Aurelion Sol Build Guide by Vicksay
[New items] Vicksy's Updated Pre-Season Master ASol GuideBy Vicksay | Updated on November 29, 2020
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Burst set up
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Champion Build Guide
Hello everyone! My name is Vicksy, I'm a high Diamond/Master tier mid laner. I've been playing since the start of Season 3 on the EUW server, and I've been a full on mid main since Season 4. I have achieved at least Diamond 1 every single season since Season 4, hitting Masters in multiple seasons using champions such as Zoe, Aurelion Sol, Viktor and Ahri, with my peak being 224 LP. I am a partnered Twitch streamer and a partnered YouTuber, and I like to stream every single day! Feel free to come check me out and ask me any questions you may have, whether it be on stream or on my other socials below!
My peak Aurelion Sol win-rate on my high Diamond/Master's account, Vicksy in Season 6. I started playing Sol in high Diamond
Aurelion Sol was my favourite champion at one point, and I spammed him endlessly on release. I love his unique play style that no other champion can mirror, and playing this champion alone revitalized my love for League. I decided to pick him up after being inspired by Sweaty ASol and just first timed him in high Diamond and continued to spam him. He can carry game solo with his insane pushing power and constant gank pressure. He is however easily counter-picked and he loses quite hard when people get within his stars. This guide will show you step by step how to maximize your Space Dragon game play and climb the ranks!
After his rework, he has become a lot more viable and fun to play in my opinion, I feel like I have fallen in love with him all over again. All of the changes he received were to push him into a healthier play style while also keeping the integrity of the champion, having his damage come from his stars. I hope you guys will give him a try with the new changes!
Aurelion Sol. It covers his weak spots by disabling divers and assassins, and also allows you to be very aggressive vs. champions you wouldn't usually without it as it makes you a lot safer. This is also a great summoner spell for slowing someone and guaranteeing a free hit with your Starsurge. It basically makes a champion extremely weak for 1.5 seconds, and in that time you can get in a good spot with your stars and combo your Starsurge and Voice of Light for free kills. This is also the better summoner spell for if you're new to Aurelion Sol because it makes his abilities a lot easier to hit and makes his play-style a bit more forgiving.
Elise. Rammus and Sejuani, mid laners such as Twisted Fate and Veigar, supports like Morgana or Braum, tanks such as Shen or Maokai, or marksmen such as Varus or Ashe. Keep in mind you do not have to take Cleanse versus only one champion that has CC, but if it's the enemy jungler or mid laner that has it along with it being unavoidable or easy to land, I highly recommend getting used to Cleanse and taking it. I highly prefer Ignite over this unless it's absolutely necessary. Even vs. heavy CC, you can opt for Legend: Tenacity and Mercury's Treads over Cleanse for 60% tenacity.
Aurelion Sol. Even though Ghost definitely feels really nice, especially on a champion that depends on movement speed so much, I think this summoner spell is a noob trap after its nerfs a long time ago. It was really good before because it gave you instant movement speed, but now that it takes a few seconds to scale it's pretty bad on most champions, unless you're a champion that has a lot of DPS, which Aurelion Sol definitely has, it just feels pretty as you're always a "combat" summoner down. You may get away with taking this vs. someone that takes Teleport but I h onestly don't like it too much. I loved this summoner spell when it w as great but now it definitely feels awful.
Comet of Legend to roam. Pass!
Aurelion Sol needs nor wants a purely defensive summoner spell. Your job is to be aggressive and constantly roam to snowball as your early game is amazing, and this doesn't really help you. Heal and Barrier are better for those control mages that want to farm and gain items, with this champion you want to end the game as early as possible. If you really need a defensive option Exhaust is your go to.
Domination (Main tree)
Cheap Shot will be your next choice. Just the next obvious option on the tree, he has a lot of CC in the form of Starsurge and Voice of Light, and even more so once you purchase a Rylai's Crystal Scepter. You can also run Taste of Blood if you want some more beef to early laning.
Eyeball Collection will be your next choice here. With your high solo kill pressure now, you can easily stack this, and you also have easy stacks waiting for you on bot lane! Just a straight forward rune here.
Relentless Hunter gives you the old feeling of Comet of Legend movement speed, allowing you to walk to lane and to fights a lot easier!
