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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction

Hi i'm Joe Lee -NeverCompany- Before you start to read this guide that have some important things to know that I'm still new in this guide so if anything wrong please inform me I will make it the best. First of all I want to thank MOBAFire and League of Legends as my sponsorship. I choose to be play Yasuo because he's the one that challenged me on the accuracy key skills and also can train fingers speed too XD









Runes







Greater Mark of Critical Chance is why I only have one crit item on this build. That can made


The Greater Mark of Attack Damage is aimed on giving Yasuoa big damage advantage early in the game due to his critical hits and his abilities.

The Greater Seal of Armor give



The Greater Glyph of Magic Resist is my standard glyphs for any AD champion. They provide me with a good defence against that one random magic damage spell most champions provide and they help me in a fight where the enemy AP champions shows up.

Similarly to the Marks, these Quintessences will help

Crit.: 0.93%
Total: AD: 7.6
Armor:12.69
Magic resist:12.06


INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.
RESOLVE: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.
Q:

FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is charged to a ~375-radius circle.
SECOND ACTIVE: Same as the first active.
THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain. Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cool down and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cool down reduction.
W:

PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.
ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits
E:

ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked
R:

ACTIVE: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.
Casting Last Breath will reset the chain on Steel Tempest.
Yasuo Champion Spotlight
SKILL
Q:I add Q first and max it because you need is third cast for your ultimate and let you easy to farm.
E:After add Q I will add E because its give us some charge of passive with is Wind Wall passive and because its very usefull for chase down disengage, escape or farm.
W:I max W after I max Q and E. But the Wall become better with level so its a bit useful.
Combo Your SKILL!!!!!!!
Q









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