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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Veigar
Exactly the same as akali. Try to snowball. Otherwise you'll get destroyed by him because of his stun.
Ideal
Strong
Ok
Low
None
Introduction
AP

This guide suits my personal playstyle the most (Which is high risk high reward).
That's why I go maximum disrespect with runes/masteries/build.
So yeah my summoner name is Paddy Senpai. I'm playing on EUW.I used to be Diamond III in Season 3, Diamond V in Season 4 as well as Diamond III in Season 5.
I've been playing AP

Many people complain about him but I personally think that he's actually viable even in high elo. Yeah there are quite a few "counters" that are currently pretty popular but the thing is if you play and practice him enough there are no real counters because there is always a playstyle that suits the situation (since he has a pretty high skillcap (in my opinion)).
Offensive = Red marked
Utility = Light green marked
For Runes I go maximum disrespect.
x3
Greater Mark of Hybrid Penetrationx9
x9
x9
Greater Quintessence of Ability Power because these are definitely the best for a good scaling AP carry (which AP
Ezreal is).
Greater Mark of Hybrid Penetration because your early damage is a good mix between physical and magical damage. (early poke with
Mystic Shot+aa's) (Getting ahead early -> snowballing -> reaching end game faster (in which AP
Ezreal absolutely shines))
Greater Seal of Scaling Ability Power and
Greater Glyph of Scaling Ability Power because it benefits his damage the most since he's at his best in end game.

Greater Mark of Hybrid Penetrationx9




Greater Mark of Hybrid Penetration because your early damage is a good mix between physical and magical damage. (early poke with




Click HERE for a link to a screenshot of my masteries (directupload)
Just as for Runes and Masteries I also go maximum disrespect with Items. Like I said you don't need any defense.
First up: always buy some
Health Potion and
Stealth Ward /
Vision Ward If you've got some gold left
I start off with a
Doran's Ring and
Stealth Ward and 2x
Health Potion.
The
Doran's Ring allowes you to poke and get some mana back for cs'ing.
Stealth Ward to prevent early ganks.
Your absolute first item needs to be
Sheen.
Sheen is really really strong on AP
Ezreal early.
It gives you mana.
And it improves your poke / burst at pretty low cost.
Also you need it for
Lich Bane so you need to get
Sheen anyway.
Go for
Ionian Boots of Lucidity for the cdr AND cdr on summoner spells (which is awesome)
At this stage of the game you can sell your
Stealth Ward and buy either
Sweeping Lens(to clean up some wards / counter against champions who can go invisible) or
Scrying Orb(to prevent ambushes / get sight of enemies for countergank potential or to snipe someone with your
Trueshot Barrage
Next item should be
Morellonomicon. (Edit or
Nashor's Tooth)
It's cheap for the 80 AP 20% CDR, Mana regeneration and (actually really good) side effect that it provides.
With either one of them we'll be able to reach 40% CDR.
(You can switch the order of the next two items you purchase depending on what you prefer(i personally prefer lichbane first over
Rabadon's Deathcap except when you have 1250+ gold then go for
Needlessly Large Rod first))
To even further improve that burst you need
Rabadon's Deathcap.
Rabadon's Deathcap is EXTREMELY good with our build/runes/masteries since all we focus on is getting as much damage as possible.
Next up is getting that
Sheen into a
Lich Bane. (If you didn't already do this before)
Although
Lich Bane's effect got nerfed It is still a huge damage improve on AP
Ezreal. Definitely needed. (And it provides 10% CDR which is great for the loss of cdr we got through new masteries and changes to
Ionian Boots of Lucidity
So what do we have ?
40% CDR and a really really good amount of burst.
The next item should be
Void Staff. Never forget
Void Staff It's ALWAYS needed no matter how the game goes.
After that you'll be able to 3 hit (e+w+q) anyone who hasn't bought much Health or much Magic resistance.
The last item is situational. You can go
Zhonya's Hourglass for example to counter
Zed or
Karthus R.
Hextech Gunblade is also viable. Same with
Archangel's Staff.
Example Build






Let's get started
First up: always buy some



I start off with a



The


Your absolute first item needs to be



It gives you mana.
And it improves your poke / burst at pretty low cost.
Also you need it for


Go for

At this stage of the game you can sell your




Next item should be


It's cheap for the 80 AP 20% CDR, Mana regeneration and (actually really good) side effect that it provides.
With either one of them we'll be able to reach 40% CDR.
(You can switch the order of the next two items you purchase depending on what you prefer(i personally prefer lichbane first over


To even further improve that burst you need


Next up is getting that


Although



So what do we have ?
40% CDR and a really really good amount of burst.
The next item should be


After that you'll be able to 3 hit (e+w+q) anyone who hasn't bought much Health or much Magic resistance.
The last item is situational. You can go





Lvl 1

Lvl 2

Max out

Max out



DON'T max out

You'll just throw away kill potential. Bad Idea.
Some "pro-guides" may recommend maxing out


For Summoner Spells I go






The only time I go



- Use your
Mystic Shot to CS
- Don't hesitate to spam with your
Mystic Shot since it costs barely any mana
-
Mystic Shot is a good tool to reduce your CDs (including your
Trueshot Barrage)
-
Essence Flux is your main poke and damage ability in lane (use it when your enemy wants to get a last hit!)
- Don't use your
Arcane Shift too much early in lane since it's mana cost and CD is high
- ALWAYS keep an eye on top and bot for potential kills with
Trueshot Barrage
- Don't forget to get out of the enemies sight before using
Trueshot Barrage to either farm mid or kill bot/top
- Keeping an eye on the enemy jungler can help you getting some easy kills + buffs (
Scrying Orb can help you a lot)
- You can jump over your
Essence Flux with your
Arcane Shift to gain the attack speed buff from your
Essence Flux
- Don't hesitate to use your
Trueshot Barrage to push mid/poke IF there is no potential kill on top/bot.

