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Choose Champion Build:
-
Aggressive Support w/ Heal
-
Standard Support
-
Aggressive Support w/ Ignite
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction

Hello, I'm Herself the Elf and this is my first guide. I have played Nami since she first was released and she has become my main and is very dear to me. I have over 300 games with Nami and it's still ongoing. Nami is a hidden, strong support carry that no one knows about. Hopefully this guide will shed some light and be helpful to the support carries out there!



Flash
Gap closer/Escape
Flash provides a means for escaping tight situations or catching up to enemies that are running away.

Heal
Bait/Lifesaver
Using Heal is a great spell in early level trades in a 2v2 bot lane. It may be used as an extra heal when baiting the enemy with low health to win the trade. When team fight occurs, heal can be used to save a teammate's life when used at the right time.
Bait/Lifesaver
Using Heal is a great spell in early level trades in a 2v2 bot lane. It may be used as an extra heal when baiting the enemy with low health to win the trade. When team fight occurs, heal can be used to save a teammate's life when used at the right time.

Exhaust
Slow
This is the standard viable option for any support champion. I would usually only take this when the enemy team is heavy AD or very mobile. But to the support's discretion, take what you are more comfortable with.
Slow
This is the standard viable option for any support champion. I would usually only take this when the enemy team is heavy AD or very mobile. But to the support's discretion, take what you are more comfortable with.

Ignite
True damage/Reduced healing effects
This is a possible option for the current meta. Ignite is efficient against any passive lane that you'd like to all-in at level 2 and serves as a source of healing reduction in the event your ADC doesn't have it. It can be used to exert lane dominance.
True damage/Reduced healing effects
This is a possible option for the current meta. Ignite is efficient against any passive lane that you'd like to all-in at level 2 and serves as a source of healing reduction in the event your ADC doesn't have it. It can be used to exert lane dominance.

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Alternative Runes:
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For this build, run 4/1/25 as it is more utility based.
Offense:
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Take 4 points in
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Defense:
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Take 1 point in
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Utility:
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Take 4 points in
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Take 1 point in
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Take 3 points in
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Take 3 points in
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Take 3 points in
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Take 2 points in
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Take 4 points in
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Take 2 points in
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Take 1 point in
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Take 1 point in
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Take 1 point in
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Take 3 points in
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Take 1 point in
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*Alternative Masteries:

*I would highly recommend the 5-0-25 masteries for the standard support who relies on maxing efficiency.
Since the standard support takes


Max out points in



Be sure to max out


Be sure to place 2 points into

Take points in




Overall, the 5-0-25 Masteries give the support optimal resources, cooldown reductions, and additional gold per second allowing maximum support efficiency.
*Masteries and Runes are subject to the player's preference.

R > W > E > Q
*Always prioritize maxing Nami's R
Tidal Wave when available.
*Next, we want to max Nami's W
Ebb and Flow to maximize her healing capability first.
*Then, Nami's E
Tidecaller's Blessing followed by Nami's Q
Aqua Prison.

*Next, we want to max Nami's W

*Then, Nami's E



Starting Items
sight ward
|
Like in professional play, the supports only buy wards to give their team vision. This may help prevent invades and ganks by the enemy team. Providing vision for your team is your #1 priority, so they may be able to keep a general sense of where the enemy team is located.
Early Game
philosopher's stone
You must rush this item first. This is your money maker and gives the most gold per 10 seconds. |
kage's lucky pick
If your laning phase is doing well, you can pick this up to passively earn more gold to build your other items. |
You will need boots to move a bit faster to get to lane and have some movement speed in intiations. |
Every recall back pick up this to counter the enemy's vision at dragon, tribush, or in lane. |
This is one of the main support items. You will always have two sight wards to place in lane/river. |
Mid Game
This allows Nami to able to stay along side the team for chasing/escaping and move swiftly around the map to place wards as soon as possible. |
kage's lucky pick
This item was built from your starting items. Keep this to earn some gold passively to buy your other items and a couple of vision wards. |
This is your main support item. You will be able to place three wards at a time. This is to give your team vision when needed. |
The best item that complements Nami's catching potential. This item is best to initiate, follow up an initiation, and aid escapes. |
End Game
Final build |
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*This is only an ideal build and items can be substituted to the player's preference.
Situational Items






zeke's herald: Build this if your team is mostly AD for bonus life steal and damage.



