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Nasus: your a tank, ima tank, i kill you, u jealous?
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Spells:
Exhaust
Ghost
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
First of all, NASUS SHOULD NOT BE A FULL TANK! Guides that make nasus with all tank items and no AD or AP stuff will make nasus absolutely useless in ganks he will just stand there and watch others die. ALSO! note that the item are not permanent and it can change depending on situation so go look at the item explanation section!
Second, Nasus is minion dependent, if you dont farm and build your SS, you will be pretty much useless in your team.
Pro
AMAZING if farm well
can lane for very long time after getting some mana/mana regen
DPS + Tank
nuke hits very hard
aoe armor reduction + slow
Mid-Late game champion
Versatile, can go high Armor or high Magic Resist
Con
can't really chase after opp get out of wither
needs alot of minion kills
squishy until lvl 6+
mana hungry until frozen heart
I put 1/21/8 since nasus is going dps he will have items that deal high damage therefore he will need some defence skills during entire game to tank some damage while dealing massive damage back. And i find that nasus needs a lot of health n mp regen and he needs to level up fast thats for the 8 in utility. AND 1 FOR EXHAUST YEH!
Exhaust
Since Nasus has wither, not really a good CC as u can tell since they would just ghost away after the 5 second, well reduce his speed even more with exhaust! 8sec!
Ghost
Nasus is not a fast character. Can't chase can't escape, with ghost anything can happen.
I see Exhaust as a must but Ghost can be replaced by Teleport
a great spell to get move around the map in a sec. or Flash
same thing as ghost, to chase or escape but this goes through walls!

Since Nasus has wither, not really a good CC as u can tell since they would just ghost away after the 5 second, well reduce his speed even more with exhaust! 8sec!
Ghost

Nasus is not a fast character. Can't chase can't escape, with ghost anything can happen.
I see Exhaust as a must but Ghost can be replaced by Teleport


Passive:
This is definitely a great passive, free LS! that means you dont have to worry much about losing health as you can always farm some minions and return back to full health in no time.
Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
Siphoning Strike:
Nasus's nuke! This is the skill that determines if you win or you lose. Please do yourself a favor n go up to the minion with low health and click Q. If you farm well (at least 250+ bonus dmg) you should have a no problem killing squishies or opponents carries. 110+ AD+ AP+ 250= probably around 700+! haha my best was +498! This is also the reason why i max Q first for an early start in funding.
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next attack will deal an additional 30/50/70/90/110 damage (+). Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cost 20/25/30/35/40 Mana
Range 300
Wither:
Nasus's CC skill. Its like a weaker version of exhaust! Use it when chasing enemy or use it when running away. Add with your summoner exhaust skill together is an 8 second slow, DAM! ALSO! it slows your opponent's attack speed so use it to initiate fights or during fights. You can level this skill before SF if you r doing very well and dont even need team to gank.
Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Cost 100/100/100/100/100 Mana
Range 700
Spirit Fire:
Some people may mistaken this skill as a damaging skill but it isn't well not really, it does like half 1/10 of a bar.... 50hp? anyways the main use of this is to either scare your opponent from thinking it does a lot of damage or the main use, ARMOR REDUCTION! at lvl 5 its 40 armor reduction which is great against all champions. Reduce their armor and wack them with Q. Throw it in team fights, 1vs1 or any situation when you are attacking your opponent. Dont throw it when your running ull slow ur self down. Level this skill up before wither if you are ganking alot with your teammates.
Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second.
Cost 70/85/100/115/130 Mana
Range 650
Fury of the Sand:
Nasus's ultimate. This is a great ultimate for almost any situation. During team fights, whip this sh*t out and it steals your opponents' healths automatically n turn it into your bonus damage. It works in any situation when you are at low health. For example at lvl 6 u r laning but this guy is trying to kill u. you have around 1 bar left while he has full bar, whip this ult out n boom 1/2 health bar for you to lane 5 more mins or if your good n use ur passive to LS, full bar! kill him!
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he drains 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage.
Cost 150/150/150 Mana
Range 20
Basically, all of nasus's skills work together during team fights. Initiate with wither, Q him, spirit fire, ult, QQQQQQQQQQQQQQQQQQQQQQQQQ till dead.

This is definitely a great passive, free LS! that means you dont have to worry much about losing health as you can always farm some minions and return back to full health in no time.
Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
Siphoning Strike:

Nasus's nuke! This is the skill that determines if you win or you lose. Please do yourself a favor n go up to the minion with low health and click Q. If you farm well (at least 250+ bonus dmg) you should have a no problem killing squishies or opponents carries. 110+ AD+ AP+ 250= probably around 700+! haha my best was +498! This is also the reason why i max Q first for an early start in funding.
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next attack will deal an additional 30/50/70/90/110 damage (+). Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cost 20/25/30/35/40 Mana
Range 300
Wither:

Nasus's CC skill. Its like a weaker version of exhaust! Use it when chasing enemy or use it when running away. Add with your summoner exhaust skill together is an 8 second slow, DAM! ALSO! it slows your opponent's attack speed so use it to initiate fights or during fights. You can level this skill before SF if you r doing very well and dont even need team to gank.
Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Cost 100/100/100/100/100 Mana
Range 700
Spirit Fire:

Some people may mistaken this skill as a damaging skill but it isn't well not really, it does like half 1/10 of a bar.... 50hp? anyways the main use of this is to either scare your opponent from thinking it does a lot of damage or the main use, ARMOR REDUCTION! at lvl 5 its 40 armor reduction which is great against all champions. Reduce their armor and wack them with Q. Throw it in team fights, 1vs1 or any situation when you are attacking your opponent. Dont throw it when your running ull slow ur self down. Level this skill up before wither if you are ganking alot with your teammates.
Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second.
Cost 70/85/100/115/130 Mana
Range 650
Fury of the Sand:

Nasus's ultimate. This is a great ultimate for almost any situation. During team fights, whip this sh*t out and it steals your opponents' healths automatically n turn it into your bonus damage. It works in any situation when you are at low health. For example at lvl 6 u r laning but this guy is trying to kill u. you have around 1 bar left while he has full bar, whip this ult out n boom 1/2 health bar for you to lane 5 more mins or if your good n use ur passive to LS, full bar! kill him!
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he drains 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage.
Cost 150/150/150 Mana
Range 20
Basically, all of nasus's skills work together during team fights. Initiate with wither, Q him, spirit fire, ult, QQQQQQQQQQQQQQQQQQQQQQQQQ till dead.


























Early
I always start with a










Mid
With









Late
This is after lvl 13. You should be able to get





-I don't typically farm with

-I usually stay in a distant and when i see a minion at half bar, i run up do 1 auto attack and

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