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Choose Champion Build:
Spells:
Teleport
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Welcome to the New Lunar Republic

In fighting for the future queen, you may run along as the lunar fanatic, Diana.
Quite the fiery one, she is quick to strike a devastating blow to a large group if left unchecked.
This handbook will teach you to liberate and annihilate the solar scourge of blasphemers and scum of their lifeblood.



Main Abilities








So it comes to question,


Generally, it's up to who exactly you're dealing with. Any champion can get away for any reason they wish, unless its


A


If their team has a multitude of AP, drop malady for a

If their team is balanced or consistent of a lot of AD type champions, build a


Building a

A







Now, now, I know I might get flak for this but if the enemy team has too much CC for your tastes, grab this. Its 1400 or so gold and its a free cleanse.






















For others, it may be different. I've seen some feel so insecure about their jungle, they wait till level 6, some are so hasty they go at level 1 or 2. Both of these could possibly damage your team. If you feed in earlier levels, it makes it hard to jungle and for your ally's lane. If you wait till later levels to gank, your lanes could be at a large deficit due to lack of your cooperation. Level 4 is generally the sweet spot. Touch and go laning scares are your best bet till then. Just don't get too hasty.
First off, if you prefer, you can start at wraiths, hit wolves, and then hit Blue Golem. This can be safer in the event they try and gank you in the jungle. Coupled with wards, its probably the safest starting jungle, but its slow to pick up.
If you prefer immediate rewards, get your middle or top lane to leash your Blue Golem, then go on your merry way with your shield and slash.
Wraiths Route:
Wraiths>Wolves>Blue>Wraiths>Wolves>Golems>Red Lizard Elder>Wraiths>GANKS!
Blue Golem Route:
Blue>Wolves>Wraiths>Golems>Red Lizard Elder>Wraiths>GANKS!
Once you hit the Ganking phase of jungling, continue running Wolves>Wraiths>Golems tossing ganks between the lanes. If top is looking a bit peckish, hit them up. If mid is being hit a bit hard, help them out. If bottom is getting a bit of help from the refs, help them out. Gank as often as possible without letting your income go down.
Your presence in lanes CAN save lives. Nothing is more terrifying than having two people in a solo lane that can rip you apart if they pleased.
Simply poking your head out may be enough to push them back, but once you come out to play, finish what you came to do. Either leave them low enough for your laner to kill them, or nuke them till they die, its up to general morality and where your team is at at the moment. If it does not end up in a kill, it is not a failure. As long as you didn't die, you have won the trade off because again, you've either scared them back, or left them low enough for your laner to come back and win a later trade.
On Diana's jungle, her shield makes for her best starting ability, applying a healthy survivability aspect to her passive's AOE.

The second point in


Her Moonfall is her main "Stopping power" in the name of CC, make careful use of it.
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