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Master Yi Humor Guide by Duvakiin

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League of Legends Build Guide Author Duvakiin

Master Yi - A noob build

Duvakiin Last updated on May 9, 2014
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Jungle Role
Ranked #27 in
Jungle Role
Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Legendary Guardian

Defense: 7


Utility: 1

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NOT FINISHED and Prologue

I ALWAYS, ALWAYS never finish my builds.
This may be because i make them at the school, or do not play the character anymore +-
So if you liked the build, leave a message, or comment, then i will make it mor serious or finish :)

My name is Jonas. Im from Norway. 19 Year
EUW: I MightKillSteal (Lv30)
EUN: TheDutchmanSuck (Lv9)
Feel free to add me c:

Okay. First of all. I play for fun, not to be pro or anything. I dont stick with the same build all the time, and i dont follow others builds. I often play Co-op vs Al, because i play try new champions or i learn other people to play. And afer the last bik update, AL has become more humanlike and more fun to play with.

OMG, YOU DONT HAVE SHOES BLA BLAH FLAMEFLAME: Okay. hear me out. In Co-op vs AL, everything works. I therefor choose to have Crit as a fokus, because i think its fun. If you dont like the build. Then just go to the next. Or, you can leave a comment :) Thanks <3

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Master Yi is a fast character that can diliver a great blow of damage. He is one of the greatest carry/pusher/farmer ingame.
He has jumbo size criticals and smude atack speed.
He can easy chase/escape.

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Go offensive, but take a look at the green part. At the far right, there you must have a 15% trinket cast. That helps :)

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I always stick with Crit DMG, because i like the feel to crit. What you like. well, if you have heavy dmg build, then you can go for attackspeed. I dont know :)

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Enemy Master Yii: Speed Train
Our Master Yii: Snail

Thats often the case. And i am the snail master yii. Because i dont buy shoes.
But i will try also to put up a speed build.

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Q and go to Red Buff are a fine start. But To start with W are good to not die.
E is an passive just like Active. If you have a Macro, then you kan tweek to make e and q goes together. That is op. i will explain later. But for now, i will go out that you that read this are noob, so i will say waint with e. Because you will be not care.

Double Strike - Master Yi strikes twice every 7th attack.

Passive that every 7th deal 2x damage.
Fuse with Alphastrike and double damage oponent. Awesome 4 harrasment.
Important 4 early game, and late game you can easly crit 1000dmg+

Alpha Strike - Master Yi
Cost: 70/80/90/100/110 Mana
Range: 600

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path. Alpha strike can critically strike and deals bonus physical damage to minions and monsters. Basic attacks reduce Alpha Strike's cooldown.

Master Yi teleports to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% Attack Damage) physical damage to each and an additional 75/100/125/150/175 damage to minions and monsters.Alpha Strike can critically strike, dealing an additional 60% Attack Damage physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.
This is my starting skill

Meditate - Master Yi
Cost: 50 Mana
Range: Self

Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time.

Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets.

A underestimated skill. This makes you to dont going back to base.
Late game it's better to lifesteal.

Wuju Style - Master Yi
Cost: No Cost
Range: Self

Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style grants bonus true damage on basic attacks, but the passive bonus is then lost while on cooldown.

Passive: Grants 10% Attack Damage.
Active: Basic attacks deal bonus 10/15/20/25/30 (+10/12.5/15/17.5/20% Attack Damage) true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.

Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. Scales with Double Strike.
Use together with Q to slap the hell out of your enemies.

Highlander - Master Yi
Cost: 100 Mana
Range: Self

Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extends Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to all slowing effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.

Your ulti is the key to...the jeyhole of killing....yeah
This is great for cathing up/chase, or escape.
The Ultimate refreses all your cooldows (if kill a champion)

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Skill Usage

1. Alpha Strike -> Wuju Style -> Slappedy slapp slapp

2. Alpha Strike -> Wuju Style -> slappedy slap slap (enemy try to flee?) -> Highlander -> slappedy slapslap slap deathslap

3. Alpha Strike -> Wuju Style -> Highlander. When you need a fast kill, to run to the next.

4. If **** happends = Alpha Strike on a hero -> Wuju Style -> slap slap, damn, he beats me, -> Highlander and I am out of here

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Flash or smite, and teleport.

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Pros / Cons


+ Awesome Fast (If build with awesome movement speed tho)
+ He is a flippin Ninjah
+ Awesome damage
+ Awesome atack speed
+ Potential awesome chaser
+ Potential awesome escape Ultimate
+ Awesome pusher/carry/farmer
+ Pudding to play
+ Good harraser (That sounds perv ._.)


- Mor or less Squishy early game (TBut you have heal!)
- Vurneable to disables
- Low HP, and therefor easy to harras.
- After using Ulti on a gank, He can easly be ran over.
- Sword looks more than of a bamboo stick
- Slow if he is at your team
- So many eyes, difficult to get glasses

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Team Work

Dont flame...

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Im not done, i will make this better, but i need to read on a test. Be patience :)

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