This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order

Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Akali
Get her to go back early because after lvl 6 you're in trouble she is an energy user and has 3 gap closers to your 2 disengages
Synergies
Introduction
Lets get started.
x6
x3
Seals
x9
Glyphs
x9
Quintessence
x3 flat
Cunning
: Basically a given, best escape/chase tool in league, combine this with
: secure those kills with ease by adding some handy dandy true damage
: if you're up against a lot of cc then it's a good grab, if you get caught you have no hard escape, but flash and ignite are way betterBad
: with the recent buffs to assassins this is become a more popular grab lately, since Nami is skill shot based, taking this against a zed/leblanc or maybe yasuo might be a good idea if you're not confident in your mechanics
:the speed and heal it provides fall off late game when you do
: can be useful if you're against a champ with a lot of sustainthis is more situational, but as a bully, you shouldn't have a problem in the laning phase
Dorans ring adds a great amount of starting ability power and mana regen for sustain along with the passive, add the 60 hp and you've got yourself a great start
you're going to need a few of these to recover from any unfavorable trades or poke, spamming Nami's heal too early wastes too much mana, use these to save some mana
: keep yourself warded with the
if you're going against a skillshot reliant champ like
: I grab the sheen if I'm ahead against a melee champ, I.E Yasuo, Kassadin, basically any champ where you'll be taking advantage of your AA's more then your abilities....There's a little bit more to the sheen, I'll explain below as well
: Blasting wand is the average item, if you're finding yourself within range to apply a lot of harass, this is the early power boost you need to get ahead against any champ you out harass or trade harass with
: grab the codex when you're against any champ when you can't keep up with their cooldowns or sustain, viegar, malzahar
: If you have completely dominated your lane, get the needlessly large rod since you have extra money to spend, it's going to keep you far ahead of your enemy
Basically if you have the gold to spare or if you decided you'd need this item first you're going to want to get this on your first back, reason being is explained by the term animation cancelling, it's a pretty self explanatory phrase, but basically it means that you use abilities or AA's to cancel the animations the champions have. All of Nami's spells are cast near the beginning of her animations meaning that all of her animations can be cancelled with relative ease, so after the ability is cast you cancel it with an AA and with the sheen that AA is now charged with bonus damage, so it's extra damage that requires no extra effort, just proper timingA little more in depth into animation cancelling on her abilities
all of Nami's animations can be cancelled by an attack move
for
for
: the Movement speed also synergizes with your passive well. I mean extremely well, and it can stack if I'm doing well I grab another one end game to complete my build just for the MS bonus
: the
: I'm not fan of sacrificing the power of a stronger item but the stats to cost ratio on this item are fantastic, the 20% CDR from this item is imperative to nami's end game because to keep up she'll have to kite with her bubbles the CDR will help you have them up more and the mana regen for when you miss a few too many.
the 120 ability power from the hourglass is almost necessary, the active is just a bonus, use it to buy some time waiting for your abilities to come off of cool-down when in a pinch.
Again the early cooldown reduction these provide is really good to help your harass the
the ability power from the deathcap is not entirely necessary since you're more of a harass champ then a bursty one, but if you find yourself behind in damage it provides quite the spike.
A fantastic amaount of Magic penetration for when they start to build resistance, keeps your damage relevant in taking out the front line tanks. or back line carry's
Aqua:
Ebb and:
TIDECALLER'S:
*after playing many games with Nami I've found this to be the level 1 skill in all instances, kill the first row of minions, self cast then hit all 3 shots on your enemy laner which is incredibly easy with it's slow, it procs thunderlords and deals incredible damage lvl 1
Tidal:
or use it to start teamfights, backed up by your whole team this is an amazing initiation tool that doubles your already insane bonus from surging tides.
in almost all situations I grab
I grab
I get
then ofcourse get
Let's face it the bubble has difficult timing to master but landing one is game changing.
Here's how to step your bubble game up to pro status.
With the slow missle speed you can't cast the bubble where your opponent is (unless you are CC chaining)-((Crowd controlling an already stunned or immobile enemy)) instead you have to predict their movements and aim where they are going to be when your bubble lands. Sounds simple enough right?. wrong, this varies based on movement speed, spell abilities, and much more, but practice makes perfect. for example, if laning vs LeBlanc you dont want to cast it on the LB herself but instead the marker she left behind when she dashed, or when you get ulted by zed, his ult places him behind you, so when you see the cross on your champion, you know you have to place your bubble behind where you're facing.
getting two V oned is where Nami can really show off
when getting double teamed, you always want your enemies to share your abilities, sure if you can trap them both in one bubble great but more often than not you're going to want to bubble one, ult the other, slow the guy who just came out of the bubble, ect...Nami has enough CC to defend against up to 3 enemies, I've done it, many times. When you chunk 3 enemies down without taking damage, they'll probably back off, if not, keep it going.
Nami is in my opinion besides Lulu, the single best champion for turning the odds to her favor, and it's because many people underestimate her I think. Many people have never fought a mid lane Nami before, use this to your advantage.
once you learn how to animation cancel you can weave spells like this
or for the most DPS
remember to use
also remember that
Early game you come running right out of the gate trade trade and trade again, Nami has a huge waveclear problem, deny them as much farm as possible, harass every chance you can but focus on farming with AA's (it takes practice but it can be done). Focus on where your enemies will be in order to land those bubbles, look for opportunities to roam, Nami's CC makes her roam game very good, having
Nami is the queen of getting ganked, you will probaly get ganked first, second, and probably third, until after 3 double kills they learn their lesson,
because of all the cc Nami has getting ganked almost always works out in your favor
with good bubble placements you can one v two under your tower all day.
and when you're getting a gank from your own jungler, your kits makes securing the kill easy.
Mid Game
at lvl 6 depending on how ahead you are roaming is extremely easy with
but all in all your play style shouldn't differ too much from early game. keep an eye out for opportunities to get ahead and take them, your scalings are low and soon you'll fall behind, if you're not actively trying to stay ahead. Roam, get kills, assists, Farm, teamfight, Nami can litterlly do it all
Late game
My favorite part, I really do call them surrender bubbles, by now you should have won mid lane your kit really does make catching enemies offguard easy and rewarding, hit them with your abilities and catch them with tidal wave so they can't escape and you'll easily get fed. which brings me to late game, even if for some reason you fell behind, it happens, your CC is amazing, if you are behind don't worry about getting back ahead, your scalings aren't that good, find the carry on your team, and support them, get them fed,
NO MATTER WHAT, ONCE YOU LAND ENOUGH BUBBLES THE ENEMIES WILL SURRENDER, I PROMISE
Team Fights
in team fights you're going to want to stay close to the tank, right behind the front line, so you can keep your front line healthy but still stay close enough to the adc to protect them as well, with all of your CC though your main job is to single out the enemy carry, and lock them down for the kill.. initiate with
this build is super fun and pretty darned effective but with anything takes practice, don't get discouraged
Thanks for coming back to my second guide, I enjoy making these and will probably continue to do so for a few more of my favorite break the meta's
in the mean time, have fun out there and try something new
so go ahead make me proud, I want to see some Nami's carry the mid Lane.
feel free to to let me know if I made any mistakes or if I left something out and feel free to share any comments or ask any questions.




















You must be logged in to comment. Please login or register.