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Spells:
Flash
Smite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
usually, when this guy is seen in a game, people think 3 things:
Master Yi noob- This guy will feed
- Troll that picks unviable champs
All jokes about ad carry
Pros
+Best melee ad damage output in the game +Extremely fast takedowns +Has a gap closer that renders him invulnerable +Very large snowball +Each champ taken down with ult active gives back all CDs (including ult), which makes taking down more much easier. +One of the best (if not THE best backdoor/pusher in the game. +Best ad steroid in the game (including |
Cons
-Let's admit it, he's squishy -Easily demolished by more then 1 non-slow CC spell -Slow start -Can be countered if the enemy guess what you're doing. |
My preference
Flash is effective on Smite is a MUST since you will be jungling (int this build anyway), and jungle w/o smite, especially on a snowball champ is NOT good!
Notable Mentions
|
Synergy with your |
Useful if they have a lot of healers on their team, like |
|
This is mainly viable due to your low CC, if you're planning to get a Frozen Malle you're better off without it though. |
Unviable Choices
|
I've seen |
Teleport would be an ok choice on laner |
Is my rune build for him. Why?
This one is pretty simple,
Master Yi thrives on critical strikes, getting more damage on them is an easy acquisition, and lets you pull off those incredible 2079 double crit with passive.
You WILL be mana hungry in the beginning of the game, as you will depend a lot on
Alpha Strike to take down creeps. This should allow you to give blue to your ap carry, and still jungling well.
This is less obvious. Later on in the game, you will be demolishing pretty much all ad champs, your weakness will be CC. CC is mainly found on mages. Mages do magic damage. Since those that control your weakness do magic damage, you should primarily protect yourself from them.
NOTE* glyphs give more MR then seals, and seals give more MP/5 then glyphs. Not the other way around.
Ancient Golem or any champ, in fact. This I get in quintessences, as 10 is usually quite enough early game (+ you should have armor pen % in masteries, so you will do well with these).
Is a very viable choice. Armor on a jungler is fine. You won't be able to give away blue as often though. Take this if you have an ap carry that isn't very mana hungry.
You WILL be mana hungry in the beginning of the game, as you will depend a lot on
This is less obvious. Later on in the game, you will be demolishing pretty much all ad champs, your weakness will be CC. CC is mainly found on mages. Mages do magic damage. Since those that control your weakness do magic damage, you should primarily protect yourself from them.
NOTE* glyphs give more MR then seals, and seals give more MP/5 then glyphs. Not the other way around.
Greater Quintessence of Desolation
The main goal here is to leave the crit damage to marks. But you still need armor penetration to do anything to enemies like
Possible Alternatives
Personally I prefer getting armor penetration, but if you need early ad, this is the way to go.Is a very viable choice. Armor on a jungler is fine. You won't be able to give away blue as often though. Take this if you have an ap carry that isn't very mana hungry.
Double Strike:Hits twice every 7th attack
This gives you crazy damage output late game. Your maximal crit will be around 1700 against squishy champions. This will hit them twice in the same amount of time as one attack, thus 3400 damage in one attack. And don't forget % bonuses from
Alpha Strike:Teleport to target, leaping between enemies dealing damage.
I couldn't find a better way to explain it. You also have a chance to deal high bonus damage to minions, so that makes it a very good jungle tool. It also makes you invulnerable to damage (dodge skillshot nukes!) and is a great gap closer.
Meditate:Gain MR and Armor, and heal yourself over time.
This is not your best skill (ap
Wuju Style:A very powerful Attack Damage steroid.
This skill gives you (with the active) pretty much the most damage in the game. 70 that is. This will allow you to deal tons of damage early game.
Highlander:Epic buffs. If you kill a champion, all CDs are reset.
This makes you run extremely fast (bigger bonus then ghost), attack very quickly (epic Attack Speed steroid) and will reset ALL (including itself) cooldowns if you kill a champion. While it's active you are also immune to slows, so you can chase your heart out. What's not to love?
Basically get
Highlander whenever you can,
prioritize
Wuju Style first as your epic steroid,
then get
Alpha Strike since you're in the jungle and
Meditate last, but getting one point early on.
a possible alternative would be: or
[ Because some argue that
Meditate is more useful the jungle because of the armor buff and heal, getting
Alpha Strike just for the utilitary teleport. I don't mind, it's your choice, I prefer the 1st version though.
prioritize
then get
a possible alternative would be: or
[ Because some argue that
Starting Items:
Standard Situation
Item Sequence
I didn't do runes!!!
Item Sequence
Health Potion
50
Early Game (1st return to base till 25 min in)
Standard situation
Item Sequence
Vampiric Scepter
900
Infinity Edge
3500
Zeal
1200
I'm doing fine, but team feeding -.-, especially our ad carry
Sona
Item Sequence
Vampiric Scepter
900
Zeal
1200
Zeal
1200
B. F. Sword
1300
I'm doing awful, I can't gank properly and get our ad carry
Sona killed in ganks!
Item Sequence
Boots of Swiftness
1000
Vampiric Scepter
900
We're owning so badly it's not even funny anymore!
Item Sequence
Zeal
1200
Infinity Edge
3500
Vampiric Scepter
900
Mid-Game (25-40 min)
I'm doing ok, but team looks like it's getting shaken down.
Item Sequence
Phantom Dancer
2650
Phantom Dancer
2650
Bloodthirster
3400
I'm still doing badly, but
Sona is carrying! (or not)
Item Sequence
Youmuu's Ghostblade
2800
Boots of Swiftness
1000
Infinity Edge
3500
Vampiric Scepter
900
Zeal
1200
I'm roflstomping, they just don't want to surrender cuz their AD carry
Sona votes no.
Item Sequence
Infinity Edge
3500
Bloodthirster
3400
Bloodthirster
3400
Phantom Dancer
2650
Phantom Dancer
2650
Late Game (past 40 min in)
Full Build
Item Sequence
Infinity Edge
3500
Bloodthirster
3400
Bloodthirster
3400
Phantom Dancer
2650
Phantom Dancer
2650
I'm still dying a lot and
Sona is yelling at me!
Item Sequence
Warmog's Armor
3100
Warmog's Armor
3100
Warmog's Armor
3100
Atma's Impaler
2300
Ninja Tabi
1100
I'm still not doing well...
Item Sequence
Phantom Dancer
2650
Phantom Dancer
2650
Last Whisper
1450
Banshee's Veil
3000
Frozen Mallet
3100
You are the JUNGLER =D.
Start by either taking down the
Blue Buff and giving him to your ap carry (if you got mana regen runes and/or masteries), after which do the regular route.
Regular route:
Wolves ->
Wraiths ->
Golems till level 4.
At level 4:
Ancient Golem (given to the ap carry) ->
Golems ->
Lizard Elder -> gank.
Or anything similar. Make sure you have both flash and
Lizard Elder buff (at least
Lizard Elder buff), to have the chasing potential.
Try not to waste ult.
Start by either taking down the
Regular route:
At level 4:
Or anything similar. Make sure you have both flash and
Try not to waste ult.
Dueling
Invulnerability
Your
Pushing/Backdooring
There you go! Good luck mastering and having fun with this fun champ.
Feel free to try him in ranked, but people there are generally too smart to let this trick pass on them (they will take
Malphite,
Rammus and similar). But if your team goes 4 APs, it's a very good choice, since enemy won't really build much armor... hehehe
>:D
Feel free to try him in ranked, but people there are generally too smart to let this trick pass on them (they will take
>:D





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