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Recommended Items
Runes: Support Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Alistar
This is Pykes hardest matchup. Alistars strength over Pyke is his quick engage on his carries while Pykes reactive CC is relatively slow. Vs Alistar you never want to stack near your carry which is normally your best location for quick peel. Alistar combo will CC you both and you will potentially both die if you stand close. Position away from Alistar try to bait his combos on yourself when his AD is out of range for followup to provide a safe laning experience for your carry. You CAN look for trades on Alistar as long as you are not pulling him into combo range of your carry with enemy carry in range to follow up on your carry.
Kai'Sa
Kai'sa has a decent ability to push the wave with Pyke opening up more room to land hooks. She has some built in self peel with her E and her R and she has a lot of burst damage between her q passive and W combo to follow up on your plays. And landing any form of hard CC with her in range will allow her to follow up directly with R to engage on enemy carries.
Kai'Sa
Kai'sa has a decent ability to push the wave with Pyke opening up more room to land hooks. She has some built in self peel with her E and her R and she has a lot of burst damage between her q passive and W combo to follow up on your plays. And landing any form of hard CC with her in range will allow her to follow up directly with R to engage on enemy carries.
Champion Build Guide
Pros: Pyke is extremely mobile with his kit, you can ward all kinds of places without being seen compared to other supports while using your W ability.
If you are being ganked as Pyke you can easily get away using your W and E abilities.
Pyke roams and ganks all lanes including his own lane very well using the same abilities his W and E + Q, running in from the side with your jungler you have a lot of mobility to catch people out of position with how far you can move.
Grey health regeneration is another huge plus for playing Pyke, a large portion of the damage you receive can be regenerated by going out of enemy vision or using your W ability.
Pykes passive is also a great way to tell if a bush is warded or if you are standing in some sort of enemy vision, as you will not regenerate grey health if the enemy can see you.
Pyke is the only physical damage scaling support in the game.
Has a resetable execute ultimate for making amazing/flashy plays.
Ultimate can execute players thru shields and Fioras W ability.
Cons: Pyke cannot get tanky by stacking health, all health is converted to attack damage instead 1 AD per 14 HP built. It is not an efficient way to get strong either stacking tank items.
His entire kit scales off lethality W, E and R all require lethality to scale higher.
Pyke is not very useful to his ADC in lane if he is not landing his abilities on the enemy.
Pykes ultimate will not reset on targets with GA/Tryndamere ultimate/Zilean ultimate.
Other things to consider with your itemization between Duskblade or Ghostblade first will be if you are going to be the primary person on your team that will be looking for engages on the enemy team. In my opinion Ghostblade is better for the +40 out of combat movement speed to look for picks quickly from stealth by landing a quick Q and pulling someone into your team. If you are not the primary initiator for your team Duskblade can be a better choice for +3 extra lethality which converts to bonus movement speed on your W, stun duration on your E and execute damage on your ultimate.
Coin will be your go to support item with Pyke, yes I know relic shield has HP that is converted to AD however recent nerfs have made the sustain provided from relic to not be very useful. Coin will generate a lot more gold for you and you will get 10% cdr and 10 flat movement speed without being forced to upgrade to tier 3 like the relic line. Always upgrade this to tier 2 ASAP for big gold generation.
Mobility Boots will be your first buy after upgrading coin, these will grant you a large amount of movement speed to rotate and make plays for your team. These can be substituted, if you are against a high amount of CC on the enemy team you can go Merc Treads instead, but if you are forced to buy Merc Treads due to the amount of enemy CC always go for Ghostblade first as Pykes base movement speed is pretty low for setting up plays and Ghostblade will give you a lot of bonus speed ot try to set things up.
Maw of Malmortius - if the enemy team has strong magic damage dealers this is my pretty standard 3rd item in my build. Maw provides a great amount of magic resist and AD combined with a 350 HP magic damage shield upon reaching 30% life which can be huge for saving your life considering Pyke cannot stack HP.
Mortal Reminder is a great item to build around 4th item if the enemy team has champions that have strong amounts of healing abilities i.e.(Janna, Soraka, Nami, Vladimir, Akali, Rengar, any ADC that rushes lifesteal etc) getting the armor penetration combined with healing reduction will help your damage stick on the enemy a lot better meaning they will not regain that health as quickly. If they do not have much in the way of healing champions or items consider buying Lord Dominiks instead for the higher armor penetration value.
