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Spells:
Flash
Smite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction

usually, when this guy is seen in a game, people think 3 things:
Master Yi noob
- This guy will feed
- Troll that picks unviable champs

All jokes about ad carry

Pros![]() +Best melee ad damage output in the game +Extremely fast takedowns +Has a gap closer that renders him invulnerable +Very large snowball +Each champ taken down with ult active gives back all CDs (including ult), which makes taking down more much easier. +One of the best (if not THE best backdoor/pusher in the game. +Best ad steroid in the game (including ![]() |
Cons![]() -Let's admit it, he's squishy -Easily demolished by more then 1 non-slow CC spell -Slow start -Can be countered if the enemy guess what you're doing. |
My preference
Flash is effective on 


Smite is a MUST since you will be jungling (int this build anyway), and jungle w/o smite, especially on a snowball champ is NOT good!
Notable Mentions
Synergy with your ![]() |
Useful if they have a lot of healers on their team, like ![]() ![]() |
![]() |
This is mainly viable due to your low CC, if you're planning to get a Frozen Malle you're better off without it though. |
Unviable Choices
I've seen ![]() ![]() ![]() ![]() |
Teleport would be an ok choice on laner ![]() ![]() |
Is my rune build for him. Why?
This one is pretty simple,
Master Yi thrives on critical strikes, getting more damage on them is an easy acquisition, and lets you pull off those incredible 2079 double crit with passive.
You WILL be mana hungry in the beginning of the game, as you will depend a lot on
Alpha Strike to take down creeps. This should allow you to give blue to your ap carry, and still jungling well.
This is less obvious. Later on in the game, you will be demolishing pretty much all ad champs, your weakness will be CC. CC is mainly found on mages. Mages do magic damage. Since those that control your weakness do magic damage, you should primarily protect yourself from them.
NOTE* glyphs give more MR then seals, and seals give more MP/5 then glyphs. Not the other way around.
Ancient Golem or any champ, in fact. This I get in quintessences, as 10 is usually quite enough early game (+ you should have armor pen % in masteries, so you will do well with these).
Is a very viable choice. Armor on a jungler is fine. You won't be able to give away blue as often though. Take this if you have an ap carry that isn't very mana hungry.

You WILL be mana hungry in the beginning of the game, as you will depend a lot on

This is less obvious. Later on in the game, you will be demolishing pretty much all ad champs, your weakness will be CC. CC is mainly found on mages. Mages do magic damage. Since those that control your weakness do magic damage, you should primarily protect yourself from them.
NOTE* glyphs give more MR then seals, and seals give more MP/5 then glyphs. Not the other way around.
Greater Quintessence of Desolation
The main goal here is to leave the crit damage to marks. But you still need armor penetration to do anything to enemies like 
Possible Alternatives
Personally I prefer getting armor penetration, but if you need early ad, this is the way to go.Is a very viable choice. Armor on a jungler is fine. You won't be able to give away blue as often though. Take this if you have an ap carry that isn't very mana hungry.


Hits twice every 7th attack
This gives you crazy damage output late game. Your maximal crit will be around 1700 against squishy champions. This will hit them twice in the same amount of time as one attack, thus 3400 damage in one attack. And don't forget % bonuses from



Teleport to target, leaping between enemies dealing damage.
I couldn't find a better way to explain it. You also have a chance to deal high bonus damage to minions, so that makes it a very good jungle tool. It also makes you invulnerable to damage (dodge skillshot nukes!) and is a great gap closer.

Gain MR and Armor, and heal yourself over time.
This is not your best skill (ap





A very powerful Attack Damage steroid.
This skill gives you (with the active) pretty much the most damage in the game. 70 that is. This will allow you to deal tons of damage early game.

Epic buffs. If you kill a champion, all CDs are reset.
This makes you run extremely fast (bigger bonus then ghost), attack very quickly (epic Attack Speed steroid) and will reset ALL (including itself) cooldowns if you kill a champion. While it's active you are also immune to slows, so you can chase your heart out. What's not to love?
Basically get
Highlander whenever you can,
prioritize
Wuju Style first as your epic steroid,
then get
Alpha Strike since you're in the jungle and
Meditate last, but getting one point early on.
a possible alternative would be: or
[ Because some argue that
Meditate is more useful the jungle because of the armor buff and heal, getting
Alpha Strike just for the utilitary teleport. I don't mind, it's your choice, I prefer the 1st version though.

prioritize

then get


a possible alternative would be: or
[ Because some argue that


Starting Items:
Standard Situation
Item Sequence





I didn't do runes!!!
Item Sequence






Health Potion
50
Early Game (1st return to base till 25 min in)
Standard situation
Item Sequence






Vampiric Scepter
900

Infinity Edge
3450

Zeal
1200


I'm doing fine, but team feeding -.-, especially our ad carry
Sona

Item Sequence






Vampiric Scepter
900

Zeal
1200

Zeal
1200

B. F. Sword
1300
I'm doing awful, I can't gank properly and get our ad carry
Sona killed in ganks!

Item Sequence






Boots of Swiftness
1000

Vampiric Scepter
900
We're owning so badly it's not even funny anymore!
Item Sequence






Zeal
1200

Infinity Edge
3450

Vampiric Scepter
900
Mid-Game (25-40 min)
I'm doing ok, but team looks like it's getting shaken down.
Item Sequence






Phantom Dancer
2650

Phantom Dancer
2650

Bloodthirster
3400
I'm still doing badly, but
Sona is carrying! (or not)

Item Sequence






Youmuu's Ghostblade
2800

Boots of Swiftness
1000

Infinity Edge
3450

Vampiric Scepter
900

Zeal
1200
I'm roflstomping, they just don't want to surrender cuz their AD carry
Sona votes no.

Item Sequence






Infinity Edge
3450

Bloodthirster
3400

Bloodthirster
3400

Phantom Dancer
2650

Phantom Dancer
2650
Late Game (past 40 min in)
Full Build
Item Sequence






Infinity Edge
3450

Bloodthirster
3400

Bloodthirster
3400

Phantom Dancer
2650

Phantom Dancer
2650
I'm still dying a lot and
Sona is yelling at me!

Item Sequence






Warmog's Armor
3100

Warmog's Armor
3100

Warmog's Armor
3100

Atma's Impaler
2300

Ninja Tabi
1100
I'm still not doing well...
Item Sequence






Phantom Dancer
2650

Phantom Dancer
2650

Last Whisper
1450

Banshee's Veil
3000

Frozen Mallet
3100
You are the JUNGLER =D.
Start by either taking down the
Blue Buff and giving him to your ap carry (if you got mana regen runes and/or masteries), after which do the regular route.
Regular route:
Wolves ->
Wraiths ->
Golems till level 4.
At level 4:
Ancient Golem (given to the ap carry) ->
Golems ->
Lizard Elder -> gank.
Or anything similar. Make sure you have both flash and
Lizard Elder buff (at least
Lizard Elder buff), to have the chasing potential.
Try not to waste ult.
Start by either taking down the

Regular route:



At level 4:



Or anything similar. Make sure you have both flash and


Try not to waste ult.
Dueling



Invulnerability
Your 


Pushing/Backdooring



There you go! Good luck mastering and having fun with this fun champ.
Feel free to try him in ranked, but people there are generally too smart to let this trick pass on them (they will take
Malphite,
Rammus and similar). But if your team goes 4 APs, it's a very good choice, since enemy won't really build much armor... hehehe
>:D
Feel free to try him in ranked, but people there are generally too smart to let this trick pass on them (they will take


>:D
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