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Spells:
Heal
Flash
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Mordekaiser's Theme.
Or something like that.
Marks:

Seals:

Glyphs:

Quintessences:

Overall, your rune choice should make your 1-6 laning phase as easy as possible, and i beleive that these runes, combined with 5 health potions, and cloth armor, make mordekaiser's 1-6 as painless as possible.
Offense:



I try to maximize my damage per mastery point by taking 9 points in the offense tree in order to reach

Defense:










Overall, your masteries are built around being strong all game, with resists for early game, and AP for late game.
Item Sequence:

Early game, Mordekaiser has problems with losing trades, so i start the game with


Combined with the substantial resists, your potential to trade is maximized by taking lots of potions.

I buy boots next, because you can afford to delay your

You get back to lane faster, you avoid AoE attacks more easily, and in general, you are faster and can complete map objectives more easily.

Mordekaiser has pretty decent AP scaling, Gunblade was nerfed, and this item is too cheap to not buy. I feel that mordekaiser in his current state NEEDS spell vamp to be an effective, otherwise he just kills himself with health costs.

These give you some magic resist, will help you out with that nasty CC, and the additional move speed help you go even faster.

I mainly buy this item for it's health, and it's AP. The slow is fairly weak on mordekaiser, but it's better to have it than nothing.
You can replace this with


Aegis makes your team tanky, gives you lots of resists, and gives you Health and plenty of resists.

Void Staff is your most cost effective damage upgrade at this point in the game. Damage upgrades are also defensive upgrades because of


I like to build GA as my last item because while you are reviving, your spell vamp from

Guardian Angel is nice, because your cooldowns are just long enough that you have most of them back when you revive, and you can do really good burst, and you should be tanky enough that you won't just immediately die after you resurrect.
End Game Items:
This build is VERY cheap and you will probably finish it very quickly.
I start triple potting (buying




Overview:
You might have noticed that this build is really cheap. Well, to be quite honest, these are all the items Mordekaiser needs to dominate games.
I feel that





Level 1: I take

It is also on a shorter cooldown that


Level 2-18: I get all three of my skills as soon as possible, because you can't rely on

I max

I max

I max


Overall, this ability sequence helps you be strong early game, and then keep that strength late game.

1. Mordekaiser has a lot of defense in his kit that synergizes with heal.
2. Mordekaiser is deceptively strong at low health because of his shield, heal+shield is really strong bait.
3. The way i play Mordekaiser, i always use two defensive summoner spells, and heal in my opinion, is a better option than ghost, because

I feel that flash is better for Mordekaiser than Ghost, because Mordekaiser is very susceptible to burst damage, and is very resistant to sustained damage.
Overall, these summoner choices make me strong against burst damage, and let me escape through walls, and make me very hard to kill.

When you kill someone with your ultimate, they keep their passive, so people like






AP Carries are also good choices for ultimates, because you gain a percentage of their AP.
You should try to avoid using your ultimate on a tank, but if there is a Cho'Gath standing there with a billion health and no Magic resist, tanks are a good target if you are low on health.
This build is aimed at making Mordekaiser strong the whole game, and making your team stronger through the use of


Your high resists, along with your large amount of spell vamp and shield regeneration make you pretty hard to kill, along with this being a really cheap build, so even if you get shut down early, you should be able to farm all of this.
This is probably a really good 3v3 build as well because of it's cost.
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