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Spells:
Ghost
Ignite
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction

*EDIT* This build works pretty well for dominion as well, try it!



So, why play AD nautilus?
Nautilus has 4 CCs (passive, Q, E, and R) which are useful for @ss raping that annoying mage or carry that is destroying your team. They make Nautilus pretty damn strong in a 1v1 fight as well as harrass. This build gives you everything you can ask for: damage, mobility, and tankiness. As of now most people probably think you are just trolling but that's when they feel the rage of AD

Runes





Greater Quintessence of Desolation
Mainly used for late game where enemies have stacked large amounts of armor and become a hassle to kill.

Gives you an early advantage with auto-attack harrass and fights.

Provides early armor to highten your survivability and gives you the gut to walk in to harrass without fear of death.

Highly useful late game for reducing damage from AoE spells and such. It's annoying having to spam your W to block spells when you can use it for extra bashing.

21-9 Nautilus? Are you a noob!?
No. If you play smart you will not be needing to spam all your points into defense. The extra offense masteries will make you dominate that early laning phase. The 9 in defense are seen as staple for an offtank anyways. Your W and defense runes will be sufficient for making you quite a fatty which would be enough for you to survive and do well in your early laning phase before you get your

Item Sequence












Tiamat
Believe it or not, Nautilus with splash is pretty beast. Combined with the passive of





Berserker's Greaves
Next up is



This is not a core item but more of a preference item for me. Other viable boot choices are




Warmog's Armor


Wit's End
Replaced

Since you'll be in the middle of most fights whacking away this item is ideal since it protects you from AoE spells from mages and increases its fuction as you fight. What I love about this item is that it is very affordable, while most of my item build is quite pricey. The magic damage it gives is quite fabulous as well, early game when enemies have not yet built MR it's basically an extra 40 damage to your basic attacks. I put this item after Warmogs because roaming around with low health isn't safe at all.

Atma's Impaler

*EDIT*
Atma's Impaler now gives only 1.5% damage. Therefore 3000 hp would only give 45 damage. IKR...! so mad...

Trinity Force





Recommended!

Without the other items for survivability you wouldn't last long, so I chose these boots to slightly make up for the lack of damage.
Other Viable Options

Used to counter heavy/ fed AP teams, as well as teams with many cc champs (eg.



Used to counter heavy/ fed AD teams (especially when the enemy ranged AD carry is fed). Situational item as well.

Less CD, so more spamming! :D More of a for fun item to be honest, but whatever.

With these boots, chasing is a lot easier as well as running. When running if you


Note: Feel free to start with



Staggering Blow

Gameplay Strategies:
- Walk in and out of a bush to give the enemy a whack, maybe even two if you can while your partner pwns him. Other laning enemy starts attacking you? Just switch on that W and give him a whack too.
- Teammate with almost no health running from enemies. Hide in a nearby bush and appear briefly to stun the fastest/ closest one and quickly Q to a wall for escape. (Be fast if the enemy has CC, if they get you, use W, E and then flash if you have to.)
- Notice someone coming after you and you can take them? Just Q to him and then use the passive for an extra stun, then switch on W. It gives you a great advantage.
- In fights, if it's looking very even and you're sure your teammates can insta-kill them, just walk around whacking everyone and stunning them. If you don't trust your teammates just whack the squishy high damage dealing guy (eg.

- 1 enemy left and is getting away... use Q on a wall near to him (follow with flash if you're still way too far) and stun that noob with your passive for a finishing blow. You have movement speed with this build so dont think youre too slow for him.
- Laning bot and your partner is getting killed by two enemies and you have half or more health? Keep walking in the direction of the tower but as you do so whack stun the more aggressive one (AD carry, etc) and then the lesser one. If you get skilled enough you can do this all while still being able to walk at a pace. If they target you then you turn on your W and Q your way out. In other cases when youre low and your partner has more health, switch on W, run to tower and see if you can dredge line + ignite finish an enemy thats on your partner.
- Getting chased down? Hide in a bush and when they draw near stun them and walk the opposite direction + use Q.

