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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Graves
Without a really good support to back you up against Graves, you'll usually lose. His burst will always be there when he wants it rather than your somewhat random burst. His burst will seem more than yours because of his tankyness. It will really hurt. Your ult is not that usable in this matchup compared to almost all the others. You can try to fight back, but its hard to surpass his burst. You'll often need a support to help fight him unless you're ahead.
Who Am I?
Quinn was one of the first champions (Sejuani was my first) I picked up, in Season 4 when i joined, because of her awesome theme. It's pretty cool being a scout/bird duo. But in-game, she didn't feel too powerful. She was a below average character and I had to learn a lot about her to use her effectively and to deal with her cons while also taking advantage of her pros.
Also, I play instruments,primarily a Clarinet, but I also dabble in the violin family and with the piano. Just a fun fact about me. :D
1. ADC/Assassin = has really good burst (makes her viable mid/top lane).
2. Can turn into a bird. HOW COOL IS THAT?!
3. Knock-up on her E.
4. Has a blind.(Kicks Teemo out of Botlane*)
5. Has good base stats.
6. Has an Ashe E built into a steroid.
7. Bird = SUPER ATTACK/SPEEDY BIRD OF DOOM (for them. or you...)
8. Using E to flip over walls makes you feel LIKE A BOSS.
Cons:
1. Squishy, though not as much as other ADCs.
2. Ult turns you melee, with a squishy ADC build... -.-
3. OK* scaling ratios on abilities.
4. 525 range, pretty short for an ADC.
5. Hard-to-use escape.
6. Steroid is conditional, not on demand.
7. Requires skill for positioning and to know when to go in.
8. Gimmicky attack animation (where the hell did that arrow I just shot disappear to?)
Quinn's W is Heightened Senses. When activated, Quinn's W reveals the area around her. Good for scouting, but since its audio and spell effect can be heard/seen by enemies, its probably not as good for setting up ambushes. Passively, whenever Quinn activates/uses a harrier mark, she gains an attack speed and movement speed boost. This really helps Quinn in longer engagements, though not too much, but better than nothing. Passively, again, Valor gains a HUGE attack speed boost. REALLY STRONG with AD and crit. Max W second since it gives you a lot of power and utility. It also strengthens Quinn's ult, which will be used most often in mid-game, when this is being maxed.
Quinn's E is Vault, a targeted dash. She dashes to an enemy target, flips off them, and marks them with Harrier. This ability is only good for its utility. It allows you to flip off and jump over walls, making you feel like a boss. Often times however, people will flash over that wall just to kill you though. -_- The harrier application is good as it's the bread and butter of Quinn's burst rotation (Harrier, E, Harrier, Q). Leveling up this ability is bad. It only reduces the CD and the damage increase is not as high as Blinding Assault. You don't really need the CD since often times, you won't be engaging at EVERY Harrier proc on the enemy.
Quinn's R is Tag Team. Tag team makes Quinn call out Valor, becoming a bird. While as Valor, you gain more movement speed, can move through units, gain passive attack speed with Heightened Senses' level, and become melee. It's really good for picking out specific targets and assassinating them, but in a teamfight, it'll make it easier for the enemy team to kill you because (in this build) you're squishy. You'll only use this ult in a teamfight to clean up or to run away. Level this up whenever you can because the execute and cd reduction really helps.
In Mid Game, you want to make as many picks as possible. Right now, you want to abuse your ultimate to assassinate people and therefore are maxing W, which boosts your assassination ability. Quinn still does quite a bit of damage at this point if she's not fed, and if mid game goes well, she'll have some kills/assists under her belt. If Quinn is fed, ABUSE YOUR POWER!!! You are very powerful so try getting as many kills as you can. A fed Quinn is very dangerous.
Late game, you should be a split push ADC or an ADC who cleans up teamfights. You don't really have range so most of the time, so you'll just be protecting yourself in teamfights when everyone is trying to kill you on the enemy team. Quinn has good peel for herself so try to make good use of it. However, if you've been behind, all you can really do is split push because you don't have the damage to be that relevant in teamfights. If you're ahead, you're pretty much a force to be reckoned with. Only beware people who can instaburst you or with heavy CC and damage. Don't dive in teamfights with your ult. Whether your fed or not, you're still a squishy ADC.
Now, lets talk about Quinn's ult. Early game, the mana cost is quite big for Quinn. Its not really effective and most of the time, you'll just be using it to get back to lane. It's movement speed bonus also doesn't feel that great early compared to mid/late game, so that kinda motivates us to max it later. In the mid game, you'll often use it to roam, scout, and assassinate. Skystrike damage is not as good anymore, but hey, its better than nothing. Besides I would miss it if they DID remove it. Late game, the movement speed bonus makes you fly FASTER than anyone else in the game. This allows for you to have pretty good map pressure and allows you to split-push and go to teamfights pretty quickly. It also costs no mana late game, so it really doesn't hurt to use it as much as it does early. To sum it up, most of the time, you'll just be using Tag Team to move around. Skystrike is easy to use since it's range is larger than Quinn's AA range.
Quinn's gameplay feels generally the same. Her early game is a bit weaker, but they buffed her late game. She's still a bully, but not as oppressive as she used to be. However, these changes also allow us to play Quinn more aggressively in late game. However, these changes kind of discourage Bruiser Quinn but put Assassin and ADC Quinn in the spotlight. She's still fun to play, but we can't attack with Valor anymore with his assassin style. Quinn's assassin gameplay is pretty much revolved around her using Trinity with her harrier procs. But I'll miss Valor's attack animation... ADC Quinn is more focused more on crits on her harriers and more AAs coming out.
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