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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction


GUIDE IN MAKING
Gameplay section in making
Jungle bulid in making
Lane matchups in making

+ Insane tanking capabilities(

+ Has fairly long range,dealing %hp and slowing nuke on short cooldown(

+ Very high passive regen due to

+ Movement speed buff bulit in(


+ Very and i mean VERY high AD due to

+ Bulit in toggled AOE that deals fair damage(

+ Manaless
+ Mundo goes where he pleases
+ Good ganks

- Uses health as resource(can sometimes kill you if you forgot to toggle off

- Quite weak and easy to kite without ultimate up.
- Has no hard CC.
- Needs a few items to be effective.
- Makes you feel invicible.

Very potent passive,makes you get 1.5% of your hp as hp5,boosting your sustain so much that it is visible in teamfights.

Cleaver throw that deals heavy damage at long range and slows the target by 40% for 2 seconds.
MAGIC DAMAGE: 15%/18%/21%/23%/25% of target's current health
MINIMUM DAMAGE: 80/130/180/230/280
MAXIMUM DAMAGE VS MONSTERS: 300/400/500/600/700
RANGE: 1000
COOLDOWN: 4 seconds
COST: 50/60/70/80/90 health

Toggled damaging aura similar to sunfire that costs health when active and reduces CC duration.
MAGIC DAMAGE PER SECOND: 35/50/65/80/95 (+ 20% AP)
CROWD CONTROL DURATION REDUCTION: 10%/15%/20%/25%/30%
RANGE: 162.5
COOLDOWN: 4 seconds
COST: 10/15/20/25/30 health per second

The best of all AD steroids.This will grant you a whooping 100 AD + which is even more awesome,1 AD for each % of hp missing,and it can be keeped at all times with a little CDR.
FLAT ATTACK DAMAGE BONUS: 40/55/70/85/100
ADDITIONAL ATTACK DAMAGE BONUS: 0.4/0.55/0.7/0.85/1 per 1% of missing health
COST: 25/35/45/55/65 health
COOLDOWN: 7 seconds

This is what defines

HEAL: 40%/50%/60% of maximum health
MOVEMENT SPEED INCREASE: 15%/25%/35%
COST: 20% of current health
COOLDOWN: 75 seconds

Why 1/29?
We need maximum survivability from defence tree to make up for only 4 tank items,we only need



Defence tree:

















Offensive Masteries


Pretty standard seal,grants you armor early game,boosting your early game survivability.
Alternatives:

Makes use of this that



Same as with %HP runes,but use it when you want some damage rather than even more health.


Why i choosen this?



24.3 MR at lvl 18 is an obvious choice.Why not normal MR runes?because AP carries scale with levels and items,so it'll help you more to have more MR at end of the game,than to have less but at start.

Alternatives:



Why rush it?Because it increases your sustain to weird amounts and allows constant using of



Tabi vs AD opponents and Treads vs AP oponents.Treads scale with your mastery cc reduction and your


You got decent health pool,now is the time to boost your and your team resistances,and this item is the best for it.Try to bulid it the fastest you can,you should continue to farm even if teamfights start before you get it(of course not if you're totally losing them).

You need damage am i right?This solves your damage problems granting you 55-95 AD depending on your health,and also a nice MR boost and a shield that prevents bursting you.

After such a time from buliding


If the game has gone this far,you have +400 AD during your E,and you should now increase your attack speed and critical chance to make more us of it.Also increases your movement speed by 5% and allows moving through units,which will help in chasing the targets or running.

Why this one?obviously to allow you to stick better to your targets,will make disengaging from the fight nearly impossible for enemy team.
And as always:



SITUATIONAL ITEMS:






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