Gameplay:
So you've gotten the technical part down, now it's time to focus on how to use and play Nami in game.
Wardage
Depending on what side you are on and who the enemy jungler is, you should decide if you need to ward one of your buffs from invade or the enemy's red or blue buff to invade.
If you are on blue side, the only buff you should worry about warding is your red buff.
If you are on the purple side, you may ward the blue side's red buff or wraithes.
ONLY IF: You use
Aqua Prison in the red buff outer bush and to check and make sure no one is there around at 1:30.
If you are on blue side, the only buff you should worry about warding is your red buff.
If you are on the purple side, you may ward the blue side's red buff or wraithes.
ONLY IF: You use

Starting off in lane
Since you have two
Vision Wards you are capable of killing the enemies sightwards in the bush you wish to hide in or in river/tribush. This is a good tactic for denying the enemy team vision.
At level 1, take
Aqua Prison. This will be needed for leashing your jungler and/or invading. Aqua prison is a 1.5 second stun. Use this sparingly as it has a 14 second cooldown.
At level 2, take
Ebb and Flow. This will help your ADC in level 2 trades 2v2 bot lane as well as just heals for sustain in lane. In trades, remember you have an extra heal in your summoner spells!
At level 3, take
Tidecaller's Blessing. This will help your ADC or yourself be able to poke a bit at the enemy. This gives bonus magic damage and a slow on three auto attacks.

At level 1, take

At level 2, take

At level 3, take

A few tips on how to get better at landing bubbles
1. Get in position and range. Practice aiming the bubble slightly behind the enemy champion when they are running away from you and even on top of the champions standing still.
2. Practice the cast timing so you will get a feel of when the bubble will land.
3. Practice predicting where the enemy will move when running toward you and away from you.
4. Use
Tidecaller's Blessing on yourself and attack the enemy to slow them enough to predict where they will move.
5. After you ult with
Tidal Wave, look at the enemy and predict where the enemy will fall after they are knocked up and
Aqua Prison at that spot.
6. Practice timing the enemy's global ult. (For example: TF's
Destiny, Pantheon's
Grand Skyfall). The enemy will arrive on the 2nd second after the ult animation appears,
Aqua Prison immediately.
7. Personally, I like to go by the mindset of "Don't miss -Aphromoo 2013" as determination.
The main key is to just PRACTICE!
2. Practice the cast timing so you will get a feel of when the bubble will land.
3. Practice predicting where the enemy will move when running toward you and away from you.
4. Use

5. After you ult with


6. Practice timing the enemy's global ult. (For example: TF's



7. Personally, I like to go by the mindset of "Don't miss -Aphromoo 2013" as determination.
The main key is to just PRACTICE!

Best Laning Partners

By far, Varus is the best AD Carry to compliment with Nami's kit and my favorite champ to lane with. Varus's slows, range, and ult are perfect for Nami's follow up. At level 6, you can use your ultimate first
Tidal Wave and let Varus ult
Chain of Corruption, then
Aqua Prison the enemy in place. I assure you, the enemy will not be going anywhere. This combination is definitely up there with the other bot lane combos.




Twitch and Nami's level 2-3 trades are pretty scary. Twitch can use
Venom Cask with Nami's
Tidecaller's Blessing to be slowed enough for Nami to
Aqua Prison the enemy and allow Twitch to take the kill with his expunge. Twitch's range and slows go hand in hand with Nami's kit.