Coup de Grace is just the straight forward damage rune as well on this tree, there's nothing else that interests you other than Legend: Tenacity, which is great combined with Mercury's Treads vs. a high CC team.
You always want to be maxing Celestial Expansion > Starsurge > Comet of Legend, and leveling those at levels 1-3 in the same order too.
You max Celestial Expansion as it's Aurelion Sol's bread and butter tool, his main DPS and waveclear tool.
Max Starsurge second because it's his second damage spell and also has CC.
Max Comet of Legend last because of no damage and it's just a utility spell, and a one point wonder.
Center of the Universe is Aurelion Sol's passive, which is pretty central to his kit. It gives him 3 orbiting stars around him that deal magic damage and apply spell effects to everything they hit.
His stars orbit constantly, and only disappear when Aurelion Sol dies. This passive also makes you very bad at hide and seek, because if you're standing in a bush, your stars will continue to rotate and not hide, meaning people can find where you are if they have no vision on the bush that you're in.
Another part of Aurelion Sol's passive is his Outer Limit. This is pretty much an invisible circle around you that effects most of his abilities - it's quite important to remember this invisible circle. Your Outer Limit is the same circle when his W, Celestial Expansion, is turned on. You can also check it by hovering over Celestial Expansion.
Aurelion Sol's Outer Limit
Starsurge is Aurelion Sol's main CC ability. He fires the core of a newborn star in the target direction, which continues to expand as long as it remains within his Outer Limit. While the star is still airborne, Aurelion Sol also gains 20% bonus movement speed. Once the star travels beyond the Outer Limit, or upon reactivating Starsurge, the star detonates, dealing magic damage to all enemies caught in the area and stunning them.
One thing to note that after the 9.2 buffs to Starsurge, you can stun some almost directly on top of you, as the reactivation time has been set to 0.25 seconds. Champions getting within Aurelion Sol's stars was one of his biggest weaknesses, and this definitely helps him out a lot. You can also do a cool Flash trick when in times of danger. Remember when I said Starsurge bursts when it reaches Sol's Outer Limit? You can cast Starsurge in one direction and Flash in the opposite direction, making your star instantly detonate for a quick and easy stun.
If Aurelion Sol is faster than the star, the star now speeds up to keep up with him!
Celestial Expansion is Aurelion Sol's bread and butter ability. Celestial Expansion pushes his passive stars to his Outer Limit, making them rotate at a high, but decaying speed, and increasing their damage by 50%. After 3 seconds or if you reactivate the ability early, the stars will retract and grant Aurelion Sol 40% movement speed, decaying over 1.5 seconds.
This ability is what makes Aurelion Sol so hard to play - you have to be constantly moving and changing your direction to make your stars land. Don't forget that stars rotate counter-clockwise, once you invest more and more games into Aurelion Sol you can position yourself in a way to make your stars hit more.
Comet of Legend is a great roaming tool. When activated, Aurelion Sol pulls in his stars and takes flight in the chosen direction, gaining sight over walls and beyond (not inside) bushes. He can also be seen regardless even if walls or bushes block his vision. The active is a long cooldown at a whopping 80 seconds so you have to make sure you don't just randomly throw this ability out while ganking - sometimes you can get away with just walking down river, you have to keep a note on how the enemies react to know if they have vision on you to use this skill correctly.
Voice of Light is Aurelion Sol's ultimate, and personally one of my favourites. Aurelion Sol exhales a wave of starfire in a line, dealing magic damage to all enemies hit, slowing for 2 seconds and knocking them back to the Outer Limit.
This is a great ultimate and fits nicely with the rest of your kit, so much more opens up to Aurelion Sol once he has this available. One of Aurelion Sol's biggest problem is people getting within his stars, and this helps greatly. You should be combining this always with Starsurge, first using Starsurge in the same direction you want to ult, then immediately ult. This combo allows you to keep people locked down for like 3 seconds which is amazingly strong. This is also a really good ultimate for sniping off low targets as it's range is so high, and it is also AMAZING to start fights with. Notice someone alone? Just immediately ult them and apply a strong slow on them so you and your team can catch up, if someone without mobility does this without Flash they are almost always dead.
