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Yasuo Build Guide by Joe Lee

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Joe Lee

Never Try Never Know !!!! - TOP

Joe Lee Last updated on March 5, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hi i'm Joe Lee -NeverCompany- Before you start to read this guide that have some important things to know that I'm still new in this guide so if anything wrong please inform me I will make it the best. First of all I want to thank MOBAFire and League of Legends as my sponsorship. I choose to be play Yasuo because he's the one that challenged me on the accuracy key skills and also can train fingers speed too XD

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Summoners Spells

As with most heroes use this, this skill is great for many reasons and uses. You can Flash in and Sweeping Blade through and minion to a champion to knock them up for a Last Breath . You can get over walls to get away. It has many uses.

This the spell that I love it so so much. It can be casted while you're using Last Breath which is quite cool. It is always good for getting that kill that almost got away. For my playing style I will Ignite it when I'm starting to have a fight.

Top laners are best pushing top all day and farming all day. So Teleport is the best way to get into a team fight when you are in top lane. This also effects your passive cause it is distance traveled.

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Greater Mark of Attack Damage

Greater Mark of Critical Chance

Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Quintessence of Attack Damage

Greater Mark of Critical Chance
Greater Mark of Critical Chance is why I only have one crit item on this build. That can made Yasuo has more percentage to get crit hit.

Greater Mark of Attack Damage
The Greater Mark of Attack Damage is aimed on giving Yasuoa big damage advantage early in the game due to his critical hits and his abilities.

Greater Seal of Armor
The Greater Seal of Armor give Yasuo the power to trade and fight with AD oriented champions early game and will aid in freezing the lane. This is pretty much needed on Yasuo in most lanes so I wouldn't really switch this round.

Greater Glyph of Magic Resist
The Greater Glyph of Magic Resist is my standard glyphs for any AD champion. They provide me with a good defence against that one random magic damage spell most champions provide and they help me in a fight where the enemy AP champions shows up.

Greater Quintessence of Attack Damage
Similarly to the Marks, these Quintessences will help Yasuo harass enemies early in the game. These are the popular quints and they are good. I typically prefer utility over early trade damage and last hitting.

Crit.: 0.93%
Total: AD: 7.6
Magic resist:12.06

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Passive: Way of the Wanderer
INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.
RESOLVE: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.

Q: Steel Tempest
FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is charged to a ~375-radius circle.

SECOND ACTIVE: Same as the first active.

THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain. Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cool down and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cool down reduction.

W: Wind Wall
PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.

ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits

E: Sweeping Blade
ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked

R: Last Breath
ACTIVE: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.

Casting Last Breath will reset the chain on Steel Tempest.

Yasuo Champion Spotlight


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q:I add Q first and max it because you need is third cast for your ultimate and let you easy to farm.

E:After add Q I will add E because its give us some charge of passive with is Wind Wall passive and because its very usefull for chase down disengage, escape or farm.

W:I max W after I max Q and E. But the Wall become better with level so its a bit useful.

Combo Your SKILL!!!!!!!
Q Steel Tempest > E Sweeping Blade > Q Steel Tempest > E Sweeping Blade > Q Steel Tempest > R Last Breath > Q Steel Tempest or E Sweeping Blade if you wanna to escape (If any abilities come to you W Wind Wall it !)

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Pros / Cons

¤Great critical bonus
¤Useful Passive
¤Good poke
¤Strong ability

¤Hard to Master, need lot of practice for master his abilities

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