Caitlyn and Nami are a pretty great combo. Caitlyn has the range to poke with auto attacks with Nami's
Tidecaller's Blessing. Caitlyn's traps may help Nami's
Aqua Prison land. This combo works well mostly because Caitlyn's range.



Tristana has good range and harrass capability that works well with Nami's
Tidecaller's Blessing. Since Tristana is mobile with
Rocket Jump and has a crowd control ultimate
Buster Shot, Nami does not have to worry too much about Tristana getting caught and can focus on buffing and healing Tristana in lane. If the Tristana is experienced and knows her damages, laning phase will be easy.




Vayne and Nami are capable of 'cheesing' at Level 2. If Vayne takes
Tumble and
Condemn and Nami takes
Aqua Prison and
Ebb and Flow at level 2, they can trade easily with vision to anyone near a wall. Let Vayne
Condemn and Nami follow with
Aqua Prison, I assure you that person will have barely any health. Vayne is the AD Carry who needs to be very careful of positioning and not getting caught by crowd control. Nami can help provide a safety net with her passive
Surging Tides using any ability to speed/heal Vayne to safety.








Draven is an all-in AD Carry and Nami can comply. Both have a slow Draven's
Stand Aside and Nami's
Tidecaller's Blessing to catch an enemy with
Aqua Prison. In addition to the slows, they have a speed boost Draven's
Blood Rush and any of Nami's abilities. The combination of slows and speed boosts allow good syngery in all-in trades. The only aspect Draven may lack with Nami is his auto attack range, but it's not a problem because Nami and Draven both have crowd controls to make up for it.





Ezreal and Nami have syngery in the fact that Ezreal is a poke/harrass AD Carry. Ezreal's mobility makes it easy on Nami on lane to focus on just healing/buffing/warding. Ezreal's
Mystic Shot counts as an auto attack when buffed by Nami's
Tidecaller's Blessing.


Decent Laning Partners







*Explanations to come.


Leona is Nami's #1 lane counter. Leona's all-in kit of stun makes laning phase difficult and throughout the game.

Alistar is a terror in lane to face. His combos are deadly if executed right. His kit has very hard crowd control that makes it difficult for Nami to counter.

Lulu is a big poke/harrass Support. She will usually harrass at a lesser cost than Nami and this gives Nami a hard time in lane.

Morgana is of the lesser lane counters. I have not faced many good ones but her
Black Shield allows one of Nami's abilities to not have effect. This may be bad in cases of being chased or when stuck in Morgana's
Soul Shackles.



I will be constantly adding/revising the guide for freshness and improvement.
Feedback is welcome as long as they are not just opinion without explanation because I would like to understand your point of view.
I will be more than happy to answer any questions you may have.
To dos:
- Add graphics/headers
- Add ability explanations and tips
- Laning partners and counters explanations

7.20.2013 - Added Notes sections on Recommended Runes, Starting Items, and Situational Items
7.20.2013 - Added more items in the Situational Items section
7.20.2013 - Added alternative Masteries and explanation
7.20.2013 - Added Alternative Runes section
7.20.2013 - Added Morellonomicon in Situational items
7.20.2013 - Added new tips in how to landing bubbles better
7.20.2013 - Revised Runes - Removed Greater Mark of Magic Penetration and added Greater Mark of Armor
7.21.2013 - Revised Itemization section
7.21.2013 - Added Variant Build: Standard Support
7.23.2013 - Revised Masteries
7.23.2013 - Removed/Added some Alternative Runes & cleaned up Runes Section
7.23.2013 - Added Ionian Boots of Lucidity in situational items
7.24.2013 - Added Variant Build: Aggressive Support w/ Ignite
7.24.2013 - Added Ignite and explanation under Summoner Spells
7.24.2013 - Removed Greater Mark of Armor and Greater Glyph of Ability Power
7.24.2013 - Added Greater Mark of Magic Penetration and Greater Glyph of Magic Resist
7.24.2013 - Revised Morgana's spell Blackshield instead of Spell Shield
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