Dredge Line



Gameplay Strategies:
- Dying enemy running away? NOPE. There is no escape from the hooker of the sea. Use your Q and pull him over and thwomp him in the head for a kill. (Still not dead? Use your E for slow and W if you are tanking a turret.)
- Squishy enemy coming close to last hit? Grab that mofo with a Q and smash him in the head with your partner. Keep beating on him until his teammate hurries over and then you can resume farming.
- Enemy is left without minions; Pull him over and beat on him until his teammate arrives. If you think you can kill him pop on your W, use E and R him if you have to.
- A big fight. Someone is slightly out of position and you grab him over for instant death.
- If you're dying just use it on terrain (wall, turret, e.t.c) for a quick

- Getting dived by about 2 or 3 people? Grab one with






Titan's Wrath

Gameplay Strategies:
- Ignited and about to die near your turret? PRESS THAT W and start dancing ;D
- Got a squishy teammate wanting to walk into the bush? PRESS THAT W and walk in before him and clobber anyone in your path.
- Getting focussed in a fight? Turn it on and walk behind your teammates then turn around and start bashing.
- 1v1 fighting? Turn it on and beat the sht out of that noob.
- Getting owned? Turn it on and run.
- Always used when tanking turrets/ pushing for faster minion kills + protection when breaking towers.

Riptide

Gameplay Strategies:
- Enemy dying? Slow that noob.
- Getting chased by a mob? Run into a bush (preferrably one with multiple escape paths) and use E to slow surrounding enemies.

Depth Charge



Gameplay Strategies:
- Never use this skill on a person at the front! It will only stun one person and that's a waste. Don't use it even if he's about to die. You always want to target the weak guy in the back so that it will hit everyone. That way you and your team will be able to leap on them and own.
- You can also use this to initiate a smaller battle. Use Depth Charge, follow up with Dredge Line, (your passive should be here) then use your W to shield and bash.
- Try not to waste this skill if you won't get any kills. This skill can also be great for running away when chased by a mob. Once again, do not target the guy in the front unless you HAVE to. Try to aim at the guy in the back (doesnt matter if he's not a squishy) for best results.
- Pretty awesome when used on people trying to get baron.

- Great escape and chase tool. A nice alternative for this spell is






- Those moments where the enemy walks off with 20 hp and troll you in the /all chat? Well this just makes sure it doesnt happen. A great technique to finish off tower huggers is by first






- I mean, you can't really go wrong with this spell. Use it to surprise enemies as well as running. A few tips would be to use it to flash through minions for a clear shot of Q at a running enemy, to get in range for an ult, or for escape always flash through a wall.

- Pretty good for supporting bot. You can use it to chase, run, fight, e.t.c. Late game it becomes quite handy for owning up ADCs. ALWAYS target the guy with the most damage (preferrably AD) for maximum efficiency. Just ult, exhaust, and smash dem noobs. Good stuff.
Vs. Solo top:
Instead of starting with













Vs. Duo Top:
However in cases of two at top you would want to play defensively. Stick by your tower at all times and just leech the exp from minions. If they come close to range harrass you Q + passive + E + W them and make them flee back to their partner with half health, or even better dead. Add in your ulti too once you get it. I've gotten atleast a dozen of kills in doing so. After doing these and getting your enemies to about half health, you should call over your jungler for a double kill. Then feel free to farm outside of your towers range for the while or gank if you're feeling greedy. In other situations if you're low and the two dive you, first thing switch on





- Don't spam your skills. If you can, use it only when either your mana is near to full or when you're 100% sure they will hit/ be efficient.
- Don't be afraid to dive enemies with W.
- When you are not in a bush try to stay behind minions for minimal damage.
- Don't waste spells on a tank. Always use your stuff on a squishy.
- Try to keep up good harrass. Walk in and out of bushes to last hit/ whack enemies.
- Get red/blue when you can. (Preferrably after you get your Tiamat)
- Don't 1v3. You probably could try to if you get fed enough as AD nautilus though.
- Don't use your E for damage. With this build it won't be doing any.
- Try to get the dragon with other people ASAP (maybe level 10 ish?). The gold is worth it.
- Interestingly, if you get ksed too much by your teammates you will not be as powerful late game, try not to let it happen (ks him back or let him know you need it ;D).
Some Basic ones:
- Don't Overextend. Even though you look like a pretty epic robot of destruction you should always make sure they won't be able to kill you before you and your teammate kill them.
- Call mias. (for those that don't know... Missing in Action - ie. the person in your lane is missing so your team doesn't rage at you.)
- Be aware of the map. If you see no one else in any other lanes then maybe it's not a smart idea to dive the guy that's at his tower.
- It's not smart to chase enemies too far, especially with low health. Try not to.
- Be smart.
Shift key + skill key.
so to smart cast

