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Spells:
Flash
Smite
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Chapter 1
Introduction
At the moment
Pros / Cons
| spaaaaaaaaace |
Pros
+ Great counter jungler + High sustain + Good early game ganking + Excellent CC + High mobility + Beneficial team buffs |
space |
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Cons
- You will be focused when you ulti - Lack of damage late game - Doesnt have much of an initiate - Lack of AOE in the jungle - Iceblast is very mana intensive - Lets face is late game you are a buff bot |
Masteries
- 1/1 As you can see with my runes this build focuses on Gp10. It is essential to get ahead early with
- 3/3 You will be jungling and the majority of the mobs there will deal physical damage so a little armor goes a long way to helping your sustain.
- 4/4 You will be focused the moment you use [absolute zero] this extra help will help you not die as quickly during that period.
- 1/1 As with
- 1/1 As flash is your only ability to initiate the reduced cool down will help out substantially. As well as make it easier to chase enemies down or escape if need be.
- 3/3 While
- 4/4
- 4/4 As I mentioned before you must get ahead with
- 1/1 You are jungling you are getting red/blue buff this ability just makes sense in every way.
- 4/4 Still along the lines of keeping an early advantage this will help you level faster and make up for some of your slower jungle speed.
- 3/3 This CDR will help you not fall of as much you can nearly constantly spam
- 1/1 This will further decrease the cool down on your flash, but more importantly it lowers the cool down on your
Items
- sight ward: You start with a sight ward because you will be counter jungling heavily at the start of your game and vision while doing this is key.
-
: The extra health for ganking and jungling + the extra Gp10 make this a core item for
Nunu & Willump.
- Philosopher's Stone: The extra health and mana regen make jungling much easier in the long run as well as the Gp10 is essential.
-
: These should be the boot of choice for almost every jungle the tenacity and magic resist are just too good to be over looked.
-
: An all around amazing item as we discussed earlier the lack of initiate with
Nunu & Willump is a downside however this item can help with that greatly.
-
: This is a team game and by that standard any items that benefit your team as a whole are always a great idea.
- Banshee's: Now some of you might be asking "why get this over a
Force of Nature the reason is simple EVERYONE will try to disrupt your
Absolute Zero I have been able to fully proc it countless times with the spell shield from
Banshee's Veil
- Randuin's: This is a great use for your
Heart of Gold its an all around solid item and if activated correctly in the middle of the enemy team it can be devastating.
Farming/Jungling
As with most of my guides instead of making you read pages of information on the jungle and how to gank I have instead made a video to explain all of that. If you are confused about anything in the video please by all means leave me a comment here or on the video it self and I will happily answer it.
Teamfights
When you reach the team fight portion of the game remember one thing PROTECT YOUR AD CARRY
You should be using your
Warding
Why should you ward? -
Sight Ward and
I can not stress enough ALWAYS ALWAYS ALWAYS ALWAYS buy wards if you go back buy your items and have 200 gold left BUY SOME WARDS.
Ward Placement -
Each of those black dots is a ward that should be up for 99.9999999999999999999999% of the game or as close to it as possible. Guess what junglers you are the most mobile person on your team and it will be up to you to place a large portion of those wards!
Summary
Thank you all for taking the time to read my guide please feel free to leave me comments and let me know what you think!
Credits to jhoijhoi for the template, which you can find here.




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