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Spells:
Ghost
Garrison
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction

In any case, some games will require a more tanky build, or to emphasize Armor or Magic Resistance more. The build above represents a typical game; more specific suggestions are below.










Suggested Alternatives:



Because of the longer cooldown on

Opening
I start with a





Don't spam abilities too much before you get your

Mid Game





Late Game
Unless the opposing team is totally lacking in AP,


(You may be wondering, if CDR is so good on Maokai, why not get






Going Top
I prefer to go top with Maokai, as your respectable spell damage plus general tankiness will often make the difference in the initial Windmill skirmish. I usually focus on disrupting the enemy and keeping them off my team and the turret until things start to go in our favor. If things don't look good, I head into the fog of war above the Windmill to conceal my whereabouts while still being able to toss saplings at cappers. You want to delay the cap as much as possible to prevent an early lead. Often your teammates can be rezzed and halfway back to the Windmill by the time it gets captured.
Going Bottom
Maokai is a great pusher, so you should be able to hold your own against most any champ in the bottom lane. If you get to their turret, just remember that your top priority is to keep your bottom turret, not to take theirs. Neutralizing or capturing theirs is good, but it's usually not worth losing yours.
Sometimes, though, the other team has Windmill on lockdown. In that case, holding their bot may be the only way to get to three turrets. If this should occur, rest assured that Maokai is one of the best defenders in the game; if anyone can hold their bot, you can.
Defending Turrets
This is where Maokai really shines. I have always loved the huge range and general awesomeness of

Attacking Turrets
This build excels at offense as well; you can dislodge many champs from under a turret with Maokai. Save




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