Shift + Q
A common combo I use with smart casting is hovering my mouse on an enemy champion, smart casting


Basically to do so I hover my mouse on my target first, then I hold down shift, press R, then press Q (with shift key still down).
If you haven't been using smart casting maybe now is a good time to start. It makes that AD nautilus perform beast combos within seconds ;D It's overpowered. If you find it difficult to use just practice it a few times in a custom or AI match.
Either you
1. Focussed too much on harrass and ganking mid and didn't farm enough so you got underlevelled
OR
2. Your teammates run in stupidly and you have to walk in to save them, with you dying.
At this point you should NOT play offensive. Try to safely farm or jungle a bit if your jungler doesn't mind, or if you feel like taking a risk go to the enemy jungle and steal their buffs. When oppertunity comes, gank mid or even top/bot without throwing yourself right into the center of a lost fight. You should simply try your luck to grab someone to your teammates for a quick kill.
For now I will give a brief difficulty rating for the laning phase.
Easy Lanes:

- Simple enough, don't be the one who walks into open firing range and get bursted by her E,W,Q combo. If inevitable, use your W to block the damage from her Q. Generally just stay behind your minions until she used one of her three spells then







- Twilight shrouding? Grab her with a Q and just start bashing her while spamming your moves. She shouldn't be too hard to fight as long as she isn't fed.

- As always, turn on your W before any engagement to reduce damage received. Go with the normal combo to take her out, and look at your opponent's summoner spells. If they have flash and you know they'll use it save your Q for the moment they flash. Suggested that you rush Annie while her spells are on CD.

- Pretty much the easiest champion to feed on. However, you can easily be out farmed as she has range and so you need to pressure her. Use the bushes. If you notice her walking near the bushes to Volley you, just walk backwards to dodge or use Titans Wrath if you must. Your opening attack against Ashe is generally Q,whack, E, then W whacks. However, if she is extremely out of position and is near you, just start with a sneak whack from a bush, E, W, then Q while she is running. Try not to get kited in the process, so theres no point to lose a hella lot of health for a few hits.
Early

- Before he hits 6 and gets tanky is the time where you need to take him down fast. Whenever he tries to last hit just follow with a whack stun to the face and W if he retaliates then E,Q. Late game Cho can be quite scary though. So just focus someone else.

- Same as previous squishies. Just be careful of his armor reduction and dont fight unless youre certain you can take him on. Save your Q for his valkerie.

- She has bad skills IMO, and can be easily taken down. Just be cautious at low healths whenever the enemy team has an Evelynn. I usually use my W while recalling just to be safe. Combo her as with the previous champions.

- Try to lure him out into the open where you can Q combo him. His damage shouldnt be of much to you but obviously try to dodge them by moving around. Dont recall in obvious places once he hits 6. Trick him by recalling in a safe area of the jungle for example, unless you want to just troll him by pressing W at the last second, which is fine by me.

- Whenever he is draining a minion/ally/you just passive stun him or

Early

- Everytime she goes near for a last hit just




- Her little tornados are pretty easy to dodge if you can predict their paths. In the laning phase, you would generally want to surprise her by



- Generally when playing Jax you would want to be the one who initiates combat, not the other way around. When he tries to last hit,



- He's pretty easily countered. For AD yi whenever he tries to last hit just grab him over with a





- Most likely if you're facing Nasus youre going solo top. Which makes things a lot easier. Stay close to your minions and last hit only. DO NOT PUSH. Try to keep an eye on the health of your own minions. If you see one is running low, stay near it in case he tries to farm his Q. He most likely will still walk in to use his Q, so intercept him with a passive stun. At this point if he decides to use his Q on you, switch on your W and keep whacking him. This is how you should harrass. Once you feel that you can take him (preferrably when he is 50% health or lower) start with the same harrass, then follow through to ghost, ignite (let him run a bit) then Dredge Line. You can do that in any particular order, it's up to you. So basically that nasus will be useless at the end of laning because his Q is not farmed. Also, if you're ganking other lanes try not to leave top for too long as Nasus will begin to farm his way back.