Mercurial Scimitar is a more situational item, this item is necessary in situations where you are against champions with strong CC abilities or Suppression abilities like Malzahar, Skarner and Warwick ultimates. it is also good agains champions with longer duration roots or stuns such as Morgana, Thresh, Veigar, Lux, Neeko etc. so definitely consider this item in situations against these champions to remove CC so you do not die.
Duskblade - This item is a great rush for the +21 Lethality on the item + bonus damage passive combined with its ability to clear wards very quickly. Refer above for which situation you are in if you should get this item before Ghostblade
Pykes Q(Bone Skewer) is a dual ability, this means that the ability has 2 functions.
A quick tip of Q will stab the enemy dealing damage and slowing them by 90% for 1 second.
Charging Pykes Q will allow you to throw out a hook and pull an enemy towards you from great distance and apply the 90% slow for 1 second.
Pykes W(Ghostwater Dive) gives 40% bonus movement and stealth which decays over the next 5 seconds. This ability can also trigger your passive as long as you are out of range of enemies to start regenerating your health quicker i.e.(you are ignited by the enemy and you believe it will kill you without regenerating health, you can flash out of their range press your W and you will regenerate health typically faster than the ignite will kill you.) This ability gains 1.5% bonus movement speed per 1 point of Lethality.
Pykes E(Phantom Undertow) This ability is a directional dash that is used to stun the enemy this ability is typically used to follow up after landing your Q for a nice pull/stun combo on the enemy. This ability can also be used in different ways whether comboing it into your ultimate to execute a target while stunning others or it can be used as a simple escape over a wall away from an enemy. This ability also scales .1 second increased stun duration per 10 points of Lethality.
Pykes Ultimate(Death from Below) This is Pykes execute ability. It can be quite tricky to land Pykes ultimate as it is an X pattern that you need to land on the enemy you can land any part of this ability on the enemy in order to execute them if they are within the red healthbar area(their healthbar will turn red if they are low enough to execute. This ability if landed on an enemy champion regardless if they are executable or not will teleport you to the center of the X symbol. This can be used for several things whether executing them enemy(pretty basic) or using it to dodge abilities the enemy is casting, a potential escape over a wall if you can lead an enemy near a wall you can set the center of the X over the wall just landing 1 point on the enemy will get you over. Also, following up in a teamfight if people are trying to escape sometimes I will use this ability simply to catch an enemy. I will R to them and then channel a quick Q to throw them behind me for the wolves to devour.
Difficulty Level 1 Q + E Combo --Basic Pyke combo is using your Q into E. A fast follow using E after hook is typically a guaranteed summoner burn because the 90% for 1 second after landing a hook makes it almost impossible to dodge the stun.
Difficulty Level 2 R + E using this combo isn't necessarily meant to be an execute, if it is great if not your utility from your stun alone can be enough fory our team to clean a fight. The objective with this combo is to catch the enemy if they are running but aren't executable you can R to the closest target and then E through the enemy team.
Difficulty Level 2 Q + Flash this combo consists of channeling your Q and then flashing to hook a target, can be difficult to do because you must hold the channel while doing other things.
Difficulty Level 2-3 E + Flash Combo -- I will usually reserve using this combo for a guaranteed kill when my jungler shows up to my lane. Using your E and flashing behind a target is really difficult for them to dodge or know if you are flashing until its too late. Options after this are either stabbing the target for dmg + slow, or if you're good enough like I am(obviously) you can E + flash close enough to the enemy that you have enough time to walk back to the front of them and channel a pull towards your own tower.
Difficulty Level 4 E + R with the closest point of your ult on the opposite side of the enemy. Pyke will teleport to the center of the X past the enemy pulling his stun through the target while also dealing damage from the ultimate. This combo is great for catching someone out of position.
Difficulty Level 5 E + Flash + R similar to last combo but adding a flash into the middle of this combo for extended range on the catch/stun. Very difficult mouse movements for proper landing at all phases of this combo. Practice, practice, practice.(I've only done this a handful of times.)
Difficulty Level 5 E + R + Flash this combo is intended to stun a target beyond the target you are using your R to travel to. You will E + R to the first target and then flash behind a 2nd target to drag the stun to them, if this is timed perfectly you can change the angle of the stun midway through its closing to stun both targets.(Also only done this a handful of times.)
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