Early game items
Dark Seal has been buffed for pre-season and now it's even better! Getting an early Dark Seal whenever you have 350 gold is always my preference though, it's an amazing item. It is already gold efficient without it's passive, the +25% healing from potions, and with no stacks which is INSANELY good. At 10 stacks, this item is worth just over 1000 gold - reaching up to 288% gold efficiency! No other item beats this in terms of cost efficiency.
|Corrupting Potion is another starting item we can go. I personally enjoy running it vs. really heavy harassing lanes so I can sustain through the early game and have a good first buy.|
Control Wards win games - I cannot stress enough how important it is to make sure you get these on the map early, they stay placed indefinitely, and if you're strong enough to protect them you can an insane amount of vision the entire game through it. Every time you have 75 gold on a base pick one of these up and place it around mid, in conjunction with your Stealth Ward you can get a serious amount of vision around mid, which allows you to push out waves indefinitely and also put insane amounts of pressure on the map.
|Welcome to the new mythic items! I'll run you guys down with a brief explanation on how they work: you can only buy one of these in a game. It also gives special bonuses to legendary items that you purchase (boots don't count). This makes this first purchase really important, and you should take care and weigh up the options to help you decide which one to pick - and I believe these 2 will both be viable picks on Aurelion Sol. Let's start with Everfrost... do my eyes deceive me? Is this the real life? If you're a long time Aurelion Sol player, this will look familiar. This is almost the exact stats from the old Hextech GLP which Aurelion Sol loved the hell out of this item, and he will love this one just as much as it gives all the stats he needs - HP, AP and mana, AND the old active of a slow in a cone... and now it's updated to root champions if you hit them with the centre of it... I can't contain myself! I'm super excited to use this on Aurelion Sol. Liandry's Anguish is a great tank busting item, and you can combine this with Demonic Embrace for double % health burn AND stacking % magic penetration on every... single... boop. Amazing! It also grants you a lot more ability haste, which is not that great on Aurelion Sol but still appreciated.|
Rylai's Crystal Scepter
Boots of Swiftness
You first want to learn how to waveclear as Aurelion Sol. You have to position yourself slightly off the side of the minions to allow your Celestial Expansion to hit the creep wave. Sometimes you can't hit all 6 because of how minions position but you should be able to easily hit at least 5.
Even though Aurelion Sol has a great early game, you have to note that he is extremely susceptible to ganks if you do not have proper warding. Because you have to stand to the side of minions to waveclear, this gives junglers many opportunities to gank you from the side bush you're closest to, or they can easily just hide over one of the mid lane walls and wait for you to walk up. You have to make sure every time you push you have sufficient ward coverage in these spots, and as written earlier in the guide, Control Wards will win you games - place one of these in a bush on the side of mid lane and always hug that side when wave-clearing so you're safe. I prefer to put the Control Ward in the bush that's closest to bot lane because of how devastating your ganks are, and it's hard for enemies to clear it because you push so hard. Don't forget about your Stealth Ward to cover blind spots of vision that you'll need to make roaming a lot easier.
Aurelion Sol cannot really harass people under their tower (unless they're melee) or threaten to take their tower very easily, so the best thing for you to do when your minions are under the enemy mid laner's tower is to look for roams with Comet of Legend - even if you don't get a kill from doing this, blowing summoners is great because you can constantly repeat gank. The amount of pressure you put on bot lane and mid lane is absurd, even just mentally tilting the enemy is good enough!
Playing Aurelion Sol in teamfights is a lot different than other mages, you want to be using yourself as a "barrier" and a zoning tool between the enemies and your squishier members like your AD carry. You want to be positioning in a way where you're not frontlining for your entire team, but you're standing in a confident way infront of your squishier team mates, showing the enemy team that they have to go through you first before they can harm your backliners. Funnily enough Aurelion Sol's kit is actually not that bad for peeling, a constant Rylai's Crystal Scepter slow on your stars combined with the slow/knockback of Voice of Light combined with the stun of Starsurge you're actually pretty decent at peeling - the Starsurge > Voice of Light combo being really good for locking people up for about 3 seconds.
If you'd like to see my Aurelion Sol gameplay and more, you can follow my Twitch channel - I play him frequently, and if I'm not just ask in chat! I stream every single day from 6-7 PM until midnight to 1 AM GMT.
I also have a highly rated Zoe guide and a highly rated Ahri guide if you would like to check those out!