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Spells:
Ghost
Exhaust
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Minor Introduction
And just to show you an example of this build optimized,(I wish I could take a screenshot of the scoreboard.) I'm the Kha'Zix on the left, notice the enemy Kha'Zix's build.
I select Void Spike first because while Taste Their Fear is his bread and butter, it helps only for ganking. Void Spike allows you to have a nice poke that does a surprising amount of harassment.
I suggest evolving Void Spike, then Taste Their Fear, then Leap.
I grab Sheen as soon as possible because spamming Void Spike will completely drain your mana, and it lets you build nicely into Trinity Force. The idea for this build is Crit chance, Attack speed, and Attack damage. Very little attention is given to defense.
An alternative is to buy Vampiric Scepter, this is more aggressive and will allow you to build into Bloodthirster earlier.
I suggest to fit more snugly with this build, to buy Berserker's Greaves.
Because all of your abilities are powered by AD, I suggest grabbing Phage before Zeal.
Obviously, if you opted for Vampiric Scepter, you should be saving for the B.F.Sword
: Gives Mr.Locust the damage and life steal he does so well with.
: Once again, everything an assassin needs, with the damage helping a lot.
:A large boost to AD, plus an increase in crit chance, which is always good.
:Mr.Locust needs all the attack speed he can get.
: An incredible item for all assassins, increased attack speed, movement speed and crit chance.
Void Spike. Gunblade will increase the healing done by this, PLUS add extra healing from it, giving you the ability to have insane lane sustain. This will in a nutshell allow you to trade mana for health
:For the angry ganker.
: Chances are, this won't be too useful 1v1 as they'll be dead before they have time to lose armor, but this can help in team fights.
Taste Their Fear: An hit enhancing attack, also perfect for an assassin. This ability does a small amount of extra damage to enemies normally, but increases damage significantly if the enemy is isolated from allies. Enemies that are isolated will have a radius around them, showing you who is available.
Void Spike: Mr. Locust's poke. This skill is great because it allows Kha'Zix to deal with pesky ranged champions who harass you from afar. The attack has a small AoE that blooms into a small circle, dealing equal damage to all enemies equally. If Kha'Zix is in the AoE, he gains a small amount of health, improving his lane sustainability.
Leap: The movement ability. This is why I don't have Flash on Kha'Zix. I feel like it does everything Flash does, but better. Just as the ability is named, Kha'Zix leaps to a target area, dealing AoE damage where he lands. This is used to close the gap between escaping prey, surprise enemies from brush, or do the escaping yourself! This ability allows obstacles to be cleared, leaving your enemies behind with well placed leaps.
Void Assault: The dual purpose ult. Unfortunately, I only use it for one purpose. Void Assault cloaks Kha'Zix for a short time, increasing his movement speed by 40%. It can be used twice before it goes on cool down. I use this combined with Ghost to escape from a bad gank, or close in on a fast enemy. Well timed activations can completely juke your pursuers.
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