Every ADC in general, but Ashe tends to be extremely squishy and has no escapes, unlike Kalista with her kiting or Ezreal with his blink.
Karthus
This guy is really easy, but be careful when going for riskier kills, because he can kill you with his passive either by ulting or pre-6 with his Q.
Viktor
He can be hard to play against in good hands because of his high skill cap and use of his W, but I have yet to meet a guy that wins his lane against me with Viktor.
Veigar
Avoid his stun and be careful if you get to late game because he scales very well and if you get caught off you're pretty dead.
Annie
Depends on who bursts first to be honest. This lane can be a bit harder, but if you are having problems with her go camp other lanes to get kills.
Lux
Very squishy but can be quite hard if fed, and can easily insta you. Try to dodge her Q's.
Ezreal
Can be good or bad, no in between. In general a surprise attack over terrain with your E or just an all in on him will get you a kill, but he's pretty slippery.
Ryze
You can kill him easily in lane, do not get him fed though and position carefully because of his prison as much as possible.
Ekko
His ultimate is definitely annoying, otherwise he's a rather easy laner.
Ahri
She can be very good or very bad, if you are not doing well against her go camp other lanes and farm. Dodging her charm is crucial to winning trades.
Akali
You outdamage her at almost every point of the game, your W range is also higher than her Q range so this should be a pretty easy lane. Her W has a lot of outplay potential though so play around that.
Orianna
Deny her pressure as much as possible and try to get kills on her, if you can't do that alone get your jungler. You might have a hard time on this lane due to how safe and reliable she is.
Brand
A good Brand can make you regret your existence. Try to do surprise attacks on him with your E , burst him fast before he gets to do anything to you.
LeBlanc
Her burst is slower and the damage is really delayed compared to yours. She also falls off harder than you do late game, but a general advice would be to dodge her chain. You can do some trades early but then wait for level 6 when you get your ultimate and kill her.
Katarina
To be honest she isn't as hard as people make her to be, but good Katarina players can be a problem to you.
Yasuo
He is all sorts of annoying and counters you, I won't lie. Try to get him behind early; he'll surely farm a lot after that , so deny him even more when he starts farming or roaming.
Diana
Play defensively, get your jungle to help you with her if you can't 1v1. You should be able to though , you outdamage her early.
Fizz
You can burst him very fast - the fact that he can negate your burst with his E can be frustrating , but you have favorable trades with him pre-6.
Zed
He can escape your combos easily. Because of this, you should wait for him to use his ultimate first then use yours, to deny his burst.Though this lane is favored towards Talon, you can tell your jungler to gank when Zed has used all of his escapes if you're having problems.
Syndra
Camp other lanes, get your jungle to gank when her summoner spells are down,don't try to force stuff when her cc is up.
Kayle
Her ultimate is annoying and she has a lot of peel. Try to kill her when she doesn't have her ultimate .
Heimerdinger
He will put some turrets down for pressure, try to play around them. Dodge his skillshots and burst him fast when you can, preferably by surprise attack with E. His turrets give him a lot of lane control so you will need to roam more to match his pressure and stay relevant if you can't get kills on him.
Anivia
Her passive will cause you problems. You can E over her wall, dodge her stun, and burst her in short windows. Roam lane, if you can't get kills on her shove and roam.
Lissandra
She has a lot of survivability, escapes and CC. Irritating to match against. Poke her down and try to kill her when she's low and pay attention to her mana pool. This is kind of a roam lane so if you can't get kills on her just go help others.
Malphite
Laning against him is rough. His passive is really strong and requires constant poking, he stacks armor and he does a lot of damage for a tank. Your best bet is to try to kill him early and then roam.
Aurelion Sol
Poor soul. If you get inside his Stars (which you will) and burst him; he's dead, he'll maybe ult you out of range but that's it.
Jayce
He does a lot damage, but you have the ability to burst him very fast early, and even late to be honest, just don't feed him or he will be able to 2-3 shot you or snipe you for half of your health.
Twisted Fate
This guy is a free kill. The only ability that can give you problems is his stun, and that's not enough to get you killed.
Pantheon
He is a pain. He has a lot of early pressure to match yours and can deny your Auto Attacks, therefore making you unable to proc your passive. Bait his passive and go in when it's down.
Introduction
Hi! :)
Welcome to my first guide. ^^ Talon is my main (one-trick) from pretty much when I started playing, so that would be more than 4 years ago, but I took long breaks in between.
I was rated as the 7th best Talon in EUNE and have over 1M mastery points on Talon, so I believe I'm quite experienced with him and after his rework I decided I'd make a guide.
