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Graves Build Guide by NeroZYN

Top NeroZYN's Graves Toplane Guide NEW BUILD UPDATED [S11.17] |

Top NeroZYN's Graves Toplane Guide NEW BUILD UPDATED [S11.17] |

Updated on August 30, 2021
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League of Legends Build Guide Author NeroZYN Build Guide By NeroZYN 78 3 253,131 Views 18 Comments
78 3 253,131 Views 18 Comments League of Legends Build Guide Author NeroZYN Graves Build Guide By NeroZYN Updated on August 30, 2021
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NeroZYN's Featured Video

Runes: Standard / VS Burst

1 2 3
Press the Attack
Legend: Alacrity
Coup de Grace

Bone Plating

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


Summ. Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Jungle Role
Ranked #30 in
Jungle Role
Win 52%
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Jungle Role Ranked #30 in
Jungle Role
Win 52%
More Graves Runes

Threats & Synergies

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Champion Build Guide

NeroZYN's Graves Toplane Guide NEW BUILD UPDATED [S11.17] |

By NeroZYN
Hey! My name is NeroZYN and this is my Graves Top Lane Guide. I started trying out Graves in Season 8 Gold Elo, and managed to get Diamond in Season 9!

Main Account: (Currently Playing)
Second Account:

I Stream almost everyday at playing only Graves Toplane in the EUW Server. Feel free to stop by and follow the Twitch and subscribe to the Youtube Channel!?

Join my Discord!
Graves Toplane
Graves Toplane is great as you can easily dominate the enemy laner whilst sufficiently being able to either Splitpush or become very strong in Teamfights. He can be used as an extra backliner to kite the ADC, frontliner with enough HP and Damage Items, or an Assassin with mostly Lethality items! From here on forwards I will show you how I play Graves Toplane
Matchups on YT!

Shaco (Not In Depth but alot of good explanation with how to fight vs. Shaco)




Rengar (Not In-Depth but Important)



Pros and Cons

- Can bully laners due to range advantage + Armor Increase from E making him tanky.
- Flexible in terms of what items you can buy.
- Can become a split pusher or a teamfighter.

- Can feel VERY out of place within the game. (Your role becomes very confusing in terms of your responsibility within a teamfight or in general)


- If your not ahead from the laning phase you are easily outscaled compared to most top laners
- If your BEHIND your practically useless unless you pick up some kills. Champions like Jax would literally farm you lol.
- Wave controll is infinitely harder!
Item Builds
Standard Crit Build : This build you can go casually if you are ahead and dont need to build specifically against anyone till later on into the game.
The Collector is an INSANELY good Item, and should NOT be overlooked. Although the passive is only 5%, it helps a ton when you have red buff, ignite, when you ult or even when you W a champion from a distance and you need that extra range to kill. Not to mention the stats on the item, Graves pairs very well along with Crit and Lethality.
Bloodthirster is also a VERY good item, as it grants a shield, Crit and Damage, which is almost everything Graves could wish for.
Shieldbow is also in the same boat as Bloodthirster, pretty much granting the same stats. I see Shieldbow and Bloodthirster as insurance for when the fight starts, and just before you die. You have shields for both scenarios as well as a steroid boost with your lifesteal to heal back your HP.
imLS NEGAN Build : The build was made by imLS, NOT me. It's a build made specifically to out-sustain whilst supplying the max amount of damage from Graves Auto Attacks. Shieldbow, Bloodthirster and Ravenous are the CORE THREE in making this happen, with the fourth item possibily being Spirit Visage. PD is also a suggestion to max out the Attack Speed, Meaning more Attacks which leads to more Critical Strike Damage, inherently increasing your Healing.

Galeforce Build : The Galeforce build I have started using dependant on the enemies composition. I use this build against comps that;
- Have a lot of skill shots. This is so I can easily avoid them with either my E Dash or Galeforce, and use the OTHER dash as a gap closer.
- Are ranged champions. Again, this is to gap close them. Ranged champions are generally a counter to Graves because of this, hence why Phase Rush made Graves ALOT stronger as it helped combat this.
- Skill shot-based CC: Same reasoning as the first one. To dodge them and gap close.

I dont have a *full* build with Galeforce, because I generally build situational Items after Galeforce Collector. But items such as Bloodthirster, Quickblade, Infinity Edge are still good items you can build.

The current mythic items im working on at the moment include; Trinity Force (Lack of AD Damage makes it REALLY hard to use early game. Although the mythic passive is great for stacking FULL AD items), Goredrinker (Good item, slightly harder to use due to being range so I think Phase Rush would work better? Also may be getting nerfed soon).

Items that are kind of linear are the lethality items such as Eclipse and Duskblade. You can generally go any lethality / bruiser item with these mythics to suit your needs.
Tips on Laning

Utilising PTA

With laning, you want to be able to fully utilise your Quickdraw so you can selectively choose short or extended trades within the lane. Press the Attack allows you to do this, as you can proc one hit onto the enemy laner, and then Auto Quickdraw Auto onto them to proc the Bonus AD Damage onto them. This deals huge amounts of damage which can build up over time. I Have a video of demonstrating this on my Youtube Channel (The guide is very old, but the laning strategies remain the same!)

Here I explain how to handle 2v1 situations.
Runes (Why PTA !?)

Press the Attack

As shown in the videos above, Press the Attack can be utilised in a special way in which Graves can easily poke through minions to attack the enemy laner and gain 1 stack. This can be comboed with an Auto Quickdraw Auto to proc Press the Attack and gain Bonus AD Damage. This deals alot of damage, and can apply alot of pressure onto your laner which can setup for extended trades or to freeze the lane.

I choose this over Conqueror because it takes too long for it to take effect, and isn't utilised as well compared to other champions Jax Darius Sett. PTA only requires three Auto Attacks, makes the enemy laner vulnerable which leads to more damage output.

Fleet Footwork is great due to the sustain and movement speed it gives. It can be argued to take this over Press the Attack vs. Tanky matchups due to kiting capability. I prefer PTA over fleet personally due to my playstyle, and I feel fleet is very weak with little to no damage being done compared to PTA.

In my opinion these runes are standard, and are always required when picking Precision.


Triumph is very important so that you are always able to keep fighting within skirmishes as well as 2v1 situations.

Legend: Alacrity

Legend: Alacrity compensates for the lack of attack speed you may have depending on the build you wish to go.

Coup De Grace

Coup de Grace can be swapped with Cut Down if you are going against a champion with alot of HP Cho'Gath

These runes are needed to prevent Graves from being a Glass Cannon (Does alot of damage, but is really weak and vulnerable to getting one shot). Boneplating makes it bareable to take poke from ranged champions Teemo Quinn, and to take short trades without taking severe damage.
Overgrowth will become more important further on into the game as it gives you alot of health to tank more damage, along with Death's Dance for sustain and resistance makes you really durable!
League of Legends Build Guide Author NeroZYN
NeroZYN Graves Guide
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NeroZYN's Graves Toplane Guide NEW BUILD UPDATED [S11.17] |

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