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Mustached inventor [300+ Games]
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Threats & Synergies
Try to destroy her til' lvl 6, than you are screwed most of the time. She's gonna destroy all of your turrets with 1 ult. So try to place them as far as possible from each other. And her dmg combo is strong too, so keep in mind her burst potential
This is a one nasty whore, starting from lvl 2, she will bash your turrets in to each other, destroying 2 (or maybe even 3) at the same time. Maxing your W will be the smartest choice. Try to catch her on a mistake, than punish her with the E+R+W combo. But again, beware of her poke and some insane burst of her ult.
Not as strong against heimer. But he can destroy your turrets with a relative ease, leaving you vulnerable. Try to find a good moment, to be more specific, when he uses his e on a turret, stun him before he could lasthit it. And his ultimate wont realy bother you.
An annoying one, her w is able to kill your turret after a full duration of it, other than that, pretty decent
Fairly decent opponent, dont go for the early camp, stack your turrets in a triangle formation. Because of his hammer form its probably better to all in (if needed) with the R+Q to deal more damage than R+W
She is pretty annoying, especially if she goes for athene's (because of mp regen and mr). She kills your turrets with E+Autoattack. So keep her out of range, position your turrets far from each other. Again, catch her on a mistake. Burst her with the R+W combo, max W if needed.
It'a all about the skill level of an Azir, good Azir will go for the most efficient trades, damaging you and your turrets. But it's bad for him to directly poke you down. If he does so - go for him, Q+E+R+W or something like that. (He wont expect you to go ape shit on him)
All riven players are crying under their towers. Better gor for the lane turret stacking (general triangle) and poke her down (autoattacks and w). But be careful, she is still a riven, when she goes all-in on you - try to get your E on her and finish her with the R+W
He can go all in on you and burst you down when he gets lvl 6, keep that in mind. Other than that, his range is pretty low to take your turrets down, and prelvl 6 damage is not as high as yours.
Vlad is strong, and against you too. Try to outdo him before his hextech revolver, dont let him to take your turrets, if needed, replace one near him and just aa him, make him suffer. If you dont bully him early on, well, prepare for a ride. (TAKE THE IGNITE)
Like lux, but worst. He cannot oneshot your turrets, you outdamage him early on, and to top it off - he is squishy. But again dont get cocky, try to poke him down and then gor for a E+R+W combo for an easy kill
This one is pretty simple - he uses his e on minions or your turrets, in both cases - your turrets die. But because of his general build, you wont be able to oneshot him. So just for a regular 40% cdr early build. Then try to destroy his turret faster than he does the same, then help your teammates to teamfight.
This lane is not super hard, but he simply devours your turrets. Too fat to kill, to fat to poke. This matchup is that hard only because you wont kill him inlane, only if he is a dumbass.
Greedy Irealia - dead Irelia. Poke her hard, and dont let her to take down your turrets with her Q and autoattacks. Othen than that, this lane is simple
Probably harded than a normal bruiser, but still rather easy, his w is a pain in the ass, and obviously, he is an assassin, so beware of it. Rush zhonya's if needed.
Pretty easy, until 6 of course, than he is a little stronger, but he still cant fight with you. Go for a normal morello build.
She is ok, i dont think that she will let you to kill her, because of her ult, all tho a proper E is going to nullify this, she is squishy, so the combo will kill her i a matter of seconds.
Strangely enough, this matchup is kinda rough. You are slow, so you wont be able to get off his kegs in time, so you will be harrased. Other than that, he is ok
Actually preaty easy matchup. Just beware of his ultimate, stun him in time, that's it. But if he builds tankier, you should definitely consider Liandry's Torment.
Swift and annoying, can destroy your turrets, dont go for a 1 lvl camp, better stack them on each other.
If done properly, he is no threat to you. With 3 turrets on your side, go agressive on him, proc his shield, aa a few times, w, done, roughly 40% of his hp is gone.
Almost in a red zone, realy high poke, but that's because he is currently a strong pick. He may destroy 2 of your turrets at once if positioned badly, and beware of a jungler, they can burst you down with Viktor's burst.
Ghouls are dying from your turrets, that's pretty much it.
His E wrecks your turrets, so maybe its good to push him under a turret, in this way Morde will be out of range of your turrets.
With enough ad Lee Sin oneshots you turrets, that's the only problem. But an hp of your turrets do stack with ap, so just go for an early echo or death cap.
Nothing special about this matchup, but just beware, if he goes damage first - take some sort of hp to survive his burst. So go for rylai's first
Great matchup for you, he is even weaker in lane than riven (and she is a realy easy matchup)
We are talking about mid Varus, his poke is ridicilous, he kills your turrets with basicly anything, Q,E or even autoattacks. Like a lux, but with less burst dmg.
As a champion with a relatively weak early game, against heimer, she wont really have any opportunities to kill you. Only during a gank after level 6, and even so, dont be afraid of fighting her 1vs1 too much untill game gets late, then be careful
till lvl 6 he is like a f**ing potato. only advantage for him, would be his crits, around 1 crit and an autoattack could kill your turret. But after level 6 - beware. he will most likely try to kill you by diving you even under your turets with his ult. so take rylai's first to slow his movement speed.
le meme. pretty much nothing to say, everything what is expected. try to use ur skillshots when she is in her invisability.
a frustrating enemy for you to deal with. his q (doesnt require a lot of ap) kills your turrets in one shot (or with addition of 1-2 autoattacks) his w is aoe, so you cant place your turrets close to each other, and his e is frustrating as well.
nothing special, except some poke in lane, that still wont beat yours. And some burst potential. In her case, pay attention on throwing your e properly.
her spears (with enough ap) can oneshot your turrets. but other than that: she is squishy, and she has to get up close to deal her burst, and that's hard to do against you.
