Unseen Threat: A great passive for an assassin. If an enemy champion does not have a line of sight on you, you gain bonus damage and slow upon the next hit you deal against a champion. Bushes are your friends. During a fight, the closer you are to brush, the more cloaking you can gain, and damage you can deal.
Taste Their Fear: An hit enhancing attack, also perfect for an assassin. This ability does a small amount of extra damage to enemies normally, but increases damage significantly if the enemy is isolated from allies. Enemies that are isolated will have a radius around them, showing you who is available.
Evolving
Taste Their Fear will improve damage to isolate enemies even more, taking an additional 12% of their health, and adds range to this attack and his basic.
Kha'Zix is NOT someone you want to 1v1.
I suggest evolving this second. This evolution increases the size of Mr.Locust's blades.
Void Spike: Mr. Locust's poke. This skill is great because it allows
Kha'Zix to deal with pesky ranged champions who harass you from afar. The attack has a small AoE that blooms into a small circle, dealing equal damage to all enemies equally. If
Kha'Zix is in the AoE, he gains a small amount of health, improving his lane sustainability.
Evolving
Void Spike allows it to use
Unseen Threat from a distance, and allows
Void Spike to be fired into three directions from your champion. It is an excellent poke, and firing from bushes at minion waves can soften them extremely quick.
I suggest evolving this first. This evolution adds spikes to Mr.Locust's shoulders.
Leap: The movement ability. This is why I don't have
Flash on
Kha'Zix. I feel like it does everything
Flash does, but better. Just as the ability is named,
Kha'Zix leaps to a target area, dealing AoE damage where he lands. This is used to close the gap between escaping prey, surprise enemies from brush, or do the escaping yourself! This ability allows obstacles to be cleared, leaving your enemies behind with well placed leaps.
Evolving
Leap increases the range significantly. You will be an extremely difficult target to pursue. Also, killing an enemy or gaining an assist on an enemy results in
Leap going off cool down, ready to use again. I may be mistaken, but I believe you do not have to kill the enemy with
Leap for it to count toward it's cool down. This makes risky tower dives much easier, as killing the enemy then jumping into the jungle can save your skin.
I suggest getting this third. This evolution grows wings out of Mr.Locust, and changes the way he moves, adding an additional bunny hop every few steps.
Void Assault: The dual purpose ult. Unfortunately, I only use it for one purpose.
Void Assault cloaks
Kha'Zix for a short time, increasing his movement speed by 40%. It can be used twice before it goes on cool down. I use this combined with
Ghost to escape from a bad gank, or close in on a fast enemy. Well timed activations can completely juke your pursuers.
Evolving
Void Assault results in gaining an additional cloak to be used, maxing at 3, and taking 40% reduced damage while cloaked. This makes turret diving and escaping significantly easier.
I usually don't get this one, as I feel the other three are more important. This evolution turns Mr.Locust's skin pinkish.
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