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Recommended Items
Runes: Standard
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Barrier + Flash
Barrier
Flash
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
Really any mobile champion wins vs Zoe. This guy just works even better because he has windwall.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction ¯\_(ツ)_/¯
Hi! I'm 295aminbae! I've been playing League ever since the start of Season 6 (Not a very long time) I managed to hit Plat season 8 and Diamond season 9! I got there by one-tricking Zoe, and today I'm gonna give some tips and tricks to her funky playstyle. If you wanna drop by my stream---> https://www.twitch.tv/imainannieson. I try to stream on the weekends (Weekdays possible over the summer, I don't really have a schedule.) between 12:00 - 16:00 if possible. (Recently though my internet has been spanking my streams...)
Basic Descriptions (Skip if you have played Zoe)
Passive- More Sparkles! Zoe's next basic attack after casting a spell deals bonus magic damage.
Q- Paddle Star! Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
W- Spell Thief Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.
E- Sleepy Trouble Bubble Dropkick a bubble that deals magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall. After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to a cap.
R- Portal Jump Blink to a nearby position for 1 second. Then blink back.Zoe may cast and attack, but not move, during this time. She can also see over walls.
Q- Paddle Star! Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
W- Spell Thief Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.
E- Sleepy Trouble Bubble Dropkick a bubble that deals magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall. After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to a cap.
R- Portal Jump Blink to a nearby position for 1 second. Then blink back.Zoe may cast and attack, but not move, during this time. She can also see over walls.
How to Use Said Abilities
Passive- In order to optimize Zoe's passive, you have to weave it into her combos. Your Q gives you More Sparkles! as well. Keep in mind! Your W takes away this passive if it hits a target, meaning that your auto attack will not be enhanced. Even casting W will give you this! So if you pick up a flash (or use your real flash) you can pull of one last auto attack to finish off an opponent.
Q- It's a basic skillshot that you need to get used to. You have to always keep in mind your movement speed to Paddle Star!'s distance traveled whenever you cast this ability. In combos it provides not 1 but 2 passive procs. Your main damage ability and key to Zoe's tower sieging and pushing potential.
W- Always keep your eyes on that minimap for the stars that appear when an enemy uses something that you can pick up. Make sure to pick up those minions that have balloons attached to them too. There are some specifics as to how these spells work with your kit.
Protobelt will make it so that you can use your E while inside your ultimate. So you have to use your Q first, then E, then protobelt, otherwise your E will be excluded from this combo.
GLP does not interrupt your combo, use it freely to catch up to someone, or to land E's more EEEEEasily. (I'm so funny)
But also make sure to save your W when you need it unless there is another W waiting to be picked up.
E- Your main CC that's on a long cooldown. If you are uncertain of a situation, save it for safety. It makes for a great over-the-wall execute when you take dark harvest.
R- You can no longer R at the last moment to get maximum Q damage. I recommend you to go into a practice game and see how close you can get Zoe's Q to her body before ulting. Great for getting dark harvest procs and free auto attack harass. Free last hits and more range.
Q- It's a basic skillshot that you need to get used to. You have to always keep in mind your movement speed to Paddle Star!'s distance traveled whenever you cast this ability. In combos it provides not 1 but 2 passive procs. Your main damage ability and key to Zoe's tower sieging and pushing potential.
W- Always keep your eyes on that minimap for the stars that appear when an enemy uses something that you can pick up. Make sure to pick up those minions that have balloons attached to them too. There are some specifics as to how these spells work with your kit.
Protobelt will make it so that you can use your E while inside your ultimate. So you have to use your Q first, then E, then protobelt, otherwise your E will be excluded from this combo.
GLP does not interrupt your combo, use it freely to catch up to someone, or to land E's more EEEEEasily. (I'm so funny)
But also make sure to save your W when you need it unless there is another W waiting to be picked up.
E- Your main CC that's on a long cooldown. If you are uncertain of a situation, save it for safety. It makes for a great over-the-wall execute when you take dark harvest.
R- You can no longer R at the last moment to get maximum Q damage. I recommend you to go into a practice game and see how close you can get Zoe's Q to her body before ulting. Great for getting dark harvest procs and free auto attack harass. Free last hits and more range.
Combos............
Q AA Q- A basic lane combo. Used when other abilities are on cooldown and you just need some harass, gets you in close range though!
E Q AA- A level 2 kill combo. If you have taken ignite and you land an E you can go in for heavy damage, or a kill. This combo does great damage and is your main combo for lane.
E Q R Q AA- A full on combo, does a lot of damage and can easily waste health potions or push an opponent out of lane. May snatch you a few kills!
E AA Q Q AA- A close range combo that doesn't use your ult. Does big boi damage but you must hit the first auto before they go to sleep!
W E Q R Q- Depending on your W your combos work differently. This would be if you have GLP/Gunblade
E R (Backwards) Q W Q- For if you have ignite on W and you landed a close range E
Q R Q E W- With protobelt this will pretty much guarantee a kill.
E Q AA- A level 2 kill combo. If you have taken ignite and you land an E you can go in for heavy damage, or a kill. This combo does great damage and is your main combo for lane.
E Q R Q AA- A full on combo, does a lot of damage and can easily waste health potions or push an opponent out of lane. May snatch you a few kills!
E AA Q Q AA- A close range combo that doesn't use your ult. Does big boi damage but you must hit the first auto before they go to sleep!
W E Q R Q- Depending on your W your combos work differently. This would be if you have GLP/Gunblade
E R (Backwards) Q W Q- For if you have ignite on W and you landed a close range E
Q R Q E W- With protobelt this will pretty much guarantee a kill.
That's it!
A simple guide that I hope will boost your Zoe game! I'll see you around and this has been your free host... 295aminbae.
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