Abilities
Talon's Passive
Talon's spells Wound enemy champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound they bleed for heavy damage over time.
Talon's Q
Talon stabs a target unit. If they are within melee range, this attack does critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
Talon's W
Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Talon's E
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
Talon's R
Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Spell Sequence
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
I chose Rake as my first ability for early AoE poke damage + CS. It's also a very good slow for denying ganks or catching enemies. Noxian Diplomacy second because it's one of your main sources of damage and it also allows you to proc Blade's End at level 2 along with Rake. Assassin's Path third for escape potential in case of early ganks or tower dives. You can choose to get this fourth and Rake third for more poke and kill potential if you think you can score a kill at level 3.
Summoner Spells
Flash - Probably the best Summoner Spell in the game. You can use it in your combos and for escapes, invaluable to Talon.
Ignite - Securing kills earlier in the game or just more burst late game.
-Very high burst damage
-High mobility and map presence
-Invisibility from Shadow Assault
-A lot of escape potential
-Good split push
-Unpredictable engage/flank patterns
Cons:
-High mana costs
-Squishy
-Vulnerable to CC and peel
-Scales off late game
Runes
Marks - Lethality + AD. I have seen people running both full AD and full Lethality on these , but I believe a mix of them gives the best results. AD is very good for pushing towers , CS-ing and scales better early. Lethality helps you transition from early to mid game smoother , since Lethality outscales AD as the game progresses.
Seals - Armor , if facing an AP Mid you should get Scaling Health instead.
Glyphs - Magic Resist.
Quintessences - AD , it helps with CS-ing and your level 2 all in. I have seen people get Lethality Quints but Ad Quints outweigh their damage early-mid game and you won't really need that little bit of lethality later.
Items
Youmuu's Ghostblade should be rushed first if you plan on roaming a lot and barely staying in lane and Duskblade of Draktharr if you want more lane power, buying Mobility Boots to help with roaming in both cases but especially helpful if you went for Duskblade of Draktharr first to compensate for the lack of out of combat movement speed. Maw of Malmortius should be rushed first if you are against an AP laner that poses a threat.
The build order listed above works in most cases, but feel free to change it depending on the situation. With this build you should run Sorcery secondary with Nimbus Cloak and Absolute Focus.
The normal build with inspiration secondary lets you get into the game sooner because you don't have to buy Tiamat, so you reach your power spike earlier.
Buying Black Cleaver after your first or first two Lethality items helps a lot because Talon is really squishy and if you are ahead it's recommended building this so you don't lose your lead to a very good enemy team focusing.
You should finish your boots somewhere after or while building your Youmuu's Ghostblade / Duskblade of Draktharr. It's good upgrading them if you're getting really fed and snowballing so you can transition your lead by ganking other lanes. If the enemy team has strong CC or maybe an AD/AP heavy composition you should look to get the other options I listed in the Boots section.
Combos
As Talon you have plenty of ways to engage an enemy champion.
Here are the ones you should use:
Talon has a bit harder early game mana wise if you poke a lot, but if you can get kills early that's not going to be a problem later.
At level 2, if you followed the ability sequence , will be a big powerspike. Even though Talon has high mana costs, his early game is extremely good, for a simple reason: you can all in on people at level 2 because of your high base damage.
Firstly, you should start by using Rake for the slow and for 2 ticks on your passive. Then Noxian Diplomacy for third tick, Auto Attack to activate the bleed from Blade's End and Ignite, also proccing Electrocute.
If you got fed or at least some kills through the early game, this is going to be a breeze. Although Talon, and Assassins in general, get rather useless when behind so you should make sure to get fed, because Talon is a very snowball-y champion and that's why getting kills and roaming is very important.
You'll find yourself dealing a lot of damage in teamfights, and even if forced to leave, your teammates should be able to finish them off.
Late Game
If you manage to get fed or have a good number of kills until late game you're just going to keep getting more. A fed Talon is a scary Talon.
Sadly, if you get to this part of the game you'll start scaling off so you should try to end the game and help your team as much as possible.
In teamfights, you should focus on assassinating high priority targets, like the enemy Mid laner, ADC or Jungler. (Only if the Jungler is some kind of assassin and is not tanky)
Also, you should never initiate teamfights with Shadow Assault, they will back and when you come off invisibility they will CC you and kill you. (Worth mentioning to also never initiate teamfights with anything, not only ulti. You should be looking to flank after your team engaged, if you are the engager they need to follow up immediately or you'll probably die.)
Thanks for reading!
Thanks for reading guys. :)
Be sure to leave some feedback and suggestions for my guide! ^^
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