe I'm quite experienced with him and after his rework I decided I'd make a guide.
Talon's spells Wound enemy champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound they bleed for heavy damage over time.
Talon stabs a target unit. If they are within melee range, this attack does critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
I chose Rake as my first ability for early AoE poke damage + CS. It's also a very good slow for denying ganks or catching enemies.
Noxian Diplomacy second because it's one of your main sources of damage and it also allows you to proc Blade's End at level 2 along with Rake.
Assassin's Path third for escape potential in case of early ganks or tower dives. You can choose to get this fourth and Rake third for more poke and kill potential if you think you can score a kill at level 3.
-Very high burst damage
-High mobility and map presence
-Invisibility from Shadow Assault
-A lot of escape potential
-Good split push
-Unpredictable engage/flank patterns
-High mana costs
-Vulnerable to CC and peel
-Scales off late game
Seals - Armor , if facing an AP Mid you should get Scaling Health instead.
Glyphs - Magic Resist.
Quintessences - AD , it helps with CS-ing and your level 2 all in. I have seen people get Lethality Quints but Ad Quints outweigh their damage early-mid game and you won't really need that little bit of lethality later.
Maw of Malmortius should be rushed first if you are against an AP laner that poses a threat.
( Tiamat Build)
Rush Tiamat first for wave clear because it boosts your roaming potential by quite a lot and then later sell it for your last item. You should look to complete items in this order : Duskblade of Draktharr > Youmuu's Ghostblade > The Black Cleaver > Lord Dominik's Regards > Edge of Night / Guardian Angel.
The build order listed above works in most cases, but feel free to change it depending on the situation. With this build you should run Sorcery secondary with Nimbus Cloak and Absolute Focus.
The normal build with inspiration secondary lets you get into the game sooner because you don't have to buy Tiamat, so you reach your power spike earlier.
Buying The Black Cleaver after your first or first two Lethality items helps a lot because Talon is really squishy and if you are ahead it's recommended building this so you don't lose your lead to a very good enemy team focusing.
You should finish your boots somewhere after or while building your Youmuu's Ghostblade / Duskblade of Draktharr. It's good upgrading them if you're getting really fed and snowballing so you can transition your lead by ganking other lanes. If the enemy team has strong CC or maybe an AD/AP heavy composition you should look to get the other options I listed in the Boots section.
Here are the ones you should use:
1)(Fast Combo) Rake > Noxian Diplomacy > Shadow Assault immediately after casting Noxian Diplomacy, while you are mid air so you get the Auto Attack reset on landing, proccing Blade's End
2) Shadow Assault > Noxian Diplomacy > Rake > Auto Attack for Blade's End + Ignite if necessary
2') Shadow Assault > Flash > Noxian Diplomacy > Rake > Auto Attack for Blade's End + Ignite if necessary
3)(Surprise Attack) Assassin's Path over terrain > 1) , 2) or 2')
4)(Extended Combo) Rake > Noxian Diplomacy > Auto Attack for Blade's End > Shadow Assault > Noxian Diplomacy if the target can escape or didn't die yet.
5)(Used for early game kills when you don't have your ultimate or if the target is very squishy and has no sustain, you choose the order of Q and W depending on situation) Noxian Diplomacy / Rake > Rake / Noxian Diplomacy > Auto Attack for Blade's End + Ignite if necessary
At level 2, if you followed the ability sequence , will be a big powerspike. Even though Talon has high mana costs, his early game is extremely good, for a simple reason: you can all in on people at level 2 because of your high base damage.
Firstly, you should start by using Rake for the slow and for 2 ticks on your passive. Then Noxian Diplomacy for third tick, Auto Attack to activate the bleed from Blade's End and Ignite, also proccing Electrocute.
If you got fed or at least some kills through the early game, this is going to be a breeze. Although Talon, and Assassins in general, get rather useless when behind so you should make sure to get fed, because Talon is a very snowball-y champion and that's why getting kills and roaming is very important.
You'll find yourself dealing a lot of damage in teamfights, and even if forced to leave, your teammates should be able to finish them off.
Sadly , if you get to this part of the game you'll start scaling off so you should try to end the game and help your team as much as possible.
In teamfights , you should focus on assassinating high priority targets , like the enemy Mid laner , ADC or Jungler. (Only if the Jungler is some kind of assassin and is not tanky , otherwise do not focus that)
Also , you should never initiate teamfights with Shadow Assault , they will back and when you come off invisibility they will CC you and kill you. (Worth mentioning to also never initiate teamfights with anything , not only ulti. You should be looking to flank after your team engaged , if you are the engager they need to follow up immediately or you'll probably die.)