It depends, a good zed, better than, will be rather at 7-8 points of threat, a bad one will be at 3-4. Maybe it even makes sense to max W, if the situation is so grim.
His w is yeah, annoying, but if you position yourself right, if you punish him for trying to kill your turrets with his w, than its ok.
Generally a decent matchup, it is recommended to get rylai first against him, max q, punish when he tries to stack them.
Heimer has an upper hand in this matchup, due to graves's new aa, he only has 2 shots, and he has to spend both of them on your turret to kill it. So generally a standart "generic midlaner" matchup.
A rough one, like lux, but with less cc, and more dmg, so take a generic approach, + a constant harassment with w, outlane him.
Not that much to talk about. His q is just too strong, bouncing of creeps to you or your turrets. Maybe even MAX W required. As with brand, outpoke him, concider to get mana regen items, morello .
She is annoying, very annoying. But a proper beating by the sugar daddy heimer will to the job. 2 options: either keep her low on health by buying some mana items first, even morello will be enough. either go for rylais to avoid fights with her at all.
I wont say that im a complete pro at this champion, i played roughly around 300 games as him, but i just want this guide to exist. I will change and add some new details and information every so often.
A defensive style mage, that excels at poking and pushing his enemies away. And if they are brave enough - killing them with an ease.Why heimerdinger?
He is heavily underrated,
He can go for a lvl 1 camp if he pleases,
He counters almost every single melee character,
His burst is outrageous,
He is fun and rather easy to play (but hard to master).
+ Very underestimated
+ Decent burst potential
+ Hard to lane against
+ He is able to 2v1 (if needed)
+ He is able to take a lvl 1 camp or even a buff (if needed)
+ Fun to play but hard to master :^)
- No escape and rather slow
- Useless in lane without turrets. (that's why you need to protect them)
- Kinda weak against long range carries, like Caitlyn. (she simply destroys your turrets from a far)
- Useless in teamfights if not played properly
This your bread and butter. I dont think i need to say that much. Turrets are your main source of damage. Most of the time you have to let an enemy poke you rather than your turrets, that's because they do all the work for you. They damage minions, they poke your lane opponent, they prevent enemy jungler from a proper gank. Oh if someone brave enough comes to gank you, well, he just gave you a free kill. It' almost guaranteed for you to take out one of them. And possible to take out both.
Your second source of damage, mostly used in lane as a source of poke or combining with UPGRADE!!! for tons of damage.
CH-1 ELECTRON STORM GRENADE + UPGRADE!!! + Hextech Micro-Rockets
CH-1 ELECTRON STORM GRENADE
Well, an aoe slow + stun, what more could you ask for?!
It plays a big role in the "oneshot combo"
CH-1 ELECTRON STORM GRENADE + UPGRADE!!! + Hextech Micro-Rockets
It's a possibility to max it, manacost wont grow at higher ranks, but the damage is not as big as from Hextech Micro-Rockets
Well, 3 ultimates in one. Either a GIANT TURRET that deals tons of damage, or a BIG WAVE OF ROCKETS, or a ******** NUCLEAR BOMB that stuns in an aoe (like a Crescendo)
You push your lane, this gives you a lot of possibilites:
Like taking dragon, baron, teamfighting, counterjungling, invading and setting up traps.
So, you wonder, what kind of trap you can do as Heimer?
Im talking about a thing, that some people call death wish.
Screenshot is old, but still, you get an idea.
Take a bush which enemies are likely to go through, place 3 turrets, as soon as enemy comes to facecheck, you use this simple and well known combo: CH-1 ELECTRON STORM GRENADE him + UPGRADE!!! + Hextech Micro-Rockets
Most of the time, going for objectives will be your next priority, after winning a lane or losing it. In a first case, congratulations, you have won against some wanky Xerath ,
Go ahead, and help your jungler to take the dragon or rift herald or even baron nashor.
You may do so, even without taking an enemies turret previously (as an example of a strong reason to leave the lane), but also, after just a regualar push.
Push your opponent under the tower, and run up to dragon pit (for example) place a few turrets (or R+Q) to help him out with taking it faster and safer.
Then go back to your lane, knowing that you just did a great thing to your team, without loosing too much (GOD BLESS MURICA).
Because no one realy ever expects that kind of burst from Heimerdinger. It always comes as a surprise.
So yeah, here are some basics:
Because in this particular guide we took barrier, we should always be aware of our potential damage.
So for instance: 8 minute, you got Morellonomicon, you can kill some random bruiser like Irelia with roughly around 50% hp.
(that's +/- magic resist)
But with Luden's Tempest you can kill this particular target with around 60% hp.
The difference is small, for some people, but it matters.
(But i usually go with a rylai's as a first item because it gives you this sweet slow, that is applied even with a regular auto-attack of your turret and some decent hp)
But it mostly comes from your personal experience.
Even if you are extremely fed, not only that you are still, an ap caster, but you are not that strong without your turrets.
And being at the frontline - means a constant position changing, that's not a good environment for Heimer.
Stay behind your team, try not to get flanked from a side, by some random Jax , try to make a safe environment for you either before a teamfight at some constant location (dragon or nashor pit, tower pushing) or after engagement.
If there is a gap-closer at their team, do your best at making him to waste his gap-close on somebody else.
If you see, that someone like Warwick is already running at you, and there is nothing you can do, just do a quick R+Q, maybe rapid tap Zhonya's.