- Don't hesitate to spam with your

-


-

- Don't use your

- ALWAYS keep an eye on top and bot for potential kills with

- Don't forget to get out of the enemies sight before using

- Keeping an eye on the enemy jungler can help you getting some easy kills + buffs (

- You can jump over your



- Don't hesitate to use your

- When to pick AP
Ezreal in ranked? When you've practiced him a lot AND if the enemy team didn't counter you already with for example
Fizz or
Syndra
- Let your team know which champions work well with AP
Ezreal (for example
Amumu,
Leona,
Malphite,
Thresh,
Blitzcrank). Basically anyone who can engage with a decent amount of CC.
- As I mentioned earlier positioning is really important in team fights since you have to line up your skill shots without getting caught by the enemy team (especially against assassins or AoE combos) If your positioning is bad for even just a moment then the enemy team can take advantage of that and bring you down since you have 0 defense.
- Your role in team fights is to shoot down everything from the distance (goes basically for every long range caster) If you get caught you will most likely end up dead since we go full damage.
- Never go all-in without having either
Flash or your team to back you up immediately.
- Also never jump into the enemy team since that way you probably can't line up your skill shots properly anymore.
- You are the one who follows up. Not the one who engages a fight. Remember that (EXCEPT If you see an opening to take out the enemy AD or AP carry WITHOUT dying afterwards).
Team comps that work well with AP
- Siege comps since
Ezreal got an attack speed buff with
Essence Flux + You can take down towers fairly quick with a lot of AP (Which increases the damage you deal to a tower with your auto attacks) and
Lich Bane.
- AoE comps with a good amount of CC for example
Amumu,
Leona or
Malphite because they will make it easy to line up your
Trueshot Barrage and basically annihilate the enemy team (since
Trueshot Barrage got a really high base damage (650) + a really good AP ratio (0.9).
- Poke/split push comps since AP
Ezreal is (atleast in my opinion) one of the strongest poke champs late game (who can even take out enemies while poking if they make one single mistake)
Team comps who AP
- Assassin comps with for example
Zed,
Kha'Zix,
Akali. You will die a lot and probably lose the game if your team can't properly protect you.
- AoE comps with engages that are not easy to dodge for example
Malphite,
Amumu,
Fiddlesticks (if he manages to land either his
Terrify or his
Reap on you immediately) or
Veigar with his
Event Horizon).
- Protect the ADC comps with for example
Kayle,
Janna,
Lulu because they can easily counter engage when you try to burst the enemy AD or AP carry (Which will end up in you dying).



- Let your team know which champions work well with AP






- As I mentioned earlier positioning is really important in team fights since you have to line up your skill shots without getting caught by the enemy team (especially against assassins or AoE combos) If your positioning is bad for even just a moment then the enemy team can take advantage of that and bring you down since you have 0 defense.
- Your role in team fights is to shoot down everything from the distance (goes basically for every long range caster) If you get caught you will most likely end up dead since we go full damage.
- Never go all-in without having either

- Also never jump into the enemy team since that way you probably can't line up your skill shots properly anymore.
- You are the one who follows up. Not the one who engages a fight. Remember that (EXCEPT If you see an opening to take out the enemy AD or AP carry WITHOUT dying afterwards).
Team comps that work well with AP
Ezreal
- Siege comps since



- AoE comps with a good amount of CC for example





- Poke/split push comps since AP

Team comps who AP
Ezreal is weak against
- Assassin comps with for example



- AoE comps with engages that are not easy to dodge for example







- Protect the ADC comps with for example



So overall AP
Ezreal is (atleast in my opinion) a really good high poke high burst champ that has good utility with the runes/masteries/build provided above.
Again this is high risk high reward. If you manage to get ahead you will deal a HUGE amount of damage.
If you fall behind you'll probably be useless until late game.
Also AP
is extremely good at snowballing.
Ask for early ganks -> snowball -> be huge.
The reason why i'm playing him as offensive as possible without any defense is the fact that he doesn't really need to "go in". You can always stay in the back and play defensive. That's the thing...Why would you need any armor or magic resistance? (except
Zhonya's Hourglass for damage that you can't dodge) If you play him properly you won't receive any lethal damage. Going for magic resistance or armor is just a waste of stats and kill potential (which goes for ANY long range caster like
Lux or
Xerath).
I hope that I could help you improving your gameplay with AP
Ezreal.
Feel free to give me some constructive criticism(Tips to improve the visuals of my guide are welcome aswell).
Also feel free to ask me anything anytime and/or add me ingame (Paddy Senpai | EUW)
Match history links (Match history links are with the old season 5 itembuild though)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1744924004/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1744838950/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1741605546/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1743149868/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1738223225/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1737190083/343183

Again this is high risk high reward. If you manage to get ahead you will deal a HUGE amount of damage.
If you fall behind you'll probably be useless until late game.
Also AP

Ask for early ganks -> snowball -> be huge.
The reason why i'm playing him as offensive as possible without any defense is the fact that he doesn't really need to "go in". You can always stay in the back and play defensive. That's the thing...Why would you need any armor or magic resistance? (except



I hope that I could help you improving your gameplay with AP

Feel free to give me some constructive criticism(Tips to improve the visuals of my guide are welcome aswell).
Also feel free to ask me anything anytime and/or add me ingame (Paddy Senpai | EUW)
Match history links (Match history links are with the old season 5 itembuild though)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1744924004/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1744838950/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1741605546/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1743149868/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1738223225/343183
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1737190083/343183
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