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Spells:
Exhaust
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
This gives us:
2x(400*2,7)~ 2100 damage per second. Still not impressed? That is without ulti and active E.
Unless somebody wears really heavy armor you put them down in a second.
If someone survives your initial slashing and targets you- you run or you'r dead.
Prons
-
-extreme damage output
-you can kill enemy almost without slowing down your run
-enemy morale lowering (trust me-ppl run like hell when they see this green icon on map)
-
-squishy
-easily ganged
-sometimes hard to play in team fights
-item dependant
-no defence mechanism
-did i mention extreme squishy?

All other runes are set for critical damage output, since your critical chance are going to raise to 90% this is another call for maximising damage output.
Spells
I take

Second one i take


As for other spells: defensive and healing ones its the same situation as with masteries-why booster something that doesn't exist. Offensive ones takes more time to cast that it takes to kill enemy with your boosted auto. And the damage is irrelevant in comparison with your main damage.
For an early game I start with














End game
End game with this build is pure teamwork. Don't even try to go solo anywhere cause you will be gangeg in instant. Your role in teamfight at this stage is to stay in back/backdooring/flashing/bushing out of nowhere and secure as many kills as possible as long as you feel safe. When you feel that your HP is dropping to low - RUN. If your team has good CC and tank is doing good, going for a pentakill is more than possible. In end game even if you rush into enemy, team secure two kills and weaken third enemy as a kill for a team, but at price of your life- go for it. Because






Sometimes i go for






In fact i slightly modify this build every game I play and ecourage you to do the same. Thing to keep in mind are: speed cap is 2.5. If you reach it with items

Same thing with critical chance...can't go above 100% right? ;)
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