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Recommended Items
Runes: Standard

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order

Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Irelia
Unplayable, your ghoul heal her, stack her passive and give her easy gap closer. Your entire kits enable her entire kits. Lethal tempo only make it worst

Anivia
Her R slow the enemy long enough for you to use your Cage, in which enable Anivia R to deal extreme damage
Synergies

Anivia
Her R slow the enemy long enough for you to use your Cage, in which enable Anivia R to deal extreme damage
Champion Build Guide
Okay, so what stats did
The
: The reason I favor this more than the standard 12% extra danage from Ghoul,
is a fair and square rune, with only 1 problem: it's took too long to stack up, even with the bug (ghoul spawn from maiden count as seperate stack). Often you already get dangerously low or already killed the enemy, making
a solid choice, big bonk damage short trade, but not scale very well. It's okay on The Divine Variant
Your main goal is to have high amount of haste, which mean you gonna avoid item without haste unless you really need the passive. More haste mean more
- Interm of how much Lethality is enough, you would want only 2 lethality items, any less will affect your damage, any more will hurt your beefiness. Though you can get away with 1 lethailty item only by building defensive item that have ad.
- Interm of beefiness, after
----
Starting items
: Why Tear start over other? Because despite what people say, i find
: a good start for poke/ ranged top laner, pair with
: Overall standard start, give you a good mix between damage and sustain, but you will run out of mana pretty fast and have to proc it early at some point, wasting it's effect.Laning items
: Core of this build, without it there is no reason to go high haste. The faster you can proc it, the more damage you deal. You can say if you use your Q W and E along you can proc it off cd, sure, but you will mess up your combo. Beside, more Q also mean more healing since
: Now this is where we separate a Yorick main from the rest. Only Yorick main know that this items work with This item also give lethality, 25 Haste, which compliment our build
: Our first "tank" items, offer an immerse amount of hp, as well as damage and most importantly: Haste. An answer to early tank items as well, so you got nothing to lose. Replace with
: Offer you the highest Lethality out of any non mythic items, also give good haste . With this item you will hit the needed lethality to be able to melt non-tank bruiser/carry faster than they can hurt you. Truely what make you ghoul, your
: After the change, now this is our must buy answer to everything in term of damage reduction. Offer a great stats, damage, haste and a juicy passive that works wonder on all non-tank melee champ. With just this items you can forgo most of other armor/reist items and go straight to damage+health items. Can be swap at 4th replace
: Featuring a new star to replace
: Bad items to build early, should only being build in later stage when you are somewhat tanky, and yet the damage and healing lost still hurt. Meant to be combine with
: Good defensive option, provide tons of haste and reist. Remember bois, the longer it take for you go down, the more damage you deliver
: another good damage option, give you the sustain you desire, and the ability to shove wave super fast. All with 20 Haste and 70 damage as a bonus
: You thought it was troll to build 2 armor pen items, But it's actually not, at least on The Eclipse Variant
Unlike the
Your
----
Starting items
: same thing as before, allow you to freely use your mana for poke, trade and farm without any restraint.
: Rush this after first back, and enjoy the damage 4 ghoul can dish out during any following trade. With just 1 component, you can already feel like you can end the lane with just 2 E (full 4 graves) thrown
: After first back, buy this if the enemy top lane is a heavy poke type of champ, or just buy it if you are behind. The lifesteal is alway a good traits to have in laning phase.
Laning items
: Actually one of
: If you confident you can try to build this over
: Rush this item 2nd or 3rd, and you officially a monster without any champion design demerit. The lethality for damage, the big Haste for spaming, and enable you to alway have your Maiden ready even when she die.
: Lots of hp, lots of haste, especially after the change.Your defensive item so that you don't blow up, while aslo giving you damage and shred. build as 2nd or 3rd items, depend on how you doing
: our best in slots, hand down item for staying alive. The passive stored damage, which now work on ap damage, pair with our
:
: this 2 items offer you something similar, Bulk and Blade, Health and Damage, Juggernault style. Both offer insane amount of damage, unity shield and reist, and truely making the enemy wonder why they are seeing an Assassin Bruiser again
: 650 hp, 20 haste, and a free middle finger to the only one who can be a threat to you. What more do you want. You build this when there is a hypercarrier that melt everything, give you just enough time to melt them back
: If you think 2 tank items is enough, time for me to go even more Lethality, well, you know what to do. But be warn, due to dismissing return, you might be better off with actually damage items like
: When the enemy starting to sacrifice their damage for survivability item like
: If the enemy team somehow notice how broken you are and decide to 5 man focus you down, this will prevent them from doing anything funny.
: It's actually viable as an answer to those perky AP assassin/bruiser now? Well, we alway need more magic reist items in the game. May work vs Gwen or something. Stats wise, it's not bad, but i just feel like the passive isn't quite enough
Happy Split pushing !
Sadly, now
Now even tank with
Now i swear this items will be come a thing for ranged champ thank to the fact that you might just get blow off before you even land your 2nd
Because
Give less health, but the extra damage and haste make it worth to build it early now in place of
But not all is lost, now we have an answer to what we struggle in the past, a fed ap bruiser/assassin. The ap damage reduction help us survive the initiate burst so we can retaliate when they at their weakest , which is almost impossible in the past since the full combo took all our hp bar despite hp stacking. This and
Summary
With these change, our
Sad thing to say, but it's true that these guts hurt Juggernaut more than it's hurt Duelist, meanwhile Duelist items got buff to compensate...
Well, It's just Riot trying to shake the meta again












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