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Spells:
Flash
Smite
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
My Thoughts -


His Lore -
The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai came into being. During a League match on The Twisted Treeline, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation.
Maokai was furious, however. He abhorred the existence that was thrust upon him; he felt it was a corruption of nature. He learned to communicate with people in hopes of finding a way to be returned to his former, true state. Seizing the opportunity, the League offered a trade. They would research a way to revert him so long as he agreed to fight in the League of Legends. Maokai was indifferent to verdicts rendered by the League, but he was eager to punish summoners for their wanton use of magic. He agreed to the terms under one condition: once they learned how to turn him back, they would never animate another tree again. He wears a lantern on the Fields of Justice to set him apart from the other trees, and as a warning to the animals that would do him harm.
''I will use this power until I am free of it.''
-- Maokai

I do play Maokai more than your average bear -

Runes












































Explanation - This will help to give you some early jungle sustain as well as proc very frequently during team fights.

Arcane Smash - Maokai smashes the ground and sends an arcane shockwave forward, damaging and slowing his enemies for 2 seconds. Enemies close to Maokai are knocked back briefly.
Explanation - This ability grants good early jungle damage and will also great great ganks. The idea is to combo this ability with



Explanation - Use this to initiate your ganks and to initiate your team fights late game. This ability can also be used to great effect late game to help protect your carries.


Explanation - These are great for clearing your jungle early game and for some added damage during your ganks. However when you are not building AP their damage tends to fall off late game and this becomes more of a utility spell using them as wards.


Explanation - This is sort of an under valued Ulti when used correctly it can in essence grant your team 20% more life. For the best use try and use it in choke points where it is difficult for the other team to move the fight out of its AoE.

Level 1 - Always take your


Level 2 - Take your arcane smash second for the AoE damage for a fast jungle as well as the knock back and slow for your level 3/4 gank.
Level 3 - Take your arcane smash third for the AoE damage for a fast jungle as well as the knock back and slow for your level 3/4 gank.
Level 4 - Take your

Level 5 to 18 - Follow the skill order in the guide at level 10 I prefer to start leveling my



Core Build -


Philosopher's Stone - This should ALWAYS been your first major purchase. The health regen, mana regen, and the gold per 10 are too good to ignore.




Situation Items -









Zeke's Herald - If you have a high AD team this is an excellent item to get.
Best Jungle Route-
At this point I am sure your eyes are bleeding just about as much as mine. To keep you from losing too much blood and reading more of this infinite wall of text I have made a video to explain the jungle route and as well to explain how / which skills to use when ganking.
Why should you ward? -
Sight Ward and

I can not stress enough ALWAYS ALWAYS ALWAYS ALWAYS buy wards if you go back buy your items and have 200 gold left BUY SOME WARDS.
Ward Placement -

Each of those black dots is a ward that should be up for 99.9999999999999999999999% of the game or as close to it as possible. Guess what junglers you are the most mobile person on your team and it will be up to you to place a large portion of those wards!
Things to Remember -
You are the teams initiate with your




Make sure you initiate onto a good champion their AD or AP carry would be the most preferable. If you initiate onto the wrong champion and waste all your initial CC on say the tank it could go VERY VERY VERY bad for you.
After you initiate the fight and use up all your CC for the 1st rotation make SURE you protect your AD carry. They will be the ones with the best sustain for the fight and area also the most vulnerable. With your

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