- She doesn't do much damage to you. Her spear throw is easily dodged, and if you must you could use your W to absorb the damage. In cougar mode, she's fast, but usually let her run a bit and the moment she pounces use your dredge line to pull her back. In fights she would usually camp in the rear of the team if she's going AP, which you could then ulti her and rush in with your team. If she's going AD she'll usually be in cougar mode in fights and you must look for opportunities to dredgeline her over. You can also go from behind her to stun her with your passive first then fight her. Just try not to chase her when you're low health. I've seen too many fails.

- His spear shot is easily dodged with your W. Although his passive basically ruins your harrass, in order for him to attack he needs to get really close to his target, which is perfect for you. Seek openings for your dredge line while you lane and use it any time you can. Grab him, use your Titan's Wrath, passive stun, and so on. Pay attention to his animations. You have about 1 second to switch on your W as he leaps to stun you. His general combo is Stun, Heartseeker strike, spear, *runs*. So you would switch on your shield, passive stun him during his heartseeker strike, then dredge line him back as he is running away.

- As a support she usually likes to wander around the bushes which makes it an easy hit with dredgeline. If you're laning with high damage outputs with CC such as Vayne, e.t.c you can easily take a kill at any time. Don't get cocky just because she's a support though. Her starfall can actually deal a LOT of damage, especially if you ignore it and get your MR reduced to nothing. Her heals are quite annoying. Don't get baited. Try to go for the kill when her Mana is low, or when her heals are on CD.

- Some teemos like to run near your tower at the start and go invisible. Remember that location and stay near it, if you dont think you can remember just keep a finger on the spot. Wait for your partner to come and dredgeline the exact same location for an easy First Blood. Like ignite, his poison always makes stupid kills. So the same as ignite, you should use your W to shield the damage for you as you recall. Teemo is easily destroyed in fights with an ulti, dredgeline, stun, and gang beat as he is squishy :)

- Depending on his build, you can counter him differently. If AP, he's probably playing more safe and using his wild cards to farm and harrass. What you can do is pressure him by staying within a bush. However don't remain stationary. You're basically inviting free damage from his wild cards. What I do is walk back and forth in the bush so I can evade attacks easier. Force him to come near you so you can dredgeline him and finish him with your teammate. Late game be aware that his ulti can reach almost half the map, so try not to recall in stupid spots. If he's AD, he generally tries to harrass at time. Preferrably try to wait until his Pick a Card skill is on CD to approach him and grab him or stun him. Late game TF's are also easily shut down by an ulti, dredgeline, titan's wrath, and some decent focussing from your team.

- Just slightly annoying with his invisi, but he doesn't do much damage to you as you have your shield. Early game he walks so slow that he is an easy target to grab with your Q. His health is so little as well that just a Q+passive+W combo does about half health, forcing him to back off. Late game a single ulti makes him really vulnerable and you can also use it on a dying one that's going invisible to chase him down for a kill.
Hard Lanes:









All 6 matches were played in 5v5 vs level 30s.
The most recent match was lost because I had to leave for a class and our team surrendered (there was someone who afk'ed in the match as well). Dominated with about a 4/1/3 early game. Felt like I needed a break after such a gaming spree anyways.
As you can see this build is rather balanced and works against most champions and results in a generally low death rate. I would appreciate it if anyone else could try out the build and send me results. That way I can know if I did a good job on explaining gameplay and stuff :S
March 10th, 2012 - updated item build. added solo top section.
May 1st, 2012 - Whew almost forgot about this build! Updated Summoner spells section. Also added a part of the countering section. Laziness got to meh D:
May 5th, 2012 - Fixed a few visual aspects of the guide such as the white underlines and added some spaces. Added the Smartcasting section.
May 12th, 2012 - decided to follow the trend and add the mastery, items, runes, and skills code. Thanks to JhoiJhoi for the awesome borders and format! :)
May 19th, 2012 - Updated Item Build and Item section. Updated Countering Champions section.
June 7th, 2012 - Added boots section
July 30th, 2012 - Moved Change Log to the end :3
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