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Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction

This guide focuses on both of


Pros
A great CC counter (Due to

Very hard to kill
A big contribution to the team
Extremly Hard to Gank
Cons
Does barely damage in Late game(Unless really fed)
Usually targeted on team fights


Greater Seal of Replenishment Well you cannot support if you're always missing mana and going back and forth to the respawning point is just a waste of exp.





For summoner spells, I recommend both


Take





Other Viable Spells:






Never Take:







Innate

Soul Siphon
Grants 10%/20%/30% spell vamp.
One of the best Innates of the game. One of the reason why

Abilities

Dark Binding
(Active):

Cooldown: 11 seconds
Range: 1300
Cost: 60 / 75 / 90 / 105 / 120 mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.9 per ability power)
Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds
Land this one and you're almost sure to get a kill. Though a bit hard to land because of the slow animation making it easier to dodge

Tormented Soil
(Active): Infects an area with desecrated soil for 5 seconds, causing enemy units who stand on the location to take magic damage and lose magic resistance every second they are standing on the area.
Cooldown: 10 seconds
Range to Center of AoE: 900
Radius of AoE: 350
Cost: 70 / 85 / 100 / 115 / 130 mana
Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+0.2 per ability power)
Magic Resistance Reduction: 4 / 5 / 6 / 7 / 8 per second
Especially great for squishy opponents, though I max it last, it's still according situation if the enemy team is building magic resists early, I suggest leveling this skill to just level 2 or 3 earlier to counter them

Black Shield
(Active): Places a shield around target friendly champion, absorbing magic damage and preventing disables while the shield holds.
Lasts 5 seconds or until the shield is broken.
Cost: 50 mana
Cooldown: 15 seconds
Range: 600
Shield Strength: 95 / 160 / 225 / 290 / 355 (+0.7 per ability power)
An anti-gank, almost anti-death shield for team mates and yourself.

Soul Shackles
(Active): Morgana latches chains of energy onto nearby enemy champions, dealing initial damage to them after a brief delay of 0.5 seconds, and slowing their movement speed by 20% for up to 3 seconds. If the target(s) stay in range for the full duration of the slow, they are dealt the same magic damage again and are stunned for 1.5 seconds.
Range for activating: 600
Max range after activation: 1000
Cost: 100 / 150 / 200 mana
Cooldown: 120 / 110 / 100 seconds
Magic Damage: 175 / 250 / 325 (+0.7 per ability power)
A great Clash starter, though when cast, be sure to maximize it's potential by hitting the most(3) champions and also keeping them within range for the stun. But I should say that by doing this, you put yourself into a very vulnerable situation, so I advise to be careful.

Core Items



Other Good Items:


Zonya's Hourglass Great against an AD heavy enemy team and also helpful to cast your ulti without dying




On picking a lane, check which ally you would be more useful with. For example your team composition